raptop changed the topic of #KSPOfficial to: Kerbal Space Program official channel | versions: KSP1 1.12.4 | Rules: http://tinyurl.com/KSP-Rules | "modcall" to call ops | Δv maps: https://i.imgur.com/CHVnEeE.png https://i.imgur.com/gBoLsSt.png | KSP 2 Early Access Feb 24 https://tinyurl.com/ksp2earlyaccess
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<ottomatickc> Hello World! I am on KSP 1.12.3 (the forum isnt working for me rn) And I have a problem... Astronomers Visual Pack clouds aren't working. I have all dependencies, uninstalled and reinstalled, and even installed via ckan. Whats the issue?
<SporkWitch> AVP needs TUFX to work and you need to tell TUFX what pack to use in each scene (KSC, tracking station, flight, and map while in flight). Once you've set it once for each, it remembers it.
<SporkWitch> Go to each scene, click the TUFX button in the toolbar, then select the pack. Note that one of the AVP packs does seem to have a slight bug with occlusion that causes dark to be absolute black and you don't get reflected light like you should, but it's a minor trade-off for how good it looks the rest of the time.
<ottomatickc> Ok. I've done that. The clouds aren't showing up.. Kerbin just looks like its an ocean-only body. I know the pack is working, because some of the configs lag the game a bit when I hit "apply". Where can I go from there?
<SporkWitch> you sure AVP is what adds the clouds? You have scatterer and EVE installed? Pretty sure EVE is what drives the clouds
<ottomatickc> Im pretty sure of it, since I also have its 43k kerbin cloud addon. I have scatterer and Eve redux.
<SporkWitch> https://cdn.discordapp.com/attachments/812736295814168623/1029451856675602532/KSP_modlist.txt that's my full modlist, clouds definitely show (sometimes where they shouldn't; minmus and the mun have a weird cloud layer at certain altitudes lol)
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<ottomatickc> my wifi just went out..
<ottomatickc> thats sad..
<ottomatickc> Here's my mod list.
<ottomatickc> Click through blocker,
<SporkWitch> that's a bit more work than i'm interested in putting in, nothing personal. i provided mine so you could compare and see if anything might be missing
<ottomatickc> Ok.
<ottomatickc> Nothing is missing on ym part.
<ottomatickc> Thank you for your help though!
<ottomatickc> ill figure it out later
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<SporkWitch> sorry i didn't have any other ideas
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<Izaya> I don't think AVP *needs* TUFX
<Izaya> IIRC TUFX doesn't work on OpenGL, and I've only briefly played with DX11 under WINE, but I've used AVP before
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<funkenstein> ;mission
<LunchBot> Confusing the DT Vista inertial fusion engine with Windows Vista, you mount an install disk on the back of your spacecraft to achieve extreme specfic impulse. It turns out Quantum was inovlved the entire time, and, though it goes largely unnoticed, everything that could possibly go wrong was all happening at the same time.
<funkenstein> ;mission
<LunchBot> You PM Maxmaps with your totally never heard before idea of plush Kerbals. Your computer overheats so badly it cooks the eggs in the apartment above you.
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<Althego> leet time
<darsie> .
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<Althego> kikkerikii
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<Jameskermen2011> Im making a new sheperd in KSP what engine should I use?
<Althego> hard to make direct comparison
<Althego> i would build the rocket that it looks like the original, and then add the engine which is right for the mass
<Jameskermen2011> right now im using a KS-25
<Althego> that is quite big for a tiny rocket like this
<Jameskermen2011> but its almost too powerful
<Jameskermen2011> but it is pretty good tho
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<raptop> bah, they long since left
<SporkWitch> Izaya: does AVP actually DO anything without TUFX? O.o I certainly didn't notice much until I figured out I had to turn it on using TUFX, then it makes a HUGE visual difference.
<Izaya> it includes presets for a bunch of other visual mods too
<Izaya> (I may be getting it confused with another mod, but I was confident when I wrote that)
<packbart> I remember AVP profiles for TUFX but I didn't follow the conversation :)
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<FLHerne> ;outcome add The fire alarm keeps going off. After resetting it three times you send Mitdun Kerman to fix it. He reports back that he can't access it because the cargo bay is full of smoke. You reset it seven times more until it melts and stops going off. When Bill wakes up and asks about the smoke you tell him the fire alarm is faulty.
<LunchBot> Added outcome: The fire alarm keeps going off. After resetting it three times you send Mitdun Kerman to fix it. He reports back that he can't access it because the cargo bay is full of smoke. You reset it seven times more until it melts and stops going off. When Bill wakes up and asks about the smoke you tell him the fire alarm is faulty.
<FLHerne> (depressingly, this is straight out of an accident report)
<Althego> hehe
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<FLHerne> I know I've mentioned it here before, but I still can't get over the sheer idiocy
<sandbox> our smoke alarm was going off around then xD
<FLHerne> hah
<raptop> ...what is it from?
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<Pinkbeast> Oh, that's the one where all the potatoes get stuck in the scuppers, a classic
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<Izaya> So besides the issue of thermal protection (which isn't that much of a problem in KSP), is there any reason for a shuttle-style craft shouldn't have the docking port on the bottom rather than the top?
<Pinkbeast> Potentially with a top mount the crew can look out a window to see what they're docking with
<Izaya> that's a good point
<Izaya> viewing angles might not be ideal but it would be potentially visible at least