ferram4 changed the topic of #RO to: Welcome to the discussion channel for the Realism Overhaul (meta)mod for KSP! Realism Overhaul Main Thread https://goo.gl/wH7Dzb ! RO Spreadsheet http://goo.gl/Oem3g0 ! Code of Conduct http://goo.gl/wOSv2M ! | Maximal & soundnfury's RP-1 Race Into Space Signup: http://bit.ly/2DEVm2i [15:01] <soundnfury> Straight Eight Stronk (and) RP-0/1 is basically "Space Agency Spreadsheet Simulator"
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<taniwha>
stratochief: Starwaster: yeah, that's what I tried to achieve with EL's converter revamp
<taniwha>
(or at least give a nod in that direction)
<Starwaster>
I'm too tired to parse this properly but he's multiplying and dividing by 50 in a few places dealing with energy (joules) where it seems odd to do so...
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<taniwha>
50 is very odd indeed
<taniwha>
seriously, you're better off bypassing as much of his code as possible
<Starwaster>
god dammit I KNEW it. There is something in the core heat code about how available radiator cooling is calculated that causes it to abort out in certain cases where core heat is above the target temp
<Starwaster>
seems like it thinks the available cooling capacity is too low...
<Starwaster>
taniwha I think he thinks that has to be done because of frame scaling... 1/50th of a second?
<taniwha>
it should not be hard-coded :P
<Starwaster>
no that's what delta time is for...
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<Starwaster>
that's why when I'm trying to configure this liquefier it keeps reporting required cooling as being 0... it's NOT 0 it just got scaled down so low that rounding made it look like 0. When you divide by 50 it's reporting 1/50th of the previous value. No idea what he's thinking there
<Starwaster>
that's just a single frame's worth
<TheKosmonaut>
RD doing something inexplicable?
<TheKosmonaut>
No way
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<Starwaster>
DAMMIT here's my problem... core temperature HAS to be above part temperature.... I'm trying to mimic a cryogenic liquefication system so the core temperature is almost always below the part temperature
<Starwaster>
Been strugglign with this for two days and it was staring me in the face the entire time
<Starwaster>
maybe hack it by multiplying my core temps by a factor of 100....?
<Starwaster>
thekosmonaut IKR???
<taniwha>
Starwaster: or just not use CoreHeat
<taniwha>
it's very RD-thinking specific
<Starwaster>
it's the only stock way to have a converter produce heat. I don't want to have to make another plugin right now... unless there's something else in the RO dependency list that does that
<taniwha>
there is much annoying hard-coding in there
<taniwha>
fortunately, a lot of "virtual" too, but...
<Starwaster>
yeah true I can override that, I did for ModuleActiveRadiators for a mod I'll be releasing soon that fixes some hard coded shit and for low level cooling has variable cooling or variable resource cost based on cooling efficiency equations
<Starwaster>
but I just don't want to do yet another plugin right now just to fix shit
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<Starwaster>
bornholio: stratochief: ok, I've got some basic ISRU going here... some more fixing up of the configs needs to happen. I think I have a plan for making heat meaningful using CoreHeat, I'll just bump up operating temperatures by about 250 and that would put them within range of where they could go above ambient and that should let it push the heat to the radiators
<Bornholio>
all written on lack of sleep :)
<Starwaster>
sleeeeeeeeeeeeeeeep
<Starwaster>
hmmmm. There's a Hydrates harvester but nothing to convert the Hydrates ...
<Bornholio>
yeah its missing other functional stuff
<Bornholio>
kind of like the state of real world ISRU
<Starwaster>
can resource harvesters accept output resources or does it HAVE to be limited to the designated resource?
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<Starwaster>
bornholio: wtf is that? Are you trying to hypnotize me? Is that some kind of Pustulio sort of thing?
<Bornholio>
all good questions
<Starwaster>
yay, Mars ISRU Mk 3 landed...
<Starwaster>
I think I'll have something to push today
<Bornholio>
push mine and doktorjets too :)
<Starwaster>
bornholio I included an H2 heater on some parts that need hydrogen so that you can bring it in liquid form.
<Bornholio>
good idea
<Starwaster>
ok so my prototyper has 5 intakes, two drills (for water/hydrates) to which I also added a hydrate->water converter since none exists in the mod. That can be a temporary solution or permanent... TBD
<Starwaster>
also two Sabatier reactors and two liquefiers
<Starwaster>
and finally two water electrolyzers
<Bornholio>
yeah the mod has a butt ton of parts to do what seems to be a simple thing
<Starwaster>
so far so good, hydrates are trickling in now, followed by water and finally on to O2/H2 gas
<Starwaster>
actually I should turn off the electrolyzer so I can compare water intake
<Starwaster>
NASA thinks it can get 33kg of water/day from the Martian regolith but that may be overly optimistic
<Starwaster>
as with much of their Martian planning to date
<Starwaster>
sigh
<Bornholio>
wot! no all planning good, and as accurate as soviets
<Bornholio>
oh wait
<Starwaster>
I suspect most of the numbers in Real ISRU are fudged and I had to do the same with hydrates->water seeing as how I can't find decent data on the subject.
<Starwaster>
I could go with the 33kg/day number and see how things match up so far...
<Bornholio>
yeah given that the new data from this year is showing that most previous estimates were very poor
<Starwaster>
I think I probably went WAY too optimistic... but I just kind of pulled a number out of my ass on that one... 1/3rd.
<Starwaster>
closer to 1/10th do you think? Or is even that too optimistic?
<Bornholio>
your ass is likely more accurate than most Kerbal efforts
<Bornholio>
i think sub 10% is a good bet unless they land in a spot for only the resource
<Starwaster>
hmmm I do not know if this is a good area for hydrates or not.... but in 24 hours I produced 35.8 liters of water. So that's actually close to the NASA figure?
<Starwaster>
aaaand I'm using about 1% of P238 per day. That cannot be right
<Bornholio>
do you know what your ore input amount was?
<Bornholio>
lol
<Starwaster>
ore had to be 3x that much I reckon but since I was running them simultaneously....
<Bornholio>
your gonna burn up the space modulartor a bit fast
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<Starwaster>
AND I think I solved the thermal relevancy in the liquefier.... core heat won't push heat out even if it's over the target temp if it's less than the part temp so I just bumped up my operating numbers by about 150K
<Starwaster>
so it's above ambient but we pretend it's at cryogenic levels
<Starwaster>
so if you don't have radiators or enough radiators then your liquefier won't liquefy as well
<Starwaster>
and the penalty is based on refrigeration numbers that I calculated at about 20% of Carnot.
<Bornholio>
can you divide that by 50?
<Starwaster>
because why?
<Bornholio>
make it roverdude compat
<Bornholio>
sorry bad humor
<Starwaster>
sigh
<Starwaster>
kill you....
<Starwaster>
ok, all ISRU process running.... now to let it sit here for a bit and see how it goes... make sure this is viable and reasonbly realistic
<Starwaster>
except I probably should make that hydrate->water 10% shouldnt I?
<Bornholio>
I'll try to drag in some sources for ya
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<Bornholio>
The data also indicate pockets of locally relatively high H2O concentration (8–10%) in near-equatorial regions where albedo is high and thermal inertia is low, suggestive of the possibility that some remnant ice, slowly receding from
<Bornholio>
previous ice ages, might still remain near the surface. The equatorial regions with relatively high water content (8–10%)
<Bornholio>
have a pdf but only dl links 9783642327612-c1.pdf
<Starwaster>
stratochief: First Real ISRU pull request created.
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<Bornholio>
.tell him
<Bornholio>
ah nm he did rejoin
<stratochief>
Starwaster: I'm not presently playing KSP, let alone modding it or actively monitoring any repos. You should get a message regarding access to that repo
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<Starwaster>
stratochief when will I see this msg?
<stratochief>
Starwaster: hmm. I assumed before I even stated that. It should go to the email you have set for your Github account
<Starwaster>
stratochief yeah, for some reasno my gmail page wasn't refreshing
<stratochief>
'have ya tried turning it off and on again?' :P
<Starwaster>
yay, first pull request merged
<Starwaster>
stratochief: that didn't work so I put it in a box of rice :P
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<xShadowx>
if a spaceship had spinny bits for artificial grav, i wonder how quickly rotational speed could go up that crew wouldnt notice it, ie start at 1g at earth, months later be 2g when arriving at mars but crew still feels like its 1g as they slowly got stronger :)
<xShadowx>
(ok 2g in a few months would be a bit much, but point made)
<soundnfury>
xShadowx: but if you're going to Mars, why do you want that? Just for the aerobrake/entry?
<soundnfury>
Mars, after all, has only .38g at the surface
<xShadowx>
soundnfury: superhuman jump back into orbit! jk was just an example
<xShadowx>
if its more sense, mars 0.38 slowly to earth 1 ;p
<soundnfury>
if you want to be able to jump into orbit, just hop off the bus at Phobos :P
<soundnfury>
yes, that version makes more sense (and is probably already in several SF novels)
<xShadowx>
but thats still 2.5:1 over a couple months and bet crew would notice
<soundnfury>
(I'd have to check but I think the Mars trilogy has it)
<soundnfury>
oh, they'd notice, sure, but they'd notice a hell of a lot less than doing it all at once (or worse, going .38 -> 0 -> 1)
<xShadowx>
i wonder if any government or shadow organisation has tried to put a human in a centrifuge for life, he grows up with 5g lol come out superhuman
<soundnfury>
you know about great mambo chicken right?
<xShadowx>
genertic engineering has been going on for thousands of years, tech is just now getting the power to step in, so i dont think its too much of a stretch
<xShadowx>
theres a diff between public with a chicken, and shadow organisations ;p