raptop changed the topic of #KSPOfficial to: Kerbal Space Program official channel | versions: KSP1 1.12.3 http://bit.ly/ksp112update | Rules: http://tinyurl.com/KSP-Rules | "modcall" to call ops | Δv maps: https://i.imgur.com/CHVnEeE.png https://i.imgur.com/gBoLsSt.png | JWST deployment status: https://webb.nasa.gov/content/webbLaunch/whereIsWebb.html | Ask not for whom the 鶏^H火の鳥 kikkerikiis
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<Kalpa^> Noooo, not the otters
<raptop> Kalpa^: why, too much cuteness?
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* raptop pokes Kalpa^ with a miekka
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<darsie> it's the music.
<darsie> gn
<raptop> hrm
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<funkenstein> ;mission add Your otters are lydian augmented.
<LunchBot> Added mission: Your otters are lydian augmented.
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<packbart> meh. looks like I need to look at threejs on how to make lots of dots blink at interstellar scales
<taniwha> you do realize clip space is just 2x2x2 (opengl) or 2x2x1 (vulkan) (dunno aboud d3d)
<packbart> yeah. hm. it's a matter of scale, anyway. I was thinking about plotting EDDN messages on a map
<packbart> (my other space game again :)
<taniwha> I was wondering how interstellar scales applied to KSP :)
<taniwha> but yeah, that was my point: it's just a matter of scale
<packbart> well, the external tools might have to cope with interstellar travel
<taniwha> EDD is horribly slow (do people flush their journals sometimes?)
<packbart> well, probably never. and some submit their journals in batches of several months
<packbart> https://eddntest.londo.homelinux.com/eddntest.html - I was looking at the raw data feed and some of it is pretty old
<packbart> anyway, I'd like to make each message light up a small dot on the map
<taniwha> edd can't upload for me :( (probably due to odyssey)
<packbart> hm. that's odd (scnr). worksforme and should work with Horizons or Base, too
<taniwha> probably best to work in kLy
<taniwha> I might need to update again
<packbart> I also use EDMC with the Canonn plugin, only recently found EDD and it might be a bit too comprehensive :)
<taniwha> but I haven't played for a few weeks
<taniwha> (been rather sporadic since around new years, and the HFW came out...)
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<packbart> I just picked it up again after some time. Mapping new neutron stars for the neutron platter here and there. needle in a galaxy, though :)
<taniwha> just get out of the plane and let route plotter take you 20kLy, you'll find plenty
<taniwha> (that's how I always find them: a good portion are FDs, especially when off the beaten track)
<taniwha> or get out to the edge (top/bottom) and explore there
<taniwha> need lots of jumponium, though
<taniwha> (and patience with the map :P)
<packbart> yeah, I'm usually down low in the neutron plane. pick a spot and search all neutrons in 1kly radius
<taniwha> (trying to find the other end of a 135ly jump)
<packbart> finding pale grey dots in the galmap isn't easy...
<taniwha> yeah
<packbart> so, "EDSM first discovery" is more useful than in-game FD. UC never share their data... (and astronomy is dead, for some weird reasons)
<packbart> interstellar baseline telescopes could probably do efficient surveys but nobody built them, apparently
<taniwha> probably too difficult to correlate the data
<packbart> Holo-Cmdrs are cheaper than telescopes and probes, anyway. they even buy their own ships :)
<taniwha> yeah, and respawn when things go wrong
<taniwha> (I do wonder if it's all based on The Ship Who Sang)
<taniwha> (those aren't escape pods, they're shells)
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<packbart> I'd especially would like to see the NavRoute messages plotted. pilots plan routes all over the map...
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<Althego> kikkerikii
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