Deddly changed the topic of #KSPOfficial to: Kerbal Space Program official channel | versions: KSP1 1.12.4 | Rules: http://tinyurl.com/KSP-Rules | Δv maps: https://i.imgur.com/CHVnEeE.png https://i.imgur.com/gBoLsSt.png | KSP 2 Early Access Feb 24 https://tinyurl.com/ksp2earlyaccess
Fluburtur has quit [Read error: Connection reset by peer]
RarestIowa has quit [Ping timeout: 189 seconds]
RarestIowa has joined #KSPOfficial
comicsansgreenkirby has quit [Ping timeout: 189 seconds]
comicsansgreenkirby has joined #KSPOfficial
Wastl4 has joined #KSPOfficial
Wastl2 has quit [Ping timeout: 189 seconds]
heinz9 has quit [Remote host closed the connection]
bildramer has quit [Ping timeout: 189 seconds]
darsie has quit [Ping timeout: 189 seconds]
Tank2333 has quit [Read error: Connection reset by peer]
MrTikku3 has joined #KSPOfficial
MrTikku_ has quit [Ping timeout: 189 seconds]
Althego has joined #KSPOfficial
Forkk has quit [Ping timeout: 189 seconds]
wallacer has quit [Remote host closed the connection]
Forkk has joined #KSPOfficial
wallacer has joined #KSPOfficial
Forkk has quit [Ping timeout: 189 seconds]
Forkk has joined #KSPOfficial
wallacer has quit [Ping timeout: 189 seconds]
wallacer has joined #KSPOfficial
JVFoxy has joined #KSPOfficial
Ezriilc has quit [Remote host closed the connection]
Forkk has quit [Ping timeout: 189 seconds]
Forkk has joined #KSPOfficial
Forkk has quit [Ping timeout: 189 seconds]
JVFoxy has quit [Quit: webchat.esper.net]
Forkk has joined #KSPOfficial
comicsansgreenkirby has quit [Ping timeout: 186 seconds]
Forkk has quit [Ping timeout: 189 seconds]
Forkk has joined #KSPOfficial
Forkk has quit [Ping timeout: 189 seconds]
darsie has joined #KSPOfficial
<darsie> ?
<darsie> !
<darsie> .
<Althego> breaking new grounds?
<darsie> KVIrc connected to espernet while I was typing a message and the last bit came here.
<packbart> hm. I can't put together a tanker truck that looks like one and not just some structural plates welded together
<packbart> time to steal some ideas :)
<Althego> i am really unable to build acceptable looking cars in ksp. they are unrealistic and ugly every time
<packbart> The Jeep is my only one that looks somehwat car-like. it's the angled structural plates that makes the difference ;) https://formularfetischisten.de/~packbart/temp/kspjp.jpg
<packbart> but now I need a truck that can transport Fuels (LH2, Oxidizer, LF, Xenon and Argon) from the fuel base on Minmus to the launch site
<packbart> hm. I could use just one switchable tank
<packbart> and it's "The Jeeb". d'Oh
<Althego> hehe the jeeb
<funkenstein> ;outcome add You are consumed by the Jeeb
<LunchBot> Added outcome: You are consumed by the Jeeb
<darsie> That's my refinery rover: http://0x0.st/olkv.png
<Althego> yes, this is the stuff i make
<Izaya> ayy that's cute
<funkenstein> needs a lol commie flag
<funkenstein> lil*
wallacer has quit [Ping timeout: 189 seconds]
<darsie> Here it's filling a rocket for an ore mission, but I've used it to refill my big KEO gas station. http://0x0.st/olkY.png
<funkenstein> ;mission add You discover The Kraken is having an affair with Hermaeus Mora.
<LunchBot> Added mission: You discover The Kraken is having an affair with Hermaeus Mora.
<Izaya> the docking mechanism is clever
<Izaya> lotta range in height there
<funkenstein> I can't see what's going on with the docking
<darsie> Izaya: Yeah, hydraulic legs and a rotating arm for tiny rockets.
<Izaya> the other picture has it on a servo motor, so it can be used for any height within the circle
<Izaya> and fold up like the extra wheel on a trailer
<packbart> hm. even jackinaboot's truck is a bit boxy. https://www.twitch.tv/videos/1644682337?t=00h07m31s - I guess I'll just nail some wheels to the SSTU tank and put a probe core on it
<packbart> then let BonVoyage drive it across the basin at 200km/h
<Izaya> I have separate refineries and rovers https://shadowkat.net/tmp/ae5c.jpg
<funkenstein> ;outcome add You are disentoweled. ( a disastrous punishment)
<LunchBot> Added outcome: You are disentoweled. ( a disastrous punishment)
<funkenstein> anything could happen when you don't know where your towel is
wallacer has joined #KSPOfficial
heinz9 has joined #KSPOfficial
sandbox has joined #KSPOfficial
Forkk has joined #KSPOfficial
Forkk has quit [Ping timeout: 186 seconds]
Forkk has joined #KSPOfficial
Forkk has quit [Ping timeout: 189 seconds]
Forkk has joined #KSPOfficial
Forkk has quit [Ping timeout: 186 seconds]
Forkk has joined #KSPOfficial
Forkk has quit [Ping timeout: 186 seconds]
Forkk has joined #KSPOfficial
Fluburtur has joined #KSPOfficial
_whitelogger has joined #KSPOfficial
bildramer has joined #KSPOfficial
_whitelogger has joined #KSPOfficial
Rutabaga has joined #KSPOfficial
Rutabaga has quit [Client Quit]
* darsie rescues Joe from LKO.
bildramer has quit [Ping timeout: 189 seconds]
<Mat2ch> !mission
<LunchBot> You start a large and very expensive campaign to reduce public fear of the word "nuclear". Physics kicks you out of its house, saying "Go do whatever you want, I don't care anymore, just leave me alone!"
<Mat2ch> Looks like Physics fears the word "nuclear"
<Mat2ch> probably because everything is falling apart
<funkenstein> ;mission
<LunchBot> You decide to glue a rocket on top of a whale. Probe doesn't give you lemons! Probe gives you Data!
<Mat2ch> That has to be a Star Trek reference.
<funkenstein> ;mission ass The Green Goblin gets up to some antics
<LunchBot> No mission found matching "ass The Green Goblin gets up to some antics".
<funkenstein> ADD
bildramer has joined #KSPOfficial
<funkenstein> also it wasn't, I put probe gives you data to go with
<funkenstein> ;mission lemons
<LunchBot> When life gives you lemons, you don't make lemonade! You make life take the lemons back. You GET MAD! You don't want life's damn lemons! What are you supposed to do with these?!
<funkenstein> ;mission add The Green Goblin gets up to some antics.
<LunchBot> Added mission: The Green Goblin gets up to some antics.
minas_tirith has quit [Quit: bye]
minas_tirith has joined #KSPOfficial
minas_tirith has quit [Remote host closed the connection]
minas_tirith has joined #KSPOfficial
Ezriilc has joined #KSPOfficial
<darsie> Joe is a scientist.
<darsie> Nathanael is a weird name.
minas_tirith has quit [Remote host closed the connection]
minas_tirith has joined #KSPOfficial
<darsie> Kerbals should be able to lift more than 65 kg on Gilly.
<darsie> Tylo might be tricky, then.
<SporkWitch> kerbals should be able to lift more than 65kg on KERBIN lol. 65kg isn't that crazy, and US Marines were frequently carrying as much as 90kg worth of gear in Afghanistan
<SporkWitch> if you're using MKS, there are parts you can have nearby that increase weight limit. I think stock also lets kerbals work together to lift heavier stuff
<funkenstein> 65kg is a lot for a stubby green halfling
<funkenstein> lol
<SporkWitch> KSP2 dev effectively confirmed kerbals are Warhammer 40k orks, they can handle it
<Althego> hehe
<funkenstein> lmaoo
<Althego> i had that idea today, independently
<funkenstein> adorkable
<SporkWitch> i forget which video it was in, but she said they're basically a fungus
<SporkWitch> Althego: truly independently? Because I've definitely mentioned it here a few times heh
<Althego> i remember the green fungus theory
<funkenstein> Kerbal National Motto: Our Mycelium Know No Bounds
<Althego> which aligns with orks
<SporkWitch> they're green, hard to kill, and it explains why things work when they shouldn't: they simply BELIEVE it will work :P
<Althego> but i dont remember anybody mentioning orks
<Althego> the idea came to me because i played a warhammer game
<SporkWitch> that new FPS is supposed to be available soon, right?
<packbart> hm. I never used BonVoyage to let Kerbals walk to meet their rescue capsule
<packbart> at 1.36m/s
<SporkWitch> technically doable heh
<packbart> actually, too. but I need to push the "rescan controller" button before it work
<packbart> I always thought it was just a quirk to have the option in the EVA PAW because it didn't do anything
<SporkWitch> kerbal's less likely to spontaneously disassemble when you load back in, too heh
<Althego> they can spaghettify, die, or become uncontrollable
<funkenstein> I drove a rover a third of the way around duna to meet the return vessel
<funkenstein> I'm doing this wrong
<Althego> why didnt you land closer?
<funkenstein> I tried and kept crahsing, I aimedahead and all was well
<funkenstein> also I'm not great at remembering how to line that up. I've eyeballed it on minmus, but that's minmus
<funkenstein> ;outcome add Two bounces, a roll, and all was still.
<LunchBot> Added outcome: Two bounces, a roll, and all was still.
<SporkWitch> minmus is definitely easy to do targeted landings since it's cheap enough to literally just kill all your horizontal velocity and then fall the 10km or so straight down heh
<Mat2ch> !mission
<LunchBot> Jetpack deorbit to Kerbin. Due to a clerical error, the kraken is resurrected while your kerbals stay dead.
<Althego> but on duna you can fly out some of your error
<SporkWitch> trajectories mod helps a lot, too. Plan a maneuver that gives you ~45° angle to the ground, slightly past your target, then it's just a matter of figuring out (or letting another mod tell you) when to start your burn. MJ's landing info is really good for this, and builds in a pretty decent margin; if you start your suicide burn right when it says to, full throttle, and leave it, you'll typically
<SporkWitch> arrest your descent between 10-100m up, then can just do small puffs until you're down safely
Tank2333 has joined #KSPOfficial
<funkenstein> MJ likes to lithobrake
<funkenstein> in my experience
<SporkWitch> MJ is fine as long as your engines report their TWR and ISP correctly (e.g. some mod engines show correct values in KER, but not in the staging display, and MJ will not like these), and they throttle instantly (so it has some issues with KSPI nuclear engines, since they throttle up and down slowly, like jet engines). It also has to all be one stage; if the performance characteristics change
<SporkWitch> it will not brake in time, since itwas assuming a higher TWR when it planned the path.
<SporkWitch> That said, I have had it crash even when meeting all requirements, because it didn't think about the mountain its chosen path has in the way; it'll try to correct, but it never does in time.
<packbart> yeah, it doesn't magically control every vessel perfectly but it can nail landings at a target
<SporkWitch> yeah. It's also worth letting it do its thing to get the overall descent path, but then turn it off and just use its landing info window to do the final burn yourself
<SporkWitch> MJ's a great starting point for most stuff, but not as efficient as you taking control and tweaking it yourself. I'll let it do launches if the vehicle is simple enough and has wide margins, sometimes i'll let it execute my maneuver nodes (depends on the engine and precision needed), and the docking autopilot just saves so much headache if you're a fair way out (though do NOT use it for simple
<SporkWitch> apollo style flips, it wastes a ton of fuel since it wants to go to its backoff distance, THEN move into alignment, THEN move forward lol)
<SporkWitch> end of the day, it just saves so much of the tedious repetitive stuff that you've already achieved yourself and lets you focus on the problem-solving
<packbart> well, there are overrides for those... :>
<packbart> it doesn't "see" any other vessel besides its own and the target, though
<SporkWitch> well, as a matter of safe operating policy, probably shouldn't be having multiple vessels docking and undocking at the same time anyway; should only BE two vessels in the bubble
<Althego> heh no graphics just graphs
<Althego> looks like an enginering tool, nota game
<Althego> wait, it is a design tool
<Mat2ch> !nela
<Kerbot> Mat2ch => Falcon 9 - CRS2 SpX-26 (Dragon) - Tue Nov 22, 2022 20:54:00 UTC (L-02:18:17) - https://rocketlaunch.live/launch/crs2-spx-26 for info/stream
<Mat2ch> shouldn't watch that and be asleep then... :|
<Mat2ch> yeah, it's a design tool. Just like that one guy who created a tool to simulate engine noises
<Althego> spacex launch
<FLHerne> ;outcome add In retrospect, that was probably a bad idea.
<LunchBot> Added outcome: In retrospect, that was probably a bad idea.
<funkenstein> ;outcome add Debatable.
<LunchBot> Added outcome: Debatable.
<FLHerne> 10% odds of launch weather
<FLHerne> I'm surprised they're bothering with the countdown tbh
<FLHerne> In the past they've scrubbed to wait for better weather at 30%
<Mat2ch> !mission
<LunchBot> You forgo struts in an effort to cut down on the cost of your vessel. You set a new record for minimizing Δv use.
<funkenstein> success
<Mat2ch> Yup!
heinz9 has quit [Remote host closed the connection]
heinz9 has joined #KSPOfficial
<Althego> stream is on with actual stuff now
<Althego> about 2 minutes
<Althego> and no launch
immibis has joined #KSPOfficial
immibis_ has quit [Ping timeout: 189 seconds]
<Althego> next possible launch https://www.youtube.com/watch?v=QCpfvj1eiLs
raptop has quit [Ping timeout: 189 seconds]
Tank2333 has quit [Read error: Connection reset by peer]
Althego has quit [Quit: HMI Module Alpha Humana on approach to Space Station Mercury]
taniwha has quit [Ping timeout: 189 seconds]
raptop has joined #KSPOfficial
heinz9 has quit [Remote host closed the connection]
Cranium has quit [Ping timeout: 189 seconds]
heinz9 has joined #KSPOfficial
Cranium has joined #KSPOfficial
darsie has quit [Ping timeout: 186 seconds]
darsie has joined #KSPOfficial
wiliz has quit [Ping timeout: 186 seconds]
wiliz has joined #KSPOfficial
sandbox has quit [Quit: Leaving]
wiliz has quit [Ping timeout: 189 seconds]
wiliz has joined #KSPOfficial