<so>
imagine a mod that makes every planet 1000 times smaller
<UmbralRaptop>
uh
<UmbralRaptop>
How would buildings be handled?
<UmbralRaptop>
(kerbin would be 1200 m across. The runway is 2000 m)
<packbart>
a runway into space
<so>
yes
<so>
a runway into space
<so>
me when 70 meter atmosphere
<so>
ok i might try to make a mod that makes all planets 100x smaller (10x already exists)
<UmbralRaptop>
Would the Mün be at 12 Mm or 12 km?
<so>
uh
<so>
12km i guess
<so>
but i need to learn kopernicus
<so>
which is hard
<so>
kinda
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<Guest43189>
Hey all
<Althego>
hi
<Mod9000>
Hello, Althego
<Althego>
argh
<Althego>
i always forget
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<Guest43189>
trying to figure out this ckan version stuff so i can install stockalike station parts
<packbart>
works for me in 1.12. I usually just enable compatibility down to 1.10
<Guest43189>
alright lemme try it.
<packbart>
Settings -> Compatible Game Versions
<Guest43189>
ah that did the trick
<packbart>
huh, looks like I even go down to 1.6
<Guest43189>
when i load up the game, there wont be any issues?
<Guest43189>
since i have 1.12
<packbart>
compatibility versions are overrated
<packbart>
Guest43189: SSPXr works fine for me in 1.12
<Guest43189>
i didnt have any of my game comaptible modes on
<Guest43189>
i didnt know i could do that
<Guest43189>
with just the 1.12 there was no box to click. now that i went to 1.6 its allowing me to install the mod
<Guest43189>
im not very good with the game. just like the mods and building things lol
<packbart>
linuxgurugamer moved to just omit a "maximum compatible version" because one just can't know if it's compatible with future versions before they are released
<Guest43189>
oh i see
<Guest43189>
thanks for all your help!
<packbart>
hm. the Stockalike Station Parts reports to be compatible with 1.12
<packbart>
so it shouldn't have been necessary to use the compatibility override
<Guest43189>
idk what that means. but i like scotts videos
<packbart>
That's "Not Manley Here" :)
<Althego>
there was a mod for this. you could start on duna or eve
<packbart>
and this series places the KSC on Eve where it takes massive vehicles just to get to orbit
<Althego>
it is about as hard to get into eve orbit as earth
<Althego>
but honestly eve is not as hard as it used to be
<Guest43189>
lol i havent been to any planets. only to the mood
<Guest43189>
moon
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<packbart>
Althego: well, there's a mod for that. Realistic Atmospheres has an option to put Eve surface pressure at 10 (Kerbin) atmospheres
<Althego>
at that point engines dont work
<packbart>
so, there are mods for that... Eve-optimized engines and explodium-breathing jets (bring tanks full of oxidizer and collect fuel from the "air")
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<packbart>
I haven't tried any of those, though. Stock Eve is heavy enough for me, if I even get there
<packbart>
I'll try JNSQ sometime. it's a bit bigger than stock but still only 1/4 real size
<darsie>
I once did an Eve sample return.
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<Guest40668>
im back!
<Guest40668>
but still very lost
<Guest40668>
There was a file that already had the ISS built
<packbart>
I guess there are several variants on kerbalx.com
<Guest40668>
i need to keep that website. looks helpful.
<Guest40668>
i like the probe pack. becuase in te description of the part. It tells where it goes and what number sequence
<Althego>
nsf live with scott
<Guest40668>
huh?
<packbart>
Guest40668: Nasaspaceflight on Youtube. "Asteroid hunting, Starship testing, Virgin Galactic delays, and more with Scott Manley!"