raptop changed the topic of #KSPOfficial to: Kerbal Space Program official channel | versions: KSP1 1.12.3 http://bit.ly/ksp112update | Rules: http://tinyurl.com/KSP-Rules | "modcall" to call ops | Δv maps: https://i.imgur.com/CHVnEeE.png https://i.imgur.com/gBoLsSt.png | JWST deployment status: https://webb.nasa.gov/content/webbLaunch/whereIsWebb.html | Ask not for whom the 鶏^H火の鳥 kikkerikiis
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<funkenstein> is 200 dv enough to return from duna
<funkenstein> *2000
<funkenstein> I would think it would be *just* enough
<raptop> ask the walrus?
<raptop> ah, it's right at the edge
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<funkenstein> I'm not sure how to reverse the walrus, is it exactly the same ither way
<funkenstein> You invent another clever name that #KSPOfficial should be renamed to. Oh no, it worked.
<funkenstein> has to be my favorite lunch so far
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<funkenstein> so I designed a rocket to ge to the mun, landed neatly then gently tilted over several times, tried for duna and almost made it but lacked the necessary amount of parachutes
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<Althego> it is hard to land on duna with parachutes
<darsie> short landing burn
<Althego> basically they are never enough
<darsie> Sacrificial struts
<Althego> so i useually use parachutes just to slow down and land on engine
<funkenstein> yes, but since I hadn't really planned for duna I had 4 chutes and 2300 dv
<funkenstein> and I need 2000 to get back
<funkenstein> marcy likes her margins lol
<darsie> funkenstein: delta-v map (topic) says 2060-2070 m/s. It's probably possible with less.
<funkenstein> I must have misread the map... I hought it said 1800?
<darsie> 1450+360+250+up to 10
<darsie> Ascent is usually generous in the maps.
<darsie> I've done ascents from Kerbin in about 2950 m/s, IIRC, with a purpose built rocket for that.
<funkenstein> that's a totally different walrus than I was viewing
<darsie> gn
<funkenstein> according to this one I was 600 in excess
<funkenstein> night
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<funkenstein> is my ineptitude bothering irc
<funkenstein> I hope it isn't and should it be so I am sorry
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<funkenstein> would the better science be taken fom Ike, or duna?
<packbart> both ;)
<Althego> probably more science on duna anyway
<packbart> ah, right. I was just typing about that but didn't have the link
<Althego> atmosphere stuff, etc
<Althego> but if you are already there you can collect soem from ike
<funkenstein> I'm at Ike, but only for an assist to land on duna
<funkenstein> i was just wondering if landing at Ike would be better, but it seems to be about the same'
<SporkWitch> ike should be easier, since much lower gravity
<funkenstein> I have a 127k pe at ike, and 500 at duna
<funkenstein> ike it is, then
<funkenstein> I shall do the liking of ike
<SporkWitch> can always make a quicksave, try for duna, and if you can't manage it and a return, do ike instead. duna will be worth a lot more science
<funkenstein> that is what my question was in the first place haha
<funkenstein> funny, I quicksave constantly in sandbox yet keep forgetting in science mode
<funkenstein> (mostly to keep from losing jeb, it's just not the same with other pilots)
<SporkWitch> default settings they're "found" after a few days, they don't permanently die
<funkenstein> oh
<funkenstein> I've been worrying for no reason, then.
<funkenstein> I think it's rather funny that landing on the mun annoyed me so I skipped straight to duna
<SporkWitch> i'm with ya; mun's a PITA. Higher gravity and far fewer flat areas than minmus. Minmus is just much easier, and yet worth more science by a little bit
<SporkWitch> Minmus is also just more useful as a staging area, since that tiny gravity well makes it perfect for a fuel depot
<funkenstein> ^-^
<funkenstein> through no fault of my own, I am landing directly at the top of the ice cap
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<funkenstein> my chutes worked, but i think 1675 dv is low
<funkenstein> ah, success, apart from blowing my engine off
<funkenstein> erhishsh
<funkenstein> landed on my side again
<funkenstein> without damage
<funkenstein> I'm not sure what I'm doing so wrong
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<funkenstein> and this time I just crashed
<funkenstein> I can now return to kerbin
<funkenstein> in seven years
<funkenstein> 0 science for a temperature scan?!
<funkenstein> I decided to activate infinite propellant for the spare 148 dv I required
<funkenstein> I feel like such a cheat
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<packbart> nah, that's totally fine
<FLHerne> Your ineptitude is on-topic, which is sadly rare these days
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<FLHerne> so no it isn't bothering :D
<FLHerne> ;outcome add All your questions about Kerbal anatomy are answered at once.
<LunchBot> FLHerne: Added outcome: All your questions about Kerbal anatomy are answered at once.
<packbart> tmi :)
<FLHerne> not what I meant probably, but lol
<Mat2ch> !mission
<LunchBot> Mat2ch: You start your Munar insertion burn 70 degrees below the horizon. The VAB explodes for "No apparent reason"
<Mat2ch> Happens.
<Althego> hehe
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<Althego> local leet time
<Althego> oh no
<Mat2ch> Local yeet time!
<Althego> anyway it was before i started typing
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<funkenstein> wow
<funkenstein> lol
<darsie> .
<funkenstein> thank you, also I did not need the mental images that outcome produced
<darsie> funkenstein: How was your Duna mission?
<funkenstein> yesterday it was 78 degrees out, now itt is snowing heavily
<funkenstein> darsie I continually landed on my side, so I tried ike, then my maneuver back was either 16 years or seven, and the seven year option required 148 more dv than I had
<Althego> i assume that is in fahrenheit
<funkenstein> so I used infinite propellant and got back in 300 days, and now I feel like I can't continue the science mode playthrough because I have 500 science i shouldn't rightly have access to
<Althego> hehe
<darsie> funkenstein: Load a previous save.
<Althego> you can harvest thousands from minmus
<funkenstein> WHAT
<Althego> so 500 is like nothing
<darsie> You can complete the tech tree with just going to Minmus.
<funkenstein> wow
<Althego> it has lot of biomes
<darsie> But it's half as fun.
<funkenstein> I feel...sad
<Althego> you can hop through all with all the experiments
<Althego> twice
<darsie> You miss out on Jool and Eeloo.
<funkenstein> currently I'm still working with the science jr as my most advanced science experiment
<Althego> the jool system is an experience, a sub-game on its own
<Althego> i always take new science equipment as fast as i can. because what i spend on it, is quickly returned
<darsie> Should I tell her how to make the money to fully upgrade all buildings?
<Althego> you can just mine the launc hpad
<funkenstein> I wish I could skim the outer layers of jool to analyze the gases
<funkenstein> I tried to get as much science from the KSC as possible, and with my current equipment I managed a total of five-hundred forty-something
<darsie> nice
<darsie> tedious, though.
<funkenstein> very, especially since my rovers all exploded coming off of the runway
<Althego> also you get more mini biomes as you upgrade the buildings
<funkenstein> so I tried a pop-up-parachute-onto-a-building method
<funkenstein> i thought buildings were upgraded already in science mode
<funkenstein> they are I just looked
<Althego> ah yes sciencem ode, i never used that
<funkenstein> ah
<Althego> i was thinking in terms of career mode
<funkenstein> i bankrupted myself before getting to the third tier in career\
<darsie> I did that, too, in my first game.
<Althego> just keep some cash reserve all the time
<funkenstein> easier said than done, I started trading science for cash and still went uh
<funkenstein> spacesuit-front up
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<sandbox> I was eating pasta when 1337 hit
<funkenstein> leetguini?
<funkenstein> If I wanted to efficiently gather science from kerbin and minmus, would rovers with a good deal of power generation and large antennae serve that purpose?
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<packbart> with relay sats, the antenna doesn't need to be large
<packbart> https://formularfetischisten.de/~packbart/temp/kspr.jpg is one of my basic rover platforms
<packbart> and then I use BonVoyage to drive from biome to biome
<funkenstein> by large, I mean larger than a communotron 16s
<funkenstein> you use...what?
<funkenstein> also, how do you get the tron suits
<packbart> those come with the Breaking Ground DLC (called "future suit")
<packbart> BonVoyage is a mod that drives rovers in the background over long distances
<funkenstein> I have breaking ground, i don't see the suits
<packbart> https://forum.kerbalspaceprogram.com/index.php?/topic/172447-ksp-1121-bon-voyage-140-2021-07-08/
<packbart> hm. I'm at the office right now and can't check but you should be able to select them from the suit selector thingy
<funkenstein> additionally, CKAN keeps telling me mods are already cached and installed when they most definitely are not
<packbart> (tbh, I use yet another mod that - among other things - sets the future suit as default)
<funkenstein> there's a suit selector thingy?
<packbart> yes, there is: https://forum.kerbalspaceprogram.com/index.php?/topic/194777-ksp-loading-preview-suit-picker/
<packbart> and there's also the clothes hanger icon in the Kerbal profiles (in the VAB or Astronaut Complex)
<funkenstein> I figured it out right as you sent that
<funkenstein> CKAN is my main complaint for the moment
<packbart> hm. I didn't have problems with it so far
<funkenstein> I'm now color coding my kerbals by type and what I consider to be quality'
<funkenstein> e.g. if they have high courage and minimal stupidity, blue future suit, with whatever lighting applies to their expertise
<packbart> I'm sticking to good ol (TNG) Star Trek Rules. Pilots red, engineers yellow, scientists blue, tourists white
<funkenstein> I haven't got tourists
<funkenstein> also I have only watched the trek from 66 with nemoy and shiester
<packbart> ah. they had the red and yellow suits swapped vs the later TNG
<funkenstein> do you know if there is a setting to turn off specifically the assembly music, my partner justold me to "shut the kerbal so I can sleep"
<funkenstein> I glanced around and did not see one
<packbart> hm. good question. of course there's another mod to change the music completely (and situation-dependent) - but I'm not sure if stock can mute music per scene
<packbart> ( https://forum.kerbalspaceprogram.com/index.php?/topic/191467-112x-soundtrack-editor-forked/ )
<packbart> I usually turn off all the music (in all games ;)
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<funkenstein> this is what I encounter
<funkenstein> it insists that they are cached and will not install them, yet they are not in the game at all
<packbart> huh. interesting. did you install anything manually? tbh, I'd try to (re)move the offending DLL and try again. I can't remember having that particular problem, though
<packbart> (cached) just means that the packages has been downloaded to CKAN's cache directory and doesn't need to be downloaded again
<funkenstein> I didn't
<funkenstein> what is a DLL
<packbart> the file GameData/NearFutureElectrical/Plugins/NearFutureElectrical.dll
<funkenstein> ah
<funkenstein> I just hit purge contents
<packbart> (and DLL means "Dynamic Link Library")
<Althego> *keikaku means plan :)
<packbart> if all else fails, I'd try asking in the CKAN thread: https://forum.kerbalspaceprogram.com/index.php?/topic/197082-x
<funkenstein> I tried the thread and it wouldn't let me post without going to a blocked site
<packbart> hm. wat
<funkenstein> fixed it, ish
<funkenstein> now all the near future mods are restricted?
<packbart> restricted to what?
<funkenstein> uhh
<funkenstein> I cannot download them for there is no option to at all
<packbart> oddski. maybe something about "compatible versions"? Nertea's mod should all be updated to 1.12 by now, though
<funkenstein> they are, it just shows " - " where the download box is
<funkenstein> I can only load cores
<packbart> hm. weird. I can't check my CKAN install right now
<packbart> but yeah, maybe ask in the CKAN thread with screenshots
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<funkenstein> 10cm of snow a day apart from a 26C day
<funkenstein> wild
<funkenstein> which makes me wonder (and hope) whether or not there will be weather in KSP2
<darsie> Wind, Sun, rain, clouds, snow, hail, humidity/icing, temperature.
<darsie> Aircraft induced turbulence
<darsie> sonic booms
<Mat2ch> funkenstein: at least clouds will be in it
<funkenstein> yess
<funkenstein> sandstorms, tornadoes, hurricanes, geysers
<funkenstein> volcanic ACTIVITY
<Mat2ch> !mission add You attempt to land in an active vulcano.
<LunchBot> Mat2ch: Added mission: You attempt to land in an active vulcano.
<Mat2ch> !mission fixup s/vulcano/volcano/
<LunchBot> Mat2ch: New text is: You attempt to land in an active volcano.
<Mat2ch> !mission
<LunchBot> Mat2ch: You inspect the freshly delivered batch of gluten-free rocket parts. No rescue is planned.
<Mat2ch> !mission
<LunchBot> Mat2ch: The Kerbin government starts enforcing ITAR. Suse vivo vixi victum reduco is ea id creatura absit decessus a facultas Linux! Dev root, dev root!
<funkenstein> that's not very nice
<funkenstein> lol
<funkenstein> ;mission
<LunchBot> funkenstein: You launch a mission to capture the Deep Space Kraken. You end up with an infinite number of kerbals asking you to review their versions of Shakespeare.
<funkenstein> ;mission
<LunchBot> funkenstein: You decline to edit the PKGBUILD. Internet Explorer 6 fails your download.
<funkenstein> ;mission
<LunchBot> funkenstein: You attempt to eat a muffin in microgravity... Mass is driven like it's stolen.
<funkenstein> irrelevant, but maybe someone will appreciateit
<funkenstein> snow in spring is a wonderful thing
<funkenstein> lol poor snow getting mentioned every time it snows
<funkenstein> sorryu
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<JVFoxy> rwar... still alive.
<funkenstein> xD
<funkenstein> haven't spotted you in months
<funkenstein> not that i ever said anything to you but one notices usernames lol
<JVFoxy> might have to blame friend getting me sucked into their MC server. :\
<JVFoxy> also coming to realize, since KSP is pretty much 'done', no new updates. While its nice that not having new updates messing with things, it is a little sad to see also means nothing new will come up, other than through mods
<raptop> There's always Principia!
<JVFoxy> there's always that one mission I keep meaning to finish, adding antenna to mun polar orbit satellite.. if only KSP didn't keep borking out on me
<JVFoxy> been a few times I noticed I can't refocus my view on the mun or KSP, or add new maneuver nodes for some reason.
<JVFoxy> I did manage to add the part, but dropped out of the construction mod to stop the kerbal from floating off too far. Lost the part but mission decided, 'ya, you did it, may as well give it to you'. Eh..
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<packbart> tsk
<raptop> Devices extremely unsuitable for the bedroom
* raptop blinks at the KSP graphics
<darsie> :)
<JVFoxy> Mm.. KSP: educational edition
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<XXCoder> ;missiomn
<XXCoder> ;mission
<LunchBot> XXCoder: You launch a rocket with 20 unsuspecting kerbals to sacrifice to the Kraken. Wernher von Kerman ejects you from R&D on the nose of an SRB.
<XXCoder> yeah no place for mysticism in SCIENCE!
<JVFoxy> we put the 'sigh' in science...
<Mat2ch> !mission
<LunchBot> Mat2ch: You press the red button. Oh, they'll be talking about it for years!
<Mat2ch> Fitting
<raptop> [DATA EXPUNGED]
<raptop> :mission
<LunchBot> raptop: You develop a glorious mod that converts all of the ingame measurements to obscure units. The Windows 64-bit version morphs into skynet and incinerates humanity.
<raptop> Oh, come on! Using SR units isn't *that* bad!
<JVFoxy> what kind of units does KSP use for thrust?
<packbart> Newton
<raptop> well, kilonewtons
<packbart> true
<packbart> at least it's not something like pound-feet per fortnight ;)
<JVFoxy> wee
<raptop> That would be for an april 1st release
<JVFoxy> nah.. they'd just switch everything from meters to inches
<raptop> ...why are the kerbals now 1 inch tall?
<JVFoxy> scale...
<JVFoxy> ugh.. if they went that way, just make them lego people. ;)
<raptop> heh
<packbart> ah, well, licensing costs...
<packbart> Lego is not a nice, understanding company
<JVFoxy> I grew up with the stuff.. Danish grandfather. Cheaper to ship over.. I think back in the day. i still have my old sets from 70-80s
<JVFoxy> At least I think it was cheaper... something about how they had a friend over there at a store
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