<packbart>
citing "In 1965, however, animal experiments suggested a possible connection between aluminium and Alzheimer's disease."
<packbart>
I vaguely remember some anti-alumin(i)um hype a few years ago
<darsie>
There's a link between aluminium based antiperspirants and breast cancer, even in men.
<darsie>
I doubt I could find that documentary again, though.
<packbart>
ah, thanks, that was the one I remember
<packbart>
so, uhh, Al-free bread is supposedly made from synthetic or purified hydro-cultured grain?
<darsie>
Porcelain (/ˈpɔːrsəlɪn/) is a ceramic material made by heating substances, generally including a material like kaolin, ... Kaolinite (/ˈkeɪ.ə.lɪˌnaɪt/ KAY-ə-lih-nyte)[4][5][6] is a clay mineral, with the chemical composition Al2Si2O5(OH)4.
<darsie>
We may still have an aluminium based baking sheet.
<raptop>
synthetic grain?
* raptop
would like to know more
<raptop>
unless this means, like, corn
<Althego>
hehe kaolinite, a character in sailor moon :)
<Althego>
(yes in one part they were named after minerals)
<packbart>
raptop: well, growing Al-free wheat in natual soil is pretty difficult, I imagine
<raptop>
hm
<raptop>
Future headline: "lunar crops heavily contaminated with aluminum"
<packbart>
so I'd imagine a sci-fi hydroponics lab with purified water plus precisely produced additives - just no Al compounds
<packbart>
or rather I expect the label on the packaging merely meaning "look, transparent plastic packaging. no Al-foil!!"
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<packbart>
it's got Enriched Flour but no Electrolytes
<darsie>
I'm not offended by a gasproof aluminium middle layer.
<darsie>
if it makes sense for the product.
<flayer>
damnnnn
<darsie>
Damnation (from Latin damnatio) is the concept of divine punishment and torment in an afterlife for actions that were committed, or in some cases, not committed on Earth.
<packbart>
don't they puff up during air transport? Füllhöhe produktionsbedingt.
<Mat2ch>
!mission
<LunchBot>
Mat2ch: You arrive on the Mun, only to discover that Scott Manley has beaten you there. Physics fails you, and you fall through the ceiling.
<Mat2ch>
Ah, so KSP.
<Mat2ch>
:D
<flayer>
i smell so bad
<Mat2ch>
The big crane is dissambled in Boca Chica... which means they are done with the launch tower for now.
<darsie>
Get some aluminium antiperspirant.
<Mat2ch>
I wonder when we will see the chopsticks lift the first time.
<Mat2ch>
!mission
<LunchBot>
Mat2ch: You must not misrepresent reality, you must be obedient, and you must protect your pilot. You're barred from further flights due to government legislation imposed by a competing space program.
<darsie>
Give breast cancer a chance.
<Althego>
supposedly at 6:37 local time they moved
<Judge_Dedd>
<flayer> i smell so bad <-- sounds like a case of COVID-19
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<flayer>
Judge_Dedd, more like a case of not showering for three days
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<SporkWitch>
is there a way to calculate lift force on planes? I'm struggling to figure out a way other than just trial and error to figure out how much wing area I need for a given weight, speed, and altitude
<darsie>
Seanbur Kerman splashed down near the KSC and swam to shore.
<darsie>
Ohh, no, Seanbur forgot to plant a flag on the Mun prior to jetpacking to orbit.
finch is now known as Ariri
<flayer>
oops
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<Mat2ch>
SporkWitch: afaik there is no way to tell how big your lift aera is, so...
<ChucklesTheBeard>
I think FAR used to just show you that, no idea if it still does
<Mat2ch>
But FAR also alters the atmosphere
<ChucklesTheBeard>
and the rest of the aerodynamics stuff too, yeah
<SporkWitch>
been trying to avoid mods :( just seems like critical info missing, makes design difficult.
<SporkWitch>
Latest design is doing pretty well with a pair of wheezley turbofans, though. Made it about 1/3 around the world and still have about 3/5 of my fuel, though at 12km and just over 2/3 throttle it has to fly at about 18° AoA lol. I might try rotating the wings and offsetting the aelerons, see if that at least lets me fly level lol
<SporkWitch>
landing is right off the menu; every landing attempt I've made that would be survivable in a real plane of similar weight and design, the gear instantly explodes
<SporkWitch>
ended up cheating and strapping parachutes to it, heh
<SporkWitch>
(though i'm assuming it's because i'm stuck with the original fixed landing gear for now; presumably the retractable will have better tolerance, as well as helping my aerodynamics)
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<ChucklesTheBeard>
for a long, long time we didn't even get dV displayed in the VAB. KSP's design philosophy was always "no numbers, throw stuff at the wall and see what sticks"
<SporkWitch>
that's fine in creative, not so much if doing career :P heh
<ChucklesTheBeard>
Bah that's what the revert button's for :D
<SporkWitch>
that's why i'm working on the planes, it seems like the cheapest and best way to get a lot of money and science early on, with all the survey contracts
<SporkWitch>
granted, heh, but i'm a planner lol
<SporkWitch>
current build is doing pretty well, though, just over an hour of flight time and still over half fuel
<SporkWitch>
should be a profitable flight, too; three survey locations nearby each other
<SporkWitch>
need upgrades for the high altitude surveys, though; either that or use an orbiter and do an orbital survey, if it'll count that
<ChucklesTheBeard>
the most kerbal upgrade: strap on an extra SRB
<SporkWitch>
i do have ONE more part allowed, so i might consider it if i can't find enough money to upgrade the SPH lol
<SporkWitch>
that initial 30 part limit makes things TIGHT lol
<ChucklesTheBeard>
You've heard of RATO (Rocket Assisted Take Off)... Coming soon to a runway near you: RAZC (Rocket Assisted Zoom Climb) :D
<SporkWitch>
i may need to look into the mods that allow recovery of separated parts, becuase that would really open up creative launch solutions.
<ChucklesTheBeard>
stagerecovery is the one I use for that, it's even more rough on the part count though since you need a parachute on the jettisoned stages
<SporkWitch>
according to the wiki, even the kickback SRB that says it's recoverable doesn't actually work out because of its low impact tolerance
<SporkWitch>
that's reasonable though, since if it was magic that'd just be cheaty
<SporkWitch>
related to that: is there any way to clear debris on the ground? I had a test after splashdown, and that debris marker is annoying me lol
<ChucklesTheBeard>
yeah hover over it and hit recover, I think you can do that from the KSC "menu" screen
<ChucklesTheBeard>
also from the tracking station
<ChucklesTheBeard>
you can also just make more debris elsewhere, the game will delete anything over 250 pieces by default :)
<SporkWitch>
heh
<SporkWitch>
i'm not RealCivilEngineer, i try NOT to make everything explode :P
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<SporkWitch>
ah, debris is disabled by default, that's why i couldn't figure out how to pick it up lol
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<darsie>
After upgrade in the orbital lab Seanbur could deploy his chute and landed without falling over.
<FLHerne>
You can do even the 'above 19.5km' one with Wheesleys in a zoom-climb
<SporkWitch>
radio follows LoS correctly, right? So it would make sense for me to send a commsat to Mun in a polar orbit (to relay signals from the far side)?
<FLHerne>
When I first played with planes I built one with a LV-T30 centre engine (hadn't researched Terrier) for those, but it isn't necessary
<FLHerne>
Yes
<SporkWitch>
the last time i played was well before 1.0; the amount that's changed and been added is spectacular lol
<SporkWitch>
and it's only getting me more hyped for KSP2; that was resumed, right? I desperately want to build up off-world bases and actual orbital construction
<FLHerne>
KSP 2 is coming
<FLHerne>
At least we have ISRU now
<SporkWitch>
i never really modded much, though I'm tempted to use mechjeb just for getting to orbit out of convenience
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<FLHerne>
which creates a reason to build mining bases and orbital fuel stations, and generally makes non-Kerbin-centric operations much more practical
<SporkWitch>
i'll have to check it out; any issues modding the linux version? everything still fully compatible?
<FLHerne>
proper orbit won't work for "above x", but I think 69.9km or so is fine
<JVFoxy>
FLHerne could do with two in two different polar orbits because at some point, in the orbit, the relay sats will end behind
<FLHerne>
Linux is moddable fine
<FLHerne>
Yeah
<FLHerne>
There's something on the wiki about optimal comsats
<FLHerne>
tbh I usually just make sure I have a pilot :p
<SporkWitch>
used to do radio and satcom in the USAF, so always fun when things actually get it right :P
<JVFoxy>
oh sorry SporkWitch. although.. I thought about one of the fake lagrange points.. outside of
<JVFoxy>
mun's SOI.. but matching Muns exact orbit
<Rokker>
SporkWitch: USAF ping
<SporkWitch>
lol
<Rokker>
you ever been to my museum?
<Rokker>
or at least W0AFB
<Rokker>
WPAFB
<JVFoxy>
I haven't gone out and pulled down AM-HAMsat signals in a while.. a little sad the Fox project sats aren't doing so well these days
<SporkWitch>
only aereospace museum i remember going to was the one just off-base when I was stationed in Warner Robins.
<Rokker>
ew
<Rokker>
lol
<Rokker>
Warner Robin's planes are in sad shape at that museum
<Rokker>
I work at the National Museum of the USAF at WPAFB
<SporkWitch>
you're not wrong, but hey, worse places to be stationed. Could've been Minot
<SporkWitch>
(though even Minot would probably be better than commiefornia...)
<Rokker>
Well if you are ever nearby, it's worth a stop in Dayton. we don't have a ton of commsat stuff but we have a ton of space stuff
<SporkWitch>
now i'm curious if KSP2 will do 3-body, instead of single SoI
<SporkWitch>
(re: JVFoxy's comment about fake lagrange points)
<SporkWitch>
I've got a Ryzen 9 3950x in here, i think i should be able to handle the orbital maths
<FLHerne>
I really doubt it
<Rokker>
principa
<Rokker>
is always hit or miss
<Rokker>
for me at least
<FLHerne>
It's not just computationally expensive, it makes the game a lot trickier especially for new players
<FLHerne>
means you can't really have stable orbits anywhere without station-keeping
<FLHerne>
I suppose they could add auto-station-keeping
<SporkWitch>
true...
<FLHerne>
but like proper Mach effects, it's the kind of unintuitive detail they can leave to the modders
<SporkWitch>
i just want landing gear that can handle actual landing stresses lol. I play a lot of DCS, and the first set of fixed landing gear explodes if you breath on it funny lol
<FLHerne>
(with KSP 1 you can use Principia and FAR, I'm sure KSP 2 will get the same)
<SporkWitch>
Even cheating using parachutes, i still tend to lose at least one wheel on landing lol
<FLHerne>
Increasing braking force on the rear wheels helps a bit IME
<SporkWitch>
that seems totally unrelated, FLHerne lo
<SporkWitch>
*lol
<SporkWitch>
Rokker: i see that; shiny ^^
<FLHerne>
and really flare just before touchdown to land as slowly and horizontally as possible
<FLHerne>
well, they often don't explode the instant you touch down, but when you hit some tiny terrain bump
<SporkWitch>
I've been thinking of trying a helicopter; suck with them in DCS, but I feel like the slightly wonky aerodynamic physics in KSP would be more forgiving (nor VRS to worry about)
<FLHerne>
so decelerating ASAP helps
<Rokker>
SporkWitch: anything specific you work with like AEHF or Milstar?
<JVFoxy>
remember when terrain quality used to really cause problems with landing and sudden disassembly...
<FLHerne>
If you dial up nose braking it tends to ground-loop, so that doesn't work so well
<Rokker>
oh shoot
<JVFoxy>
lol.. nose brakes aren't usually a thing in planes if I recal
<Rokker>
I forgot to link some pictures to yall
<SporkWitch>
Rokker: most had worked with vehicle-mount or towed setups. Warner Robins was a Combat Comm unit, so we focused on bare base setups right after the marines or army cleared it out.
<SporkWitch>
Rokker: also worked with INMARSAT and BGAN units, though i've always worked on MILSTAR
<JVFoxy>
someone having problems with the tier landing wheels I take it?
<SporkWitch>
s/always/also/
<Rokker>
gotcha
<SporkWitch>
JVFoxy: yeah, why i just cheated and slapped some chutes equidistant from the center of mass lol
<SporkWitch>
basically just gave up on them and figure i'll fight harder once i can afford to unlock the retractable gear
<SporkWitch>
just put a probe in orbit, about to try for a mun burn, which should give some nice science and a payout for the flyby
<JVFoxy>
if you can, sometimes adding a second set of first tier main landing wheels with the first ones helps with the load.. old days, it used to be they'd hit the ground, drag for a split second and blow up regardless of how softly your vertical was
<Rokker>
about wants to play a game of guess the cockpit
<JVFoxy>
I've managed to dig up some old pc archives... think I got a few cockpit pics somewhere..
<SporkWitch>
definitely 2nd gen, not sure exactly what though. probably mechanical flight controls or lower speed, or the stick would be to the right side
<Rokker>
lemme re-upload in higher quality
<JVFoxy>
interesting stick on the far left. I seem to notice lack of throttle handles.. unless they small
<SporkWitch>
darsie: i'm just going by what's in the pic
<JVFoxy>
Rokker: there is this line on the page: First, there's a conventional center stick and rudder pedals. There's also a console stick at your right hand for use when G loads make it difficult to use the center stick. Both are mechanically coupled together and to a system of bell cranks that sum their inputs with those from the Stability Augmentation S
<JVFoxy>
ystem (SAS).
<Rokker>
oh yoy meant the right stick. I was about to say, left stick is for RCS
<Rokker>
I forgot the right stick
<JVFoxy>
ya I mentioned the left control thing.. seemed odd at first. Then saw another pic, said it was missing the handle portion
<Rokker>
anyways. wanna take a stab at the second cockpit?
<darsie>
SporkWitch: Siriusly, it's H2O2, not H202.
<darsie>
Which pic?
<SporkWitch>
second or third rokker linked; as far as i could see it read H2O2
<JVFoxy>
Rokker: well we on a theme? I'mma say the X-1?
<JVFoxy>
er wait.. hold up
<Rokker>
you're on the right track
<JVFoxy>
x-1 was from side/bottom.. not top
<darsie>
ok
<JVFoxy>
oh.. derp, X-1B
<Rokker>
ye
<JVFoxy>
d'nt know much about the other variants truth be told
<JVFoxy>
what was the reasoning behind the lower door on the original -1?
<Rokker>
slimmest design possible I'd imagine
<JVFoxy>
not even an ejector seat I'm reading
<JVFoxy>
so guessing they figured didn't have to worry about canopy access
<JVFoxy>
ponder if I can do a dual mission, one to minmus (robotic two part lander) , another to mun, crewed but with a station
<Rokker>
JVFoxy: well this was 1946-47, the first successful Martin Baker ejection seat test was July 1946 and took place in a plane with much higher weight margins and lower speeds.
<Rokker>
not surprising it didn't have an ejection seat