<FLHerne>
;outcome add You've found the source of the ticking. It's a pipe bomb! Yaaaaaay!
<LunchBot>
FLHerne: Added outcome: You've found the source of the ticking. It's a pipe bomb! Yaaaaaay!
<FLHerne>
[/nostalgia]
Tank2333 has quit [Read error: Connection reset by peer]
flayer has quit [Ping timeout: 189 seconds]
transhohmann has joined #KSPOfficial
Wastl4 has joined #KSPOfficial
Wastl2 has quit [Ping timeout: 189 seconds]
flayer has joined #KSPOfficial
Fluburtur has quit [Read error: Connection reset by peer]
<transhohmann>
;mission
<LunchBot>
transhohmann: You believe you can fly. You are insulted for playing KSP.
<transhohmann>
yup
<SporkWitch>
Flying is simply the art of throwing oneself at the ground and missing
<raptop>
Orbital flight, sure
armed_troop has quit [Ping timeout: 189 seconds]
<SporkWitch>
raptop: it's a hitchhiker's guide reference
* raptop
is, er, not the biggest fan of the books
<SporkWitch>
It's from one of the later books: "The Hitchhiker's Guide to the Galaxy has a large section on the subject of flying, which details exactly how to master the art of flying.
<SporkWitch>
<SporkWitch>
According to the Guide, the main thing that flying requires is the ability to throw yourself at the ground and miss."
darsie has quit [Ping timeout: 192 seconds]
flayer has quit [Ping timeout: 189 seconds]
Althego has joined #KSPOfficial
jazzkutya has joined #KSPOfficial
<transhohmann>
also, indeed, how to give a flying fk
<transhohmann>
self explanitory, really
<transhohmann>
like how to use a toothpick
<transhohmann>
;outcome add There was a sound like the whole world saying "wop" all at once.
<LunchBot>
transhohmann: Added outcome: There was a sound like the whole world saying "wop" all at once.
_whitelogger has joined #KSPOfficial
jazzkutya has quit [Quit: Leaving]
McKaby has quit [Read error: Connection reset by peer]
<darsie>
sandbox: If I click that I might copy it.
McKaby has joined #KSPOfficial
<transhohmann>
lol
<Althego>
solve it with nft :)
trace has joined #KSPOfficial
sheeep has joined #KSPOfficial
sasamj has joined #KSPOfficial
<SporkWitch>
i use autostruts a LOT. Rigid attachment can also be useful, though this is more selective (it makes for more rigid, but brittle joints, so things wobble less but break sooner)
<SporkWitch>
So far I haven't really ever encountered something where autostruts weren't enough but some visible struts could resolve the issue.
<SporkWitch>
thing about autostrut is it's not 100% automatic. You still need to tell it WHAT to strut to, and that will affect how it performs and handles.
<transhohmann>
I hhave two docking ports kissing at 0.0m/s and still can't get them to dock
<SporkWitch>
transhohmann: how's your angle? also you need to have a little bit of movement. it can be stubborn.
<transhohmann>
almost dead on
<transhohmann>
I had to use alt f12 and it still took me 20 minutes from 10 m
<transhohmann>
I am terrible at this
<transhohmann>
especially with a 0 star pilot
<transhohmann>
driving them into each other at full speed
<transhohmann>
can't back up
<SporkWitch>
if you can't back up, that means you set up your RCS wrong
<transhohmann>
I haven't got rcs I have engines
<transhohmann>
reverting
<SporkWitch>
don't both trying to dock without RCS lol
<SporkWitch>
you said you were lined up, but i can say with almost total certainty you weren't, if you only had main engines and reaction wheels
<Althego>
docking ports have states. after undocking they cant dock again until they get far enough. this is there so that the magnets dont prevent you from undocking. this used to get bugged sometimes preventing docking
<SporkWitch>
i doubt that's what he's running into, if he doesn't have RCS, heh.
<Althego>
you dont really need rcs for docking
<transhohmann>
I had the two meeting so I couldn't see a gap between the when focusing on the port and zoomed way in
<transhohmann>
then thrusted up and got no result other than lowering the collective periapsis
<SporkWitch>
thing is, depending on how long the craft is, being even a little off on pitch and yaw can keep it from locking
<transhohmann>
needed velocity
<transhohmann>
success
<SporkWitch>
i think it wasnt at least 0.2m/s or so
Dalewyn_Lancaster has joined #KSPOfficial
King_Arthur has quit [Killed (NickServ (GHOST command used by Dalewyn_Lancaster!dalewyn@63.155.12.179))]
<FLHerne>
transhohmann: dialling up the attraction force can help a lot when docking without RCS
King_Arthur has joined #KSPOfficial
<FLHerne>
I can't remember exactly what that's called, but it's a tweakable on the docking ports
Dalewyn_Lancaster has quit [Ping timeout: 189 seconds]
<SporkWitch>
think that's the Kraken Drive setting ;)
King_Arthur has quit [Ping timeout: 189 seconds]
King_Arthur has joined #KSPOfficial
<sheeep>
heyho
<darsie>
.
<darsie>
transhohmann: If you have RCS, select control from here at the docking port to get navball guidance relative to the docking port. And select the other docking port as target.
<SporkWitch>
also super helpful are linuxgurugamer's (who ironically doesn't develop on linux lol) Docking Cam, and Docking Port Alignment Indicator by navyfish. I use both; i like the visual from the camera, but i find navyfish's indicator offers better feedback on your positioning
<darsie>
I can't imagine how that is better than the target indicator on the navball.
<darsie>
Does it display rotation?
<darsie>
Or tilt?
<SporkWitch>
xyz position and xyz rotation relative to the port
<SporkWitch>
the way it represents that information is also helpful as it lets you much better judge what you need to adjust and how fast you're drifting. the stock navball indicator just gives you your prograde and target markers, doesn't tell you anything about relative position or rotation
<SporkWitch>
in the real world, we lkiterally have a camera in the docking port and indicators on the screen. of the games I've played with somewhat to very realistic docking mechanics, the stock interface on KSP is the worst for it, heh. Hellion has one of the best, and it's a good thing, because you do a LOT of docking in that game.
<SporkWitch>
with hellion i actually find myself able ot intuitively maneuver in multiple directions and introduce rotation at the same time, for some very efficient docking maneuvers. controls are basically the same as KSP's for this, with newtonian physics and basic lateral RCS and reaction-wheel attitude control (in some ways easier, since attitude control doesn't induce lateral movement, the way RCS does
<SporkWitch>
so another thing i find myself doing in KSP is toggling RCS off to adjust attitude and rotation, then putting RCS back on to tweak lateral position)
<Althego>
astra launch stream start is fluctuating
<SporkWitch>
i'm watching live footage of the HOnkening
<SporkWitch>
grrrr, all my transfer windows are a year or more away >_<
<Althego>
you dont need to take the window, just bear with the delta v :)
<SporkWitch>
true, and my transfer/return stage does have around 4km/s
<SporkWitch>
added complication from life support heh. That's what's making this duna mission difficult. My kerbals will get homesick and refuse to work even to save their lives lol
<SporkWitch>
i do have cryopods, but they're super power hungry. Takes several minutes to recharge the battery to freeze or thaw the next kerbal heh