UmbralRaptop changed the topic of #KSPOfficial to: Kerbal Space Program official channel | Latest versions: 1.8, NaN | Rules: tinyurl.com/KSP-Rules | "modcall" to call ops | ΔV maps: https://i.imgur.com/CHVnEeE.pnghttps://i.imgur.com/gBoLsSt.png | NEW: Type "chanlog" for logs
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<Einarr>
Anyone here good at diagnosing MM patch issues?
<Einarr>
Maybe I'll just start a new thread somewhere as I don't want to clutter up the MM thread.
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<packbart>
I see the mod licensing drama is back. the Unity changes created a need for "unauthorized builds"
<XXCoder>
minetest
<Einarr>
Hopefully someone will be able to help me solve my MM patch issue...
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<Deddly>
Gasher[work], I did some testing and that particular part does indeed have less drag upside down. I don't see the same results with other parts, though. I have not done extensive testing. Looking at the part, could it be the shape of the window? It does *look* more aerodynamic upside down
<Gasher[work]>
lol\
<Gasher[work]>
i have tested it on 1.3.1 with Far and did not get much difference - 10 km for about 700 Ap
<Gasher[work]>
if a nosecones are put on it, it has 7500 km Ap
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<Gasher[work]>
but that's FAR
<Gasher[work]>
Deddly, i also thought that it might be clipping that gives the difference as you rotate then move the part
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<Deddly>
Gasher[work], On my test rocket, which was a just 5 boosters with stabilising fins, I got an AP of 149,002 the normal way around, vs 155,626 upside down
<Deddly>
The faster your rocket, the more exaggerated the difference will be
<Gasher[work]>
i tried the 3 part setup he had in the video
<Deddly>
Did you get the same result with FAR?
<Gasher[work]>
i did it only with far
<Gasher[work]>
then lunchtime ended
<Deddly>
Interesting, so you do actually get a better performance with it upside down, even with FAR. Must be that window
<Gasher[work]>
well at least FAR is consistent with better perfomance with the aerodynamic cones
<Deddly>
I should hope so :P
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<packbart>
there are some bug reports about drag and heating differences between 1.7.3 and 1.8.0. looks like the update calculates less drag but much more heating on reentry
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<Mat2ch>
Good to know... I just threw things in the atmosphere, I wanted to get rid of, since the update...
<packbart>
'As a workaround, players who have 'PartDatabase.cfg' from an older working version can copy that file into the KSP-1.8.0 directory and edit to say "version = 1.8.0.2686"' - fascinating. ( https://bugs.kerbalspaceprogram.com/issues/23966 )
<Deddly>
I think that gets autoreplaced by KSP doesn't it, packbart?
<Deddly>
I could be mixing it up with something else
<packbart>
I understand that it doesn't replace it if it exists and has the correct version number (or none, that seems to work, too)
<packbart>
I think you're thinking of the settings.txt issue
<packbart>
which I might have avoided by using "LC_NUMERIC=en_US.UTF-8"
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<Deddly>
Fair enough
<Deddly>
It's nice there's a workaround
<Deddly>
I expect it will be fixed ASAP
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<Mat2ch>
so, when to expext 1.8.1 (and the mouse wheel fix hopefully, too :P )
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<sandbox>
how bad is 1.8?
<packbart>
it's possible that the mouse wheel thing can't be fixed for all lists, though, because it's a bug in Unity
<sandbox>
next they'll be charging for bugfixes, and then they'll just get even buggier
<UmbralRaptop>
They're the ones who released a doom port that needed always on internet access to play, right?
<UmbralRaptop>
[If you're on a desktop/laptop, just get the WADs from Steam et al, and play on qzdoom or the like)
* UmbralRaptop
🔪 the bracket mismatch
<Althego>
hehehe
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<Deddly>
The problem with a bracket mismatch is that, although you can later add the missing ], the rounded bracket will forever be orphaned.
* UmbralRaptor
is fairly serious, though. Those sourceports tend to make having a bunch of doom engine games or wads easier to work with. Also, you get a choice of the authentic experience, or something much nicer and almost late 90s
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<packbart>
Matt Lowne pledges to buy and fly Stratolaunch if his patreons pitch in the $400M
<Althego>
lol
<umaxtu>
lol
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<Webchat388>
ey
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