Deddly changed the topic of #KSPOfficial to: Kerbal Space Program official channel | versions: KSP1 1.10.1 KSP2 NaN | Rules: tinyurl.com/KSP-Rules | "modcall" to call ops | Δv maps: https://i.imgur.com/CHVnEeE.pnghttps://i.imgur.com/gBoLsSt.png | "chanlog" to see what people are talking about |
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<Deddly>
Hey Fluburtur, I finally got it all recorded https://forum.kerbalspaceprogram.com/index.php?/topic/124971-the-kerbin-submarine-circumnavigation-challenge/&do=findComment&comment=3846827
<Deddly>
Would be great if you could update the OP, if possible
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<JVFoxy>
after a month of being away from my ksp... got a chance to mess with designs again. Ya.. umm.. little twin rotor heli, named it Pony cuz I couldn't think of anything else to call it
<JVFoxy>
kind of looks a bit like a kerbal version of some flier from Halo
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<Mostly_Deddly>
JVFoxy, nice :)
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<JVFoxy>
airplane+ and one of the fly-by-wire autopilot things.
<Mostly_Deddly>
Pics?
<JVFoxy>
oh eh.. it'll take me a bit
<Althego>
hah, starlink launch moved to thrusday. which means i can watch it easily, since i will be in home office
<Deddly>
JVFoxy hey nice job! Do they rotate forward for level flight?
<JVFoxy>
Deddly no.. static, but it still flies ok. I tried the osprey versions of the rotating ones, but they proved a bit of a hassle to work with. I can't limit how far forwards they go, just the vertical mode. Plus they have a mind of their own when it comes to which orientation they are based on where they are from CoM :\
<JVFoxy>
I thought maybe I'd use the little turbine cat engines but they don't provide enough lift when sitting still.
<Deddly>
Ah ok. Still a nice result. Helicopters aren't very easy
<JVFoxy>
I'm alright with them.. KSP tends to be a bit sensitive when it comes to flight surfaces though. It be nice to have a way to manually set control surfaces or wings to a certain angle and leave it, but still be able to adjust them. Ya, I know, robotics
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<packbart>
that's a proper Münchhausen Drive - pull yourself to orbit by your own docking hair
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<packbart>
sandly the docking force can't be mapped to the throttle axis
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<Mat2ch>
Can't? That's really sad.
<darsie>
:)
<Mat2ch>
But it works for groups, so you can control eight at a time
<Mat2ch>
with the slider
<Mat2ch>
that's something at least
<Mat2ch>
it should be possible to write a simple script as well for that ;)
<Mostly_Deddly>
chanlog
<Mod9000>
I keep channel logs here: bitcoinshell.mooo.com/users/deddly/?C=M;O=D
<Fluburtur>
damn, you did it all
<Fluburtur>
im not sure I remember my password
<Fluburtur>
and I lost interest in ksp since at least a year tbh
<sandbox>
anti-gravity brought you back?
<darsie>
Can it go FTL?
<sandbox>
what happens if you put one on both ends?
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<Mostly_Deddly>
Fluburtur, Aaw. It would be great if you can change it, otherwise, I suppose you could give me permission to use my evil mod powers to edit your post, but it wouldn't feel quite the same :P
<Mat2ch>
Woot
<Mat2ch>
evil mod powers? Wanna have!
<Althego>
with great power comes great responsibility :)
<Mat2ch>
I'm totally irresponsible and you should give me power!
<Althego>
every politician ever :)
<Althego>
when is the hop?
<Mat2ch>
No no, I'm better than them, I tell everyone that I'm irresponsible and don't keep up a facade!
<Mat2ch>
Uh, I just visited the KSP2 website: Launching Fall 2021
<Mat2ch>
well
<Mat2ch>
that's almost Elon-time!
<Althego>
hehe by this speed starship may go into orbit before ksp2 launch
<Mostly_Deddly>
KSP2 is waiting for the tech to become reality before launch, for realism
<Althego>
hehe
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<packbart>
the nukular drive? that could be a long wait
<Althego>
quick build the hydrogen metal engine
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<darsie>
Will KSP2 have realistic ion engines and thrust during time warp? And solar sails?
<Althego>
the public does nto know
<raptop>
I'm going to guess not really, but they might try to approximate it
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<raptop>
If they do, I'm also going to guess that they're not going to use a fancy integrator like egg would
<Althego>
so what was in the nvidia event?
<Althego>
it is too long to watch
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<darsie>
Do fancy integrators integrate along curves?
<Althego>
ok i watched it with skips
<Althego>
too much marketing speak
<Althego>
have to wait for actual independent tests
<Althego>
not to mention amd is a few weeks behind
<raptop>
darsie: yes (ish)?
<raptop>
And of course, good symplectic integrators get you proper n-body gravity with tractable amounts of compute [dubious - discuss]
<darsie>
Integration is probably bad at 100.000x time warp.
<darsie>
100,000*
<darsie>
n-body would need a stable solar system.
<Althego>
solar systems
<Althego>
since there will be several
<raptop>
heh, he has had to fend off bug reports that amount to "custum solar system is unstable, please fix your code with correctly shows this"
<kmath>
<✔elonmusk> @SpceEnthusiast @tjmurphy_mit @thesheetztweetz @ExploreMars @SpaceX @TheeSpaceDude Over time, outer 20 will have ~3… https://t.co/5z9P2upkqs
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