raptop changed the topic of #KSPOfficial to: Kerbal Space Program official channel | versions: KSP1 1.12.4 | Rules: http://tinyurl.com/KSP-Rules | "modcall" to call ops | Δv maps: https://i.imgur.com/CHVnEeE.png https://i.imgur.com/gBoLsSt.png | KSP 2 Early Access Feb 24 https://tinyurl.com/ksp2earlyaccess
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<funkenstein> ;mission
<LunchBot> You lose all your suclearnubPoints™. You have to get out and push. Glory to the United Kerbal Kommunist States!
<funkenstein> ;fron
<funkenstein> ;frog
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<darsie> 1337
<Althego> i missed it this time
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<darsie> I was lucky.
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<packbart> added carbonizer stage to make LiquidFuel from Hydrogen and Ore. I might have to turn some tanks into magic pits for all the rational intermediate resources. https://formularfetischisten.de/~packbart/temp/ksptf2.jpg
<packbart> demonstrator mission for fuel production on the outer JNSQ planets. I'll get there, eventually ;)
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<kspx> Hey yos
<kspx> I was wondering, can you please give me the links of the kerbal developers profiles?
<packbart> the what where?
<kspx> I am asking if I can contact the developers of ksp
<packbart> I'm not even sure which of the names they use ;)
<packbart> Squad, Private Divison, Intercept Games
<packbart> your best bet might be to post on the forums
<raptop> The website should have an email contact
<darsie> Wow, actual email addresses.
<kspx> thanks
<Pinkbeast> kspx: It might be best first to say what this is about. Your fellow players may be able to assist you.
<kspx> I am thinking of creating a ksp version into about 2 billion years into the future
<kspx> like 4k high detailed planets, enviroments and more celestial objects
<Pinkbeast> https://forum.kerbalspaceprogram.com/index.php?/forum/36-add-on-development/ ?
<Pinkbeast> I'm not sure why "2 billion years in the future" and "4k planets" go together but there are a number of visual mods already which might be useful to look at.
<kspx> plus I am having some bugs with my kerbal
<Pinkbeast> https://forum.kerbalspaceprogram.com/index.php?/forum/7-gameplay-and-technical-support/
<kspx> when I get through the atmosphere and try to decouple for the next stage, it works, but when I fire the engine doesn't work
<Pinkbeast> I recommend posting to that forum. Include the craft file.
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<Pinkbeast> The KSP developers are extremely unlikely to read email about individual staging problems... oh
<Althego> also kso1 is barely maintained
<SporkWitch> did you put the engine on the same stage as the decoupler? turning the engine on is a separate action, doesn't magically turn it on just because the decoupler below it was activated
<Pinkbeast> They'd save themself a lot of work by setting the mod 6 billion years in the future (since Kerbol will probably be a red giant and everyone will be dead)
<SporkWitch> already a mod for that, think it's called "after kerbin" or something. Sun enters red giant phase, Kerbin ends up looking like Duna, kerbals terraform a Duna that's become tidally locked with the sun and move the KSC there.
<Izaya> always wanted to launch from duna
<Althego> there is a mod for that
<Althego> if i remember you could choose eve too
<Pinkbeast> And RO has a "launch from Venus" feature activated by immediately turning off your computer
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<packbart> kspx: there is also https://forum.kerbalspaceprogram.com/index.php?/topic/182708-191-110x-beyond-home-150-supports-parallax/
<packbart> "Billions of years after Kerbol exploded, a few colony vessels survived and found a new system to inhabit."
<Kalpa> Damn, all rights reserved
<Pinkbeast> kspx: The KSP developers are extremely unlikely to read email about individual staging problems
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