ferram4 changed the topic of #RO to: Welcome to the discussion channel for the Realism Overhaul (meta)mod for KSP! Realism Overhaul Main Thread https://goo.gl/wH7Dzb ! RO Spreadsheet http://goo.gl/Oem3g0 ! Code of Conduct http://goo.gl/wOSv2M ! | Maximal & soundnfury's RP-1 Race Into Space Signup: http://bit.ly/2DEVm2i [15:01] <soundnfury> Straight Eight Stronk (and) RP-0/1 is basically "Space Agency Spreadsheet Simulator"
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<Rokker>
NathanKell|AFK: omg
<Rokker>
there is an F-100 mod for war tHUNDER
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<awang>
\o
<rsparkyc>
howdy
<Starwaster>
bornholio you around? What do we know about Kilopower so far? exact power output, mass, amount of radioactives, ec?
<Starwaster>
(etc)
<Starwaster>
anyone else want to chime in on that then filfre
<Starwaster>
hmmm 1-10 kW
<Starwaster>
uhm different project names were KRUSTY and... DUFF ... which are totally acronyms for Kilopower Reactor Using Stirling Technology and Demonstration Using Flattop Fissions and have nothing to do with the names of characters and beer from some fictional TV show
<Starwaster>
still no data on expected mass. Nor even mass figures on the prototype
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<Starwaster>
omg more of this hardcoded 50 frame garbage
<Starwaster>
I wish he were here so I could smack him with a wet carp
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<awang>
Starwaster: ?
<Starwaster>
well I pretty much got rid of that shit in my radiator mod since I could just override key functions... but I forgot about the ones in ModuleCoreHeat that ASSUME that values will get multiplied or divided by 50 so they do the reverse in MCH
<Starwaster>
but.... there's fields I can compensate for that in the MCH configs
<awang>
Ah
<awang>
Sounds... fun
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<Bornholio>
sorry starwaster, just what i've read from then post DRA 5
<Bornholio>
i'll browse docs i might have
<Starwaster>
actually I've found some numbers, 3300 kg for the 10 kWe unit
<Starwaster>
twice that for the 40 kWe
<Starwaster>
(so mass-wise you're better off with 1 40 kW unit than 4 10 kW units)
<Bornholio>
have you seen anythign with a test more than 60cents reactivity starwaster?
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<Starwaster>
bornholio I didn't check for those kinds of details; only what would help me translate it into the game, sorry
<Starwaster>
I did see something about a failed heat pipe but that might have been a planned failure in their test, I wasn't clear on that.
<Bornholio>
one of the interesting things about krusty is how deep it can power. staying at 80w for long term low power and cycling up to kW fro running radios and EP thrusters
<Starwaster>
I was wondering about throttleability but they only have the one control rod. For maximum throttleability I would have thought something like the control drum arrangement of an NTR
<Bornholio>
they don't need teh response speed
<Bornholio>
and they don't want the >100cents reactivity ability either