<SporkWitch>
anyoned used the WOLF stuff from MKS? 1) do you know of any way to REMOVE things from a wolf biome (e.g. replace e-100 harvester with the more efficient e-500)? Also, how do the routes work? Does making a repeat of the same route average the efficiency of them, or take the best?
<SporkWitch>
i might have built this thing too well... it has aerodynamic lift at 56km... my periapsis is going UP instead of down lol
<SporkWitch>
i'm trying to land! lol
<SporkWitch>
lol, mechjeb autoland is suicidal
<SporkWitch>
it instantly put me into a flat spin lol
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<FLHerne>
;mission add You try to land, but your periapsis keeps going UP instead of down.
<LunchBot>
Added mission: You try to land, but your periapsis keeps going UP instead of down.
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<XXCoder>
FLHerne: isnt that outcome and not mission
<XXCoder>
;mission
<LunchBot>
You design and build a rotating-detonation engine. Your outcome tabs B787_300.
<FLHerne>
I was a bit unsure
<FLHerne>
most of the outcomes work with it as a mission
<XXCoder>
workable
<FLHerne>
;mission
<LunchBot>
You attempt to do the taxes for your Space Program. Kerbol is turned into a different class of stellar object by an out-of-context problem.
<XXCoder>
taxes is that complex.
<FLHerne>
well, at least I can stop worrying about the taxes
<XXCoder>
indeed
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<funkenstein>
;mission
<LunchBot>
You replace your red flags with red balloons. Jebediah is pulled over for drinking and flying.
<Althego>
99 red balloons
<funkenstein>
neunendneunzig luftballons
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<SporkWitch>
Nena FTW
<SporkWitch>
that version of Haus der drei Sonnen she did with Peter Heppner a decade ago is truly spectacular
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<Webchat624>
Hi ksp
<Webchat624>
I have a question about MUN
<funkenstein>
munley
<funkenstein>
yes?
<Webchat624>
So
* SporkWitch
waits with 'bated breath
<Webchat624>
i landed on mun for first try yes?
<funkenstein>
that apostrophe is foul lol
<funkenstein>
alright?
* SporkWitch
gets the pliars ready; suspect teeth-pulling will be required to get the actual question :P
<funkenstein>
indeed
<SporkWitch>
*pliers
<funkenstein>
you've landed on the mun, first try, what about it
<funkenstein>
problems returning?
<Webchat624>
No I don’t land because I’d disappear every time i try
<Webchat624>
mun dissapear
<SporkWitch>
we really are quite friendly and helpful, we just don't like having to fight to figure out what the question is, just ask us lol
<Webchat624>
I know
<funkenstein>
I have never seen the muin go away
<Webchat624>
I’m terrible at speaking lol
<Webchat624>
yes every time I try land mun no exist
<Webchat624>
then my game crashes
<SporkWitch>
WHEN does the mun go away? do you mean you thought you had an encounter and never encountered it? or you're in orbit, you deorbit, and it's just gone?
<SporkWitch>
are you running any mods?
<Webchat624>
No I don’t have mods
<funkenstein>
is it at the moment of contact
<Webchat624>
Yes
<funkenstein>
hmm
<Webchat624>
at moment of contact
<SporkWitch>
clipping issue of some kind, maybe?
<Webchat624>
could be
<SporkWitch>
steam version?
<Webchat624>
but my game always crashes at any point even without mods
<funkenstein>
;outcome add You land with so much force the Mun disintegrates.
<LunchBot>
Added outcome: You land with so much force the Mun disintegrates.
<SporkWitch>
heh
<Webchat624>
Lol
<SporkWitch>
Webchat624: are you running the steam version?
<funkenstein>
soundds like maybe the pc is a problem?
<Webchat624>
no
<funkenstein>
or steam itself
<Webchat624>
I’m on ps5
<funkenstein>
;mission
<LunchBot>
In order to prove to your boss that the terminal doesn't accept wildcards, you issue #rm -rf * in the root directory. UmbralRaptor explodes, emitting all kinds of deadly raptorbits.
<Webchat624>
but I do use it on steam
<funkenstein>
consoles don't like KSP in my experience
<SporkWitch>
didn't know they made a playstation version; did know they made an xbox version. Glad to hear they supported the superior console, too ^^
<Webchat624>
I like both but thanks
<SporkWitch>
Webchat624: do you have a PS4 as well that you could try on? I suspect that the PS5 is running the PS4 version in backwards compatibiilty mode, and so might have bugs that aren't present on PS4
<funkenstein>
I had an issue on xbox where colliding with my own ricket made the game crash'
<Webchat624>
No I was using ps4 with ps4 version but still crash
<funkenstein>
rocket*
<SporkWitch>
funkenstein: it's a microsoft product, crashing is functioning as designed
<Webchat624>
lol
<funkenstein>
true, true
<funkenstein>
about like my rockets
<Webchat624>
my Rockets must be a Microsoft products too
<funkenstein>
hey I made the joke first _-_
<funkenstein>
xD
<Webchat624>
We can both suck at the game lol
<Webchat624>
i need ideas
<Webchat624>
im fresh put
<Webchat624>
out*
<SporkWitch>
Webchat624: i honestly don't know what to suggest then other than googling around and specifying playstation in the search. I've never encountered anything like that on PC, even running HEAVILY modded (I'm at 111 according to the count in-game right now lol). Pretty much all my bugs are either inventory-related or kraken attacks
<funkenstein>
well if you want to kill time and get relays up
<Webchat624>
im currently quite new on PlayStation but I have played previously on pc
<funkenstein>
you can make a mothersat and drop smaller ones off of it on the way to a destinatioin such as jool, then you don't have to worry about disintegrating planets at all
<SporkWitch>
only things i can think to try would be generic for console: use the playstation's tools to verify disk integrity and try reinstalling the game; maybe something's corrupt.
<funkenstein>
make sure you use separatrons
<Webchat624>
I think I might get some relays up and map out landing sites for mun
<Webchat624>
seperatrons? I just break my ship to stage
<funkenstein>
my approach to glitches is "uninstall, reinstall, shut down, reboot, ignore it, try to avoid the situation
<funkenstein>
two words: radial attachment
<funkenstein>
;mission
<LunchBot>
You experiment with dozens of small engines on your craft, EVE online style. Fortunately, all the gray-suits were lost.
<funkenstein>
;lunch
<LunchBot>
Spam.
<funkenstein>
;luch
<funkenstein>
;lunch
<LunchBot>
Bao buns.
<funkenstein>
;lunch
<LunchBot>
Jellied moose nose.
<Webchat624>
Radial attachment on ksp aircraft: -|_
<funkenstein>
hahaha
<Webchat624>
O SHI-
<Webchat624>
I FOUND JESUS KERMAN
<SporkWitch>
relays are always a good idea, regardless, and also teach useful lessons. Look up "resonant orbits." An orbit with a 3:1 resonance will make it easy to position your satellites properly. The idea is that the deployment craft has a highly eliptical orbit with either its periapsis or apoapsis at the deployment altitutde. The 3:1 resonance means that on the fourth orbit you will have the same
<funkenstein>
i HAVE A STALIN KERMAN SOMEWHERE\
<funkenstein>
oops, caps
<Webchat624>
YOO
<SporkWitch>
argument of periapsis as the 1st. This allows you to position all three (standard constellation) commsats at the same altitude, evenly spaced around the orbit
<funkenstein>
I think I put him on duna
<funkenstein>
it seemed appropriate
<Webchat624>
Last time I made an aircraft on ksp I killed everyone in mission control… never again 🫡🫡
<SporkWitch>
funkenstein: i've heard a proposal for a truly excellent system of government. It's quite simple: if you run for office and win, we put you on a rocket and send the rocket to Mars.
<Webchat624>
Lol
<SporkWitch>
That's it, no further steps.
<Webchat624>
i just wanna say ksp has really helped in my studies in aerospace engineering and astrophysics
<SporkWitch>
Webchat624: aircraft are definitely weird with stock KSP's aerodynamics. Even with FAR they're not perfect, though they're definitely far more realistic (and by extension, predictable to those of us with extensive flight sim experience)
<Webchat624>
not so much cosmology because kraken will frick you in the ass
<SporkWitch>
though i guess, on the upside, no VRS to worry about with rotary-wing craft...
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<Webchat624>
spork how Do you remember every single abbreviation
<SporkWitch>
??
<Webchat624>
VRS SAS RCS IRS ISIS
<Webchat624>
all them
<Webchat624>
how to remember all
<SporkWitch>
decades of realistic flight sims lol
<Webchat624>
lol
<Webchat624>
im playing a lot more realistic flight sims
<Webchat624>
but I’m ADD so remembering abbreviations is hard
<funkenstein>
sporkwitch that puts me in mind of the political system of fourecks
<SporkWitch>
reminds me, i still haven't tried out the F16 after they finally added it to DCS... Was waiting on that airframe for years, too (always was my favourite fighter)
<Webchat624>
yet somehow I’m learning astrophysics and stuff 5 years ahead of my age
<Webchat624>
Oh I have a setup for VR flight sims
<Webchat624>
it is incredibly fun
<SporkWitch>
eh, just a matter of motivation. i learned how to do mathematical base conversions when I was 12, for a puzzle in the point-and-click adventure based on Clarke and Lee's "Rama II"
<funkenstein>
All politicians in FourEcks are locked up after they are elected, because it saves time later.
<Webchat624>
yep as long as you love it you can learn anything at any advancement level
<SporkWitch>
as do i, though i rarely use VR for DCS; the original Vive just doesn't have the pixel density to be competitive; you really need to be able to spot the bandit when he's just one pixel, and on the Vive that one pixel means he's way too close
<funkenstein>
I cna't learn to savee my life unless I'm fascinated or laughing
<Webchat624>
lol
<SporkWitch>
in any case, VRS is Vortex Ring State. Simplified, it's when the downdraft from the rotor hits the ground, is deflect up around the craft, and gets sucked back in from above the rotor. The result is a sudden and rapid loss of lift.
<SporkWitch>
because KSP's aerodynamic model is such a joke, it's not a thing in KSP. Even FAR doesn't account for it.
<SporkWitch>
(Ferram Aerospace Research; an aerodynamic model overhaul for KSP to make it more realistic, with a focus on supersonic and hypersonic conditions' effect on lift and control based on aircraft geometry; it also actually calculates aerodynamics based on the craft geometry, where stock does a simplified version that can have fairings not really work quite right)
<Webchat624>
Ok
<Webchat624>
I build space station
<Webchat624>
yeys
<funkenstein>
lmao
<funkenstein>
have fun docking
<funkenstein>
that's what she said
<SporkWitch>
technically speaking, that one would be a "that's what he said"...
<SporkWitch>
facts of the internet: men are men, women are men, and girls are FBI agents
<Webchat624>
Lol
<funkenstein>
-_-
<Webchat624>
YES I LANDED ROVER
<SporkWitch>
grats
<Webchat624>
HeHhHH
<Webchat624>
Now scan
<Webchat624>
i have a mun base already
<Webchat624>
is pretty cool
<Webchat624>
2 landers for decoration
<funkenstein>
0.4% ore concentration
<funkenstein>
lol
<Webchat624>
mini house thing with labs
<Webchat624>
and a makeshift land pad
<funkenstein>
...how?
<SporkWitch>
but yeah, as to that station, it's mostly modded parts, primarily from MKS (Modular Kolonisation System). The large module on the right of the image is an orbital shipyard, hence all the storage and fuel containers: materials for ship construction and then fueling them. The ring bits actually rotate, those are the centrifugal habitation modules so the kerbals are comfy and have room so they don'
<SporkWitch>
go stir crazy (USI Life Support; kerbals will go on strike if they run out of food, are in cramped spaces too long, or just away from kerbin too long)
<Webchat624>
i just made my rover do a fricking kickflip
<SporkWitch>
does that make the kerbal driving it a sk8er boi?
<funkenstein>
lol
<Webchat624>
its got a stayputnik
<funkenstein>
he was a gotor boi
<SporkWitch>
be careful the kraken doesn't attack, then he'll be saying "cya later, boi"
<funkenstein>
\gator
<SporkWitch>
i should be shot for that joke... lol
<funkenstein>
I designed a rover that is intended to flip all overthe place at hugh speeds and take no damage
<Webchat624>
Can be arranged
<funkenstein>
high speeds*
<SporkWitch>
packbart: i forget, you've used MKS, right?
<funkenstein>
it can even right itself from any position
<Webchat624>
Yeah I’m Musing MKS
<SporkWitch>
please tell me you named this rover "weeble"
<SporkWitch>
how are you using MKS? you're on console...
<funkenstein>
hahah
<funkenstein>
but it does fall down
<funkenstein>
but it can get up again
<SporkWitch>
but it rights itself, so it doesn't count!
<funkenstein>
I named it tubthumping
<SporkWitch>
oh gods, that song needs to die lol
<funkenstein>
never gonna keep it down
<funkenstein>
lolol
<Webchat624>
MKS means that you're no longer just doing exploration missions - you're going to stay at least for a while,
<SporkWitch>
Webchat624: MKS is a massive mod (technically, collection of mods) that adds extensive colony building mechanics and new resources, including off-planet construction of ships and such (not just EVA construction stuff)
<SporkWitch>
unfortunately, the documentation is less than awesome, even as extensive as it is lol
<Webchat624>
Oh k
<Webchat624>
i thought u meant was I staying for a while
<funkenstein>
;mission
<LunchBot>
You clear away the junk parts nobody touched in 3 years. Your rocket goes plaid.
<funkenstein>
straight into plaid
<SporkWitch>
i THINK packbart's used it before, hence poking him, because i had a question about it. One of the things in it, to reduce save file size as well as improve performance by reducing the number of rendered parts, are "wolf" modules. They create a numbers-only "virtual base" when deployed, despawning the modules, but creating infrastructure you can access with other modules in that biome. Problem
<SporkWitch>
is, I can't figure out how, or if you even can, REMOVE things from a biome. e.g. if i install a harvester that "consumes" 5 ore and produces 5, and later want to replace it with one that consumes 5 and produces 10. If i can't remove it, then there's the potential to really hurt the overall potential of a given area if I start building it up before maxing out the whole tech tree to ensure only
<SporkWitch>
the most efficient stuff gets "installed" there
<Webchat624>
Cool
<funkenstein>
;mission add You upgrade your gray matter ('cos one day it may matter)
<LunchBot>
Added mission: You upgrade your gray matter ('cos one day it may matter)
<Webchat624>
Wait you admin?
<SporkWitch>
it's especially of interest with regard for transport routes, to move things from one biome to the other in an automated way (e.g. no more tedious and repetitive fuel runs, leave that to the drones to bring the gas from the surface to the fuel station in orbit). Don't want a crappy route that costs a lot, when once i finish more of the tech tree i can carry the same payload for far less, so I'm
<Webchat624>
;mission add fully colonise mun with bases and probes
<LunchBot>
Added mission: fully colonise mun with bases and probes
<SporkWitch>
wanting to figure out if i can remove and replace the old inefficient per-payload-cost route later
<SporkWitch>
Webchat624: no, the bot is available to all. You should strive to not spam it, though, and to keep submissions in line with the style. It's not a to-do list, but rather has Missions and Outcomes that it randomly combines. "fully colonise mun" will look weird when it comes up; it should have a narrative style to it, as you see in funk's example
<SporkWitch>
;mission
<LunchBot>
You build a planet buster device. You are filled with determination.
<raptop>
. o O (rending brains down to gray goo)
<SporkWitch>
that planet had it coming
<Webchat624>
;add mission kill yourself and 70 other innocent Karbala because why not
<Webchat624>
goddamot
<SporkWitch>
that's rather dark...
<SporkWitch>
these are supposed to fun and funny!
<raptop>
Even the grim ones tend to be silly!
<Webchat624>
;mission add kill yourself and 70 other innocent kerbals because ye
<LunchBot>
Added mission: kill yourself and 70 other innocent kerbals because ye
<SporkWitch>
exactly
<SporkWitch>
...
<Webchat624>
;mission add try to land on mun only to break struts and blow up all file and kill 3 crewmembers
<LunchBot>
Added mission: try to land on mun only to break struts and blow up all file and kill 3 crewmembers
<SporkWitch>
unrelated: yay! they cleared my background check despite one of my old employers no longer existing and not being able to track anything down! New job starting the 29th at more than double what i make now ^^
<raptop>
yay
<Webchat624>
Ok
<SporkWitch>
i'm planning to buy an RTX-3080 as a celebration gift to myself, then just spend like i did with the old income, put the rest into savings (and eventually crypto, because it's safer than USD)
<SporkWitch>
i just hope it is just GPU bottlenecking me; i can't imagine it's RAM or CPU. Will be nice to get more than 10 frames on the ground, and to be able to swap out realplume for waterfall
<SporkWitch>
(that station in the pic earlier? i get ~6 FPS when its in physics range lol)
<raptop>
oof
<SporkWitch>
i don't think anyres is actually doing what it says on the tin, because i don't really notice much if any FPS difference between 1920x1080 and 2560x1440 using it
<SporkWitch>
either that or it really is a CPU bottleneck, or just some mod issue
<SporkWitch>
i guess it COULD be CPU since the game only uses one thread per vessel, but it doesn't seem right. you'd think even one 3.5GHz thread would be sufficient
<SporkWitch>
(well, i guess 1.75 GHz, since it's 16 cores, 32 threads)
<Webchat624>
Going offline bye
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<funkenstein>
;mission del kill yourself and 70 other innocent kerbals because ye
<LunchBot>
Deleted mission: "kill yourself and 70 other innocent kerbals because ye"
<SporkWitch>
danke
<funkenstein>
;mission del try to land on mun only to break struts and blow up all file and kill 3 crewmembers
<LunchBot>
Deleted mission: "try to land on mun only to break struts and blow up all file and kill 3 crewmembers"
<funkenstein>
I feel bad removing something after they left but wooof
<funkenstein>
;outcome add This costs you the lives of 70 mostly innocent crewmembers.
<LunchBot>
Added outcome: This costs you the lives of 70 mostly innocent crewmembers.
<funkenstein>
to pay respects
<SporkWitch>
naw, more diplomatic that way
<raptop>
"mostly innocent" is much better
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<packbart>
SporkWitch: no, I used GC, not MKS
<SporkWitch>
foiled
<funkenstein>
how did you do spoilertext again?
<SporkWitch>
i'm not aware of support for that in IRC; if you mean in discord ||text goes here||
<funkenstein>
I saw it in IRC\
<SporkWitch>
that would be client-specific, then
<funkenstein>
but I figured it was some sort of external thing
<Althego>
technically you can set forground and background colors to the same
<Althego>
if it is not disabled
<funkenstein>
so that it must be highlighted to read?
<SporkWitch>
that too would depend on both client and server support
<Althego>
test
<funkenstein>
yes, that
<raptop>
I *think* we have fun turned off in this channel, but yeah, otherwise no spoilers per se. consider using ROT-13
<Althego>
it is more likely to fail than to work
<Althego>
lol
<funkenstein>
not important
<funkenstein>
;outcome add This results in- Wouldn't you like to know, weather boy?
<LunchBot>
Added outcome: This results in- Wouldn't you like to know, weather boy?
<Althego>
;outcome add The resulting explosion is mostly harmless.
<LunchBot>
Added outcome: The resulting explosion is mostly harmless.
<raptop>
!outcome add Everyone complains about the spoilers, even though they decrease the amount of runway your craft needs by 92%.
<LunchBot>
Added outcome: Everyone complains about the spoilers, even though they decrease the amount of runway your craft needs by 92%.
<funkenstein>
;mission add Jeb is awarded a goldish medal for bravery.
<LunchBot>
Added mission: Jeb is awarded a goldish medal for bravery.
<SporkWitch>
that feels like a better outcome
<funkenstein>
yeah I was aboutyto fix it\
<funkenstein>
;mission del Jeb is awarded a goldish medal for bravery.
<LunchBot>
Deleted mission: "Jeb is awarded a goldish medal for bravery."
<funkenstein>
;outcome add Jeb is awarded a goldish medal for bravery.
<LunchBot>
Added outcome: Jeb is awarded a goldish medal for bravery.
<funkenstein>
;mission
<LunchBot>
You complain about people swapping around parts/stages, insisting that this is unrealistic and "rockets are not legos". Your dual-fusion 1500 megawatt super-colliding pneumatic diversitized quantum quantum space tape untangler fails.
<funkenstein>
quantum quantum
<SporkWitch>
don't care if that was a typo, it makes it better lol
<funkenstein>
just to make sure everyone's clear that it's VERY quantum
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<funkenstein>
;mission add For reasons nobody is clear on, you start measuring everything in Smoots.
<LunchBot>
Added mission: For reasons nobody is clear on, you start measuring everything in Smoots.
<raptop>
Cursed bespoke units (I say as someone who uses au, M_earth, Vega & ABmags, etc)
<funkenstein>
;outcome add All of your craft are destroyed (yes, even that one)
<LunchBot>
Added outcome: All of your craft are destroyed (yes, even that one)
<SporkWitch>
raptop, funkenstein: i assume you're both familiar with The Oatmeal's comic on metric vs imperial? lol
<SporkWitch>
i'm a pretty big fan of the US, but yeah, the imperial system is freakin' stupid lol. Besides, it's called that for a reason, we should have tossed it out with the empire and its royal family back in 1776! lol
<raptop>
The hilarious thing is that an early metric standard (in like the 1790s) was going to the US but was hijacked by pirates
<raptop>
(there is 100% a timeline where we metrified faster than France!)
<SporkWitch>
probably british privateers
<SporkWitch>
king was still salty our response to "gimme your guns was" "come and take 'em"
<SporkWitch>
*guns" was
<funkenstein>
"gimme your guns" "which kind and where would you like us to aim"
<funkenstein>
A fresh shipment of lead headed your way, my lord.
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<SporkWitch>
packbart: my new SSTO managed a 42 ton payload for 10 wolf transport credits XD. 0.24 credits per ton
<SporkWitch>
funkenstein: to your earlier question (sorry I missed it): it's an extremely lightweight craft and he presumably has the upgrades on the tech tree maxed out. Those engines are RIDICULOUS. While in atmosphere they use the intake atmosphere itself as the reaction mass, no fuel consumed, then they switch to using a fuel (depending on which version he's on, probably either liquid fuel or oxidizer --
<SporkWitch>
BUT NOT BOTH)
<SporkWitch>
the SSTO I just built is a mk4 form-factor using basically the same engine layout. With FAR making ti VERY easy to rip yourself apart, I have to take off at like 10% throttle, then once I reach 10km i let it rip and i'm at nearly 2km/s orbital by the time i reach 30km, switch modes once the first engine flames out (not enough control authority to compensate at that altitude), get the periapsis
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<SporkWitch>
just above 70km, set prograde hold and switch back to airbreathing. the constant flameouts make it so it can't kick me off attitude, but DOES prevent my apoapsis dropping and helps keep pushing the periapsis up
<SporkWitch>
*apo just above 70km, rather
<SporkWitch>
i managed to circularize at 71.5/70.36km with about 2/3 of my propellant remaining. Now the fun part is seeing if this thing can make it back down again...
<funkenstein>
what is fwiw
<SporkWitch>
For What It's Worth
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<funkenstein>
that's a good song
<funkenstein>
;mission add There's a kerman with a gun over there...
<LunchBot>
Added mission: There's a kerman with a gun over there...
<funkenstein>
I could not get it above 200m/s
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<funkenstein>
my problem with sstos is I cap out at 370ish m/s which keeps me below 19km
<funkenstein>
I can't tell what I'm doing wrong
<funkenstein>
I did alright in sandbox with the rapiers
<funkenstein>
my balancing is all quite alright
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<SporkWitch>
stock SSTOs are tricky, it's all about balancing drag, TWR, and fuel. Flight path matters a lot too; you really need to get the most out of the airbreathers before switching, so you don't need to carry as much oxidizer. I'm working in KSPI, though, which makes things a lot easier since I'm not limited to traditional rocket tech. This particular one is basically a scaled-up cargo-carrying
<funkenstein>
in what
<SporkWitch>
version of the one in that video: nuclear thermal turbojet engines running off a toasty fission reactor. Atmosphere comes in, is flowed over the reactor's radiator super-heating it, super-heated atmosphere comes out the back at high pressure.
<funkenstein>
ooh
<SporkWitch>
once the air gets too thin, i start pumping a propellant in instead, in this case oxidizer (I think monoprop would work better, but the specific parts i chose don't have the option to switch their tanks to monoprop)
<darsie>
SporkWitch: You can make your second rocket in stock an SSTO.
<SporkWitch>
sure, ROCKET, but we're talking planes
<darsie>
Yeah, you need to fly it well.
<darsie>
ah
<darsie>
Fully reusable?
<SporkWitch>
i linked this one earlier because i was looking at things trying to figure out what i was doing wrong. Linked it because i wanted the cockpit mod he used for the MFCDs and i didn't know what it was lol
<funkenstein>
I'm honestly hoping for somethoing that could achieve orbit on its own but could be carried simply enough to another planet on the back of a large rocket
<SporkWitch>
i'm confident he's NOT using FAR, because if he was, he'd have ripped that thing apart lol
<funkenstein>
which is why I try to build small
<funkenstein>
yeahhh
<SporkWitch>
darsie: about to find out; i'm attempting reentry now... lol
<darsie>
:)
<SporkWitch>
no pieces came off on the way up, though, if that's what you're asking :P
<darsie>
I mean go to orbit, deorbit, refuel, repeat.
<SporkWitch>
if you've used MKS at all, it managed to get a 42 tonnes worth of WOLF payload to orbit, for only 0.24 transport credits per tonne (for perspective, the tutorial on the WOLF systems in MKS used an example SSTO that took 100 credits to get 50 tonnes to orbit; 2 credits to my 0.24)
<SporkWitch>
that will depend on whether i can land this at the KSC... technically i can land it anywhere, but for this mission to really be a success, it needs to be the KSC so I can set up the return route for the WOLF automation. The purpose of the mission was to get a nice, efficient cargo route set up so I don't have to manually ferry supplies and kerbals up and down anymore.
<SporkWitch>
mildly annoying, the mod doesn't consider the KSC to automatically have a transit hub module on it, for ferrying kerbals, so I'll have to actually set one up as a physical base nearby and build a bus to drive kerbals between it and the runway lol
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<SporkWitch>
lost control around 50km, but once it got low enough for the airbreathers (didn't wanna waste the fuel and ruin the return route's efficiency lol) and the control surfaces to regain some authority, went full throttle which let me quickly stabilize, managed to pull out of the dive at 500m/s about 300m from the ground... lol
<SporkWitch>
i'm now on a leisurely flight back to the KSC from just over the mountains to its west heh
<SporkWitch>
fun fact: mechjeb autoland is still suicidal lol. given how smart its docking autopilot is, i would have thought it would be smart enoug hto NOT fly straight into a mountain lol
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<Izaya>
Need to poke at writing a basic landing assist for kOS some time
<Izaya>
thinking I can ... adapt the method Scott Manley used; plot a plane change burn then a burn to drop the craft on top of whatever the target is
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<Izaya>
the actual landing part would be manual but there'd be less human error in targeting
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<SporkWitch>
wasn't so leisurely. i forgot speedbrakes, and so i'd either come in too hot, too bounce, or too low :'(
<SporkWitch>
ended up settling for just "anywhere safe nearby" and i'm skidding home like this. the engines are strong enough, i just don't let it get over 10m/s lol
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