ferram4 changed the topic of #RO to: Welcome to the discussion channel for the Realism Overhaul (meta)mod for KSP! Realism Overhaul Main Thread https://goo.gl/wH7Dzb ! RO Spreadsheet http://goo.gl/Oem3g0 ! Code of Conduct http://goo.gl/wOSv2M ! | Maximal & soundnfury's RP-1 Race Into Space Signup: http://bit.ly/2DEVm2i [15:01] <soundnfury> Straight Eight Stronk (and) RP-0/1 is basically "Space Agency Spreadsheet Simulator"
<Starwaster>
raidernick FYI solarpanels can have their transform overridden to use the part transform (instead of the suncatcher or secondary transforms) by setting alignType = (X, Y or Z)
<Starwaster>
I was able to use that to make it use the transform direction of my choosing
<Raidernick>
good to know, never had to do that as i always make my own stuff
<Starwaster>
abusing SSPX greenhouse parts FTW
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<blowfish>
I have half a mind to re-implement engine failures in RF and eliminate the TestFlight dependency
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<blowfish>
!tell Starwaster* problem - master is currently on 1.4.x, 1.3.x is on a branch. Do you still think it's worth trying to get this to work on 1.3.x? It would be a fair bit of work to get the branches matched up.
<Qboid>
blowfish: I'll redirect this as soon as they are around.
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<Starwaster>
!tell blowfish master should compile on 1.3.1 just fine...
<Qboid>
Starwaster: I'll redirect this as soon as they are around.
<Qboid>
Starwaster: blowfish left a message for you in #RO [05.05.2018 05:22:33]: "problem - master is currently on 1.4.x, 1.3.x is on a branch. Do you still think it's worth trying to get this to work on 1.3.x? It would be a fair bit of work to get the branches matched up."
<Starwaster>
!tell blowfish except that checkers would need to be changed back to avoid versioing error message
<Qboid>
Starwaster: I'll redirect this as soon as they are around.
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<Starwaster>
the great bornholio!
<Bornholio>
yes war make not one great
<Bornholio>
starwaster point me at what you want tested
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<Rokker>
Bornholio: they cut it and then didnt start it up until after the second burn
<Bornholio>
ah
<Rokker>
which is silly
<Pap>
Bornholio: are there any game breaking bugs, or can we have an official RP-1 release?
<Bornholio>
do it
<Bornholio>
:)
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<Bornholio>
the hulk is in part 2! man he is looking old
<Bornholio>
bruce banner scientist, i got the right guy don I Rokker?
<Rokker>
BRUUUUCE
<Rokker>
Bornholio: yeah that's prolly him
<Rokker>
Bornholio: timestamp?
<Rokker>
I sorta jumped through it
<Bornholio>
2min or so
<Bornholio>
damn its spelling is wrong
<Rokker>
Bornholio: that's clearly just to cover the fact that everyone knows his secret identity
<Bornholio>
yeah probably right
<Bornholio>
man such a sad cheering section
<Rokker>
Bornholio: yeah nowhere near as great as mars landing cheering
<Bornholio>
also, should have been marco and polo
<Rokker>
Bornholio: well if you look at the JPL cam, there is already something called polo
<Rokker>
Bornholio: at like 9:45
<Rokker>
Bornholio: you would think the JPL people would be happier considering they had to wait an extra 2 years to launch
<Bornholio>
now they just have to wait 200 days for a few minutes of terror followed by hopefully 10 time sthe expected mission duration landed
<Rokker>
i love how they keep reusing the "minutes of terror" tagline
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<Rokker>
they used it or something similar on both MERs and the Curiosity landings
<Bornholio>
reads better that total fucking mess or success
<Bornholio>
or clapping vs splatter and frowns
<xShadowx>
mars landing? i miss something?;o
<Rokker>
xShadowx: a mars launch
<Bornholio>
insight launch
<xShadowx>
manned?;3
<Rokker>
Bornholio: yay for tiny crane games on mars
<Rokker>
xShadowx: no but its got a tiny crane on it
<xShadowx>
......ive already played KAS
<xShadowx>
send manned plz
<xShadowx>
:)
<Rokker>
Bornholio: found footage if 2nd stage burn
<Rokker>
of
<Rokker>
well footage of the animation
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<blowfish>
sup
<Qboid>
blowfish: Starwaster left a message for you in #RO [05.05.2018 11:30:32]: "master should compile on 1.3.1 just fine..."
<Qboid>
blowfish: Starwaster left a message for you in #RO [05.05.2018 11:31:40]: "except that checkers would need to be changed back to avoid versioing error message"
<blowfish>
!tell Starwaster* problem is that interferes with MFT, don't want to step on taniwha's process
<Qboid>
blowfish: I'll redirect this as soon as they are around.
<Bornholio>
rokker share finds?
<Bornholio>
starwaster is there a github for real active radiatiors
<Bornholio>
one of those crappy "live" channels :(
<Rokker>
Bornholio: only ones with footage of it tho
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<Bornholio>
space live channels where all the flat eartheres come to present their facts
<Rokker>
Bornholio: because on the NASA channels they suppress the truth
<xShadowx>
just because you're confused enough to think the earth is round, doesn't mean everyone else has to think it too
<Starwaster>
blowfish well if you don't want to you don't want to
<Qboid>
Starwaster: blowfish left a message for you in #RO [05.05.2018 17:42:36]: "problem is that interferes with MFT, don't want to step on taniwha's process"
<xShadowx>
on a more serious note, nasa does 'touch up' photos and such before public release, not a lot of content is accually the raw photos
<xShadowx>
that little detail just feeds the conspiracy nuts - why not release raw? both ways is fine, but release raw too :P
<blowfish>
Starwaster: just concerned that the process would be messy and a bit risky
<blowfish>
have to revert the commit that made the change, then release, then redo the change
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<Raidernick_>
hey ferram4 are you around?
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<ferram4>
Uh, yes?
<ferram4>
But I question if you are.
<Raidernick>
i am
<Raidernick>
lol
<Raidernick>
i have a far null ref that happens about 30% of the time when opening a craft file containing new parts i made
<Raidernick>
it only happens when opening it sometimes
<Raidernick>
opening it several in a row it won't happen again
<ferram4>
Where is it throwing from?
<ferram4>
I mean, show me the stacktrace
<Raidernick>
NullReferenceException: Object reference not set to an instance of an object
<Raidernick>
at FerramAerospaceResearch.FARPartGeometry.GeometryPartModule.RebuildAllMeshData () [0x00000] in <filename unknown>:0
<Raidernick>
at FerramAerospaceResearch.FARPartGeometry.GeometryPartModule.GeometryPartModuleRebuildMeshData () [0x00000] in <filename unknown>:0
<Raidernick>
is it related to voxelization?
<Raidernick>
since i can't reliably reproduce it i can't even try to guess what might be wrong with the part
<Raidernick>
it only happens when loading the craft file the first time, and only sometimes, and won't happen if i make the craft a subassemlby and load it that way
<Raidernick>
subassembly*
<ferram4>
Well, I have no explanation for why it should only be sometimes at all
<ferram4>
None of this happens in alternate threads, so everything should be fine there
<Rokker>
i dont understand this game and i dont want to
<Rokker>
also its got topol which is listed as an 1800 mm cannon
<Rokker>
cause why not
<Raidernick>
ferram4, definitely procedural tanks
<ferram4>
Yep.
<ferram4>
So then that raises the question of what's going on there.
<Raidernick>
so there's nothing i need to do, the people who made that mod need to fix it?
<ferram4>
If it's the proc tank, and you haven't made a new proc tank, you should be fine.
<ferram4>
If you have made a new proc tank part, I'd check and see if the problem occurs with the default proc tank parts.
<ferram4>
If you haven't, then the regular parts you've made should be (99% certain) fine
<Raidernick>
ferram4, nope i was only using the default tanks as a mass simulator
<Raidernick>
i switched to a stock tank isntead and the error disappeared
<Raidernick>
instead*
<ferram4>
So then I think it's something on the proc tanks end in setting things up.
<ferram4>
It implies a lack of setting transforms at that start, most likely
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<blowfish>
back
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<Raidernick>
i thought we fixed that stupid issue with RO multiplying the amount of solid fuel in parts....
<Raidernick>
why is it still happening!
<Raidernick>
blowfish, it was realfuels doing it right
<blowfish>
I'm not sure tbh
<Raidernick>
blowfish, there was a big thing about it a year or so ago
<blowfish>
huh, I must have missed that
<Raidernick>
about i THINK it was rf multiplying solid fuels by a certain amount
<Raidernick>
if you didn't put them in a module fuel tank
<Raidernick>
and just used resource
<Raidernick>
which needs to be done sometimes
<Raidernick>
it was fixed for "solid fuel"
<Raidernick>
but i just noticed it's still doing it for pspc
<Raidernick>
or i'd assume any of the other solid fuels
<Raidernick>
i don't remember the file that was doing it
<Raidernick>
it was a mm patch
<Raidernick>
i believe it was set to run at FINAL
<blowfish>
!tell Starwaster I guess I could always make a new branch
<Qboid>
blowfish: I'll redirect this as soon as they are around.
<Starwaster>
blowfish it's up to you. *I* think it should happen but I'm not going to push the point. My new radiator mod can wait for a 1.4 release of Real Fuels if it has to
<Qboid>
Starwaster: blowfish left a message for you in #RO [05.05.2018 22:37:12]: "I guess I could always make a new branch"
<blowfish>
Starwaster: are the old cryo calculations still best for SOFI?
<Starwaster>
SOFI hasn't changed, it's still just a matter of inputting proper conduction/thickness for the insulation on the TANK.
<Starwaster>
one day I might tie that into surface-internal conduction like MLI does
<Starwaster>
there's probably some benefit to that
<blowfish>
I could imagine SOFI being independent from all other tank aspects and user-controllable I guess
<blowfish>
Starwaster: also is MLI typically used for large propellant tanks? Not finding much info on it.