ferram4 changed the topic of #RO to: Welcome to the discussion channel for the Realism Overhaul (meta)mod for KSP! Realism Overhaul Main Thread https://goo.gl/wH7Dzb ! RO Spreadsheet http://goo.gl/Oem3g0 ! Code of Conduct http://goo.gl/wOSv2M ! | Maximal & soundnfury's RP-1 Race Into Space Signup: http://bit.ly/2DEVm2i [15:01] <soundnfury> Straight Eight Stronk (and) RP-0/1 is basically "Space Agency Spreadsheet Simulator"
<Starwaster> raidernick FYI solarpanels can have their transform overridden to use the part transform (instead of the suncatcher or secondary transforms) by setting alignType = (X, Y or Z)
<Starwaster> I was able to use that to make it use the transform direction of my choosing
<Raidernick> good to know, never had to do that as i always make my own stuff
<Starwaster> abusing SSPX greenhouse parts FTW
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<blowfish> evening
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<blowfish> I have half a mind to re-implement engine failures in RF and eliminate the TestFlight dependency
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<blowfish> !tell Starwaster* problem - master is currently on 1.4.x, 1.3.x is on a branch. Do you still think it's worth trying to get this to work on 1.3.x? It would be a fair bit of work to get the branches matched up.
<Qboid> blowfish: I'll redirect this as soon as they are around.
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<Starwaster> !tell blowfish master should compile on 1.3.1 just fine...
<Qboid> Starwaster: I'll redirect this as soon as they are around.
<Qboid> Starwaster: blowfish left a message for you in #RO [05.05.2018 05:22:33]: "problem - master is currently on 1.4.x, 1.3.x is on a branch. Do you still think it's worth trying to get this to work on 1.3.x? It would be a fair bit of work to get the branches matched up."
<Starwaster> !tell blowfish except that checkers would need to be changed back to avoid versioing error message
<Qboid> Starwaster: I'll redirect this as soon as they are around.
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<Starwaster> the great bornholio!
<Bornholio> yes war make not one great
<Bornholio> starwaster point me at what you want tested
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<Bornholio> real heat branch?
<Bornholio> or real fuels?
<Rokker> Bornholio: insighhhht
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<Bornholio> very foggy as usual
<Bornholio> launch at 40min in that last link
<Rokker> Bornholio: better than kourou which has permanent cloud cover above 1000 ft
<Rokker> Bornholio: damn its parking orbit was low
<Rokker> and it demonstrates why i hate the karman line as a definition
<Bornholio> karman line has meaning for planes not rockets
<Rokker> which is exactly my problem with it as a definition
<Rokker> Bornholio: also, basing absolute definitions on theoretical engineering limits doesnt sit will with me
<Rokker> Bornholio: it spent like 80% of the launch in the atmosphere technically
<Bornholio> well i consider atmosphere to 400km which is why ISS has always bugged me
<Rokker> Bornholio: the ISS is clearly a glider
<Rokker> a high altitude glider
<Bornholio> yeah any missing in which panel drag is a clear design parameter = not really in a proper orbit
<Rokker> Bornholio: oh... nvm, thats nautical miles
<Rokker> silly me, why wouldnt they use nm instead of km
<Bornholio> yeah i'm back to working in imperial for most things again and it bugs me
<Rokker> Bornholio: i like imperial in every day life just because im so used to it, but id rather be shot than work in it for physics and engineering
<Bornholio> those centaur do a lot of their work on the wrong side of AP
<Bornholio> rokker you happy now with a vandenberg mars launch?
<Rokker> Bornholio: it felt wrong
<Rokker> also whoever is in charge of the JPL livestream should be arrested
<Rokker> youtube sorta has a 2 hour limit for broadcast video records
<Bornholio> nah this is so much better than mil guys
<Rokker> so they cut it at 1:55
<Bornholio> part 2
<Rokker> Bornholio: they cut it and then didnt start it up until after the second burn
<Bornholio> ah
<Rokker> which is silly
<Pap> Bornholio: are there any game breaking bugs, or can we have an official RP-1 release?
<Bornholio> do it
<Bornholio> :)
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<Bornholio> the hulk is in part 2! man he is looking old
<Bornholio> bruce banner scientist, i got the right guy don I Rokker?
<Rokker> BRUUUUCE
<Rokker> Bornholio: yeah that's prolly him
<Rokker> Bornholio: timestamp?
<Rokker> I sorta jumped through it
<Bornholio> 2min or so
<Bornholio> damn its spelling is wrong
<Rokker> Bornholio: that's clearly just to cover the fact that everyone knows his secret identity
<Bornholio> yeah probably right
<Bornholio> man such a sad cheering section
<Rokker> Bornholio: yeah nowhere near as great as mars landing cheering
<Bornholio> also, should have been marco and polo
<Rokker> Bornholio: well if you look at the JPL cam, there is already something called polo
<Rokker> Bornholio: at like 9:45
<Rokker> Bornholio: you would think the JPL people would be happier considering they had to wait an extra 2 years to launch
<Bornholio> now they just have to wait 200 days for a few minutes of terror followed by hopefully 10 time sthe expected mission duration landed
<Rokker> i love how they keep reusing the "minutes of terror" tagline
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<Rokker> they used it or something similar on both MERs and the Curiosity landings
<Bornholio> reads better that total fucking mess or success
<Bornholio> or clapping vs splatter and frowns
<xShadowx> mars landing? i miss something?;o
<Rokker> xShadowx: a mars launch
<Bornholio> insight launch
<xShadowx> manned?;3
<Rokker> Bornholio: yay for tiny crane games on mars
<Rokker> xShadowx: no but its got a tiny crane on it
<xShadowx> ......ive already played KAS
<xShadowx> send manned plz
<xShadowx> :)
<Rokker> Bornholio: found footage if 2nd stage burn
<Rokker> of
<Rokker> well footage of the animation
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<blowfish> sup
<Qboid> blowfish: Starwaster left a message for you in #RO [05.05.2018 11:30:32]: "master should compile on 1.3.1 just fine..."
<Qboid> blowfish: Starwaster left a message for you in #RO [05.05.2018 11:31:40]: "except that checkers would need to be changed back to avoid versioing error message"
<blowfish> !tell Starwaster* problem is that interferes with MFT, don't want to step on taniwha's process
<Qboid> blowfish: I'll redirect this as soon as they are around.
<Bornholio> rokker share finds?
<Bornholio> starwaster is there a github for real active radiatiors
<Rokker> Bornholio: https://youtu.be/EF-hLs4F2uE
<Rokker> burn starts at lol 1:55
<Rokker> like*
<Bornholio> one of those crappy "live" channels :(
<Rokker> Bornholio: only ones with footage of it tho
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<Bornholio> space live channels where all the flat eartheres come to present their facts
<Rokker> Bornholio: because on the NASA channels they suppress the truth
<xShadowx> just because you're confused enough to think the earth is round, doesn't mean everyone else has to think it too
<Starwaster> blowfish well if you don't want to you don't want to
<Qboid> Starwaster: blowfish left a message for you in #RO [05.05.2018 17:42:36]: "problem is that interferes with MFT, don't want to step on taniwha's process"
<xShadowx> on a more serious note, nasa does 'touch up' photos and such before public release, not a lot of content is accually the raw photos
<xShadowx> that little detail just feeds the conspiracy nuts - why not release raw? both ways is fine, but release raw too :P
<blowfish> Starwaster: just concerned that the process would be messy and a bit risky
<blowfish> have to revert the commit that made the change, then release, then redo the change
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<Raidernick_> hey ferram4 are you around?
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<ferram4> Uh, yes?
<ferram4> But I question if you are.
<Raidernick> i am
<Raidernick> lol
<Raidernick> i have a far null ref that happens about 30% of the time when opening a craft file containing new parts i made
<Raidernick> it only happens when opening it sometimes
<Raidernick> opening it several in a row it won't happen again
<ferram4> Where is it throwing from?
<ferram4> I mean, show me the stacktrace
<Raidernick> NullReferenceException: Object reference not set to an instance of an object
<Raidernick> at FerramAerospaceResearch.FARPartGeometry.GeometryPartModule.RebuildAllMeshData () [0x00000] in <filename unknown>:0
<Raidernick> at FerramAerospaceResearch.FARPartGeometry.GeometryPartModule.GeometryPartModuleRebuildMeshData () [0x00000] in <filename unknown>:0
<Raidernick> is it related to voxelization?
<Raidernick> since i can't reliably reproduce it i can't even try to guess what might be wrong with the part
<Raidernick> it only happens when loading the craft file the first time, and only sometimes, and won't happen if i make the craft a subassemlby and load it that way
<Raidernick> subassembly*
<ferram4> Well, I have no explanation for why it should only be sometimes at all
<ferram4> None of this happens in alternate threads, so everything should be fine there
<Raidernick> that's the whole trace of far nullrefs
<ferram4> Are these procedural parts that you're having trouble with?
<ferram4> Has something changed in their code?
<Raidernick> you know what, there is a procedural tank on the craft files for adding lead to to simulate the payload for testing
<Raidernick> i didn't even think it could be that
<ferram4> Hmm
<ferram4> See, there shouldn't be any problem with those
<ferram4> But it is a possiblity that it could be.
<Raidernick> does far have a poly limit for voxelization?
<ferram4> But that leads me to the question of why the hell the part isn't set up initially, and I think that needs to be handled on the proc part end
<ferram4> No.
<Raidernick> ok good
<ferram4> It doesn't even know that that's possible.
<ferram4> More polys will slow it down though
<ferram4> Because more work
<Raidernick> it was doing some weird things with the massive rats nest of wires and pipes i modeled for the avionics
<Raidernick> so i told it to use colliders instead
<Raidernick> since it's inside the payload fairing
<Rokker> ferram4: did you see the amazing Russian game I discovered
<Rokker> that's sorta war thunderlike
<Rokker> but more modern
<ferram4> No
<Raidernick> ferram4, i will test the same craft without the procedural tank on it
<Raidernick> to confirm it's that
<Rokker> ferram4: well it start off with some interesting vehicles, like https://www.armormmo.com/img/MQ-1-Predator.jpg
<ferram4> Eh...
<ferram4> I've never liked games like that. Too much sitting miles away and guiding missiles into enemies.
<Rokker> ferram4: and then
<Rokker> ferram4: AND THEN
<Rokker> it goes balls to the wall batshit insane
<ferram4> To quote a review of something else, "it feels like a point-and-click adventure game where the only action is 'use gun on man'"
<Rokker> i dont understand this game and i dont want to
<Rokker> also its got topol which is listed as an 1800 mm cannon
<Rokker> cause why not
<Raidernick> ferram4, definitely procedural tanks
<ferram4> Yep.
<ferram4> So then that raises the question of what's going on there.
<Raidernick> so there's nothing i need to do, the people who made that mod need to fix it?
<ferram4> If it's the proc tank, and you haven't made a new proc tank, you should be fine.
<ferram4> If you have made a new proc tank part, I'd check and see if the problem occurs with the default proc tank parts.
<ferram4> If you haven't, then the regular parts you've made should be (99% certain) fine
<Raidernick> ferram4, nope i was only using the default tanks as a mass simulator
<Raidernick> i switched to a stock tank isntead and the error disappeared
<Raidernick> instead*
<ferram4> So then I think it's something on the proc tanks end in setting things up.
<ferram4> It implies a lack of setting transforms at that start, most likely
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<blowfish> back
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<Raidernick> i thought we fixed that stupid issue with RO multiplying the amount of solid fuel in parts....
<Raidernick> why is it still happening!
<Raidernick> blowfish, it was realfuels doing it right
<blowfish> I'm not sure tbh
<Raidernick> blowfish, there was a big thing about it a year or so ago
<blowfish> huh, I must have missed that
<Raidernick> about i THINK it was rf multiplying solid fuels by a certain amount
<Raidernick> if you didn't put them in a module fuel tank
<Raidernick> and just used resource
<Raidernick> which needs to be done sometimes
<Raidernick> it was fixed for "solid fuel"
<Raidernick> but i just noticed it's still doing it for pspc
<Raidernick> or i'd assume any of the other solid fuels
<Raidernick> i don't remember the file that was doing it
<Raidernick> it was a mm patch
<Raidernick> i believe it was set to run at FINAL
<blowfish> !tell Starwaster I guess I could always make a new branch
<Qboid> blowfish: I'll redirect this as soon as they are around.
<Starwaster> blowfish it's up to you. *I* think it should happen but I'm not going to push the point. My new radiator mod can wait for a 1.4 release of Real Fuels if it has to
<Qboid> Starwaster: blowfish left a message for you in #RO [05.05.2018 22:37:12]: "I guess I could always make a new branch"
<blowfish> Starwaster: are the old cryo calculations still best for SOFI?
<Starwaster> SOFI hasn't changed, it's still just a matter of inputting proper conduction/thickness for the insulation on the TANK.
<Starwaster> one day I might tie that into surface-internal conduction like MLI does
<Starwaster> there's probably some benefit to that
<blowfish> I could imagine SOFI being independent from all other tank aspects and user-controllable I guess
<blowfish> Starwaster: also is MLI typically used for large propellant tanks? Not finding much info on it.
<blowfish> Starwater: WIP changelog for NewCryo. Anything you would add? https://hastebin.com/raw/uridarejas
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<wb99999999> so...
<wb99999999> why are the landing legs in KSP so weirdly designed?
<wb99999999> they don't seems to have a lot of stability
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