raptop changed the topic of #principia to: READ THE FAQ: http://goo.gl/gMZF9H; The current version is Galileo. We currently target 1.5.1, 1.6.1, 1.7.x, 1.8.1, and 1.9.1. <scott_manley> anyone that doubts the wisdom of retrograde bop needs to get the hell out | https://xkcd.com/323/ | <egg> calculating the influence of lamont on Pluto is a bit silly… | <egg> also 4e16 m * 2^-52 is uncomfortably large
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<_whitenotifier-9244> [Principia] pleroy labeled pull request #2662: Fix the collision warning for bodies with oceans - https://git.io/JJwEi
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<discord-_> B​utcher. — *Really* deep.
<discord-_> D​amien. — @egg I first used principia in RO/RP-1 and while it did work as a learning experience, it was highly suboptimal. I learned more in a short few weeks break to do stuff in stock and RSS/SMURFF than I had in months of RO/Principia
<discord-_> B​utcher. — I just hardcored it in rss
<discord-_> B​utcher. — I just hardcored it in rss. 💪 (edited)
<discord-_> D​amien. — the lunar milestone career restart disease put a cap on learning stuff lol
<discord-_> D​amien. — so a trip to stock/RSS-SMURFF to speedrun the milestones really helped
<discord-_> B​utcher. — Works for me @egg. 😅
<discord-_> B​utcher. — Useful for lunar orbits, this probe can stay in orbit for around 7 days before it crashes.
<discord-_> e​gg. — @Butcher yeah it worked where there were no oceans
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<discord-_> B​utcher. — Said probe is not going to crash... into the Moon at least.
<discord-_> e​gg. — @Damien yeah RP-1 career and its focus on early space exploration really makes it unsuited to getting used to principia
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<discord-_> B​uilderbast. — I haven't had many issues with learning principia in my rp1 career
<discord-_> B​uilderbast. — reading the documentation helped a lot, as well as sending a probe with a lot of delta v and the pure purpose of practicing helps a lot
<discord-_> e​gg. — yeah, that kind of craft is the way to go to get used to things, but generally career games disincentivize lobbing a lot of fuel just to fool around with orbital mechanics :-p
<discord-_> B​uilderbast. — yeah true
<discord-_> B​uilderbast. — for me the main difficulty was getting used to all the reference frames, but once you actively start messing around with manouvers they start to make a lot of sense
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<discord-_> D​amien. — yeah getting the hang of the UI is easy enough, but having the tech and dv budget to play with low energy transfers and interplanetary assists etc is locked behyind a lot of early game grind
<discord-_> D​amien. — yeah getting the hang of the UI is easy enough, but having the tech and dv budget to play with low energy transfers and interplanetary assists etc is locked behind a lot of early game grind (edited)
<discord-_> D​amien. — the early game grind is why I barely play any more
<discord-_> e​gg. — I do hope that things like @Sir Mortimer’s KC will help create a more interesting modern-space experience so that the focus isn’t all on the fifties and sixties
<discord-_> D​amien. — me too
<discord-_> D​amien. — that kind of objective generation sounds like it'll be really compelling
<discord-_> D​amien. — instead of just go here do that and ticking a box
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<discord-_> B​uilderbast. — Oh that sounds really interesting
<_whitenotifier-9244> [Principia] eggrobin commented on pull request #2662: Fix the collision warning for bodies with oceans - https://git.io/JJrcS
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<_whitenotifier-9244> [Principia] eggrobin closed pull request #2662: Fix the collision warning for bodies with oceans - https://git.io/JJwEi
<_whitenotifier-9244> [Principia] eggrobin pushed 2 commits to master [+0/-0/±2] https://git.io/JJruE
<_whitenotifier-9244> [Principia] eggrobin aa112c7 - the ocean is a sphere, not a point
<_whitenotifier-9244> [Principia] eggrobin 51cc0a2 - Merge pull request #2662 from eggrobin/fix-collision-warning Fix the collision warning for bodies with oceans
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<_whitenotifier-9244> [Principia] pleroy reviewed pull request #2661 commit - https://git.io/JJr78
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<_whitenotifier-9244> [Principia] pleroy reviewed pull request #2661 commit - https://git.io/JJr7N
<_whitenotifier-9244> [Principia] pleroy reviewed pull request #2661 commit - https://git.io/JJr7A
<_whitenotifier-9244> [Principia] pleroy reviewed pull request #2661 commit - https://git.io/JJr7x
<_whitenotifier-9244> [Principia] pleroy reviewed pull request #2661 commit - https://git.io/JJr7p
<_whitenotifier-9244> [Principia] pleroy reviewed pull request #2661 commit - https://git.io/JJr7h
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<_whitenotifier-9244> [Principia] pleroy reviewed pull request #2661 commit - https://git.io/JJrFs
<_whitenotifier-9244> [Principia] pleroy reviewed pull request #2661 commit - https://git.io/JJrFG
<_whitenotifier-9244> [Principia] pleroy reviewed pull request #2661 commit - https://git.io/JJrFZ
<_whitenotifier-9244> [Principia] pleroy reviewed pull request #2661 commit - https://git.io/JJrFc
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<_whitenotifier-9244> [Principia] eggrobin synchronize pull request #2661: Insertion and out-of-order removal of manœuvres - https://git.io/JJwBS
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<_whitenotifier-9244> [Principia] eggrobin synchronize pull request #2661: Insertion and out-of-order removal of manœuvres - https://git.io/JJwBS
<_whitenotifier-9244> [Principia] Pending. Build queued… - 
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<_whitenotifier-9244> [Principia] pleroy labeled pull request #2661: Insertion and out-of-order removal of manœuvres - https://git.io/JJwBS
<_whitenotifier-9244> [Principia] Success. Build finished. - http://casanova.westeurope.cloudapp.azure.com:8080/job/Principia/4429/
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<_whitenotifier-9244> [Principia] eggrobin closed pull request #2661: Insertion and out-of-order removal of manœuvres - https://git.io/JJwBS
<_whitenotifier-9244> [Principia] eggrobin pushed 5 commits to master [+0/-0/±31] https://git.io/JJofE
<_whitenotifier-9244> [Principia] eggrobin 1b56fa2 - insertion
<_whitenotifier-9244> [Principia] eggrobin 83f1735 - Fix rebasing.
<_whitenotifier-9244> [Principia] eggrobin cf15c3c - After pleroy’s review
<_whitenotifier-9244> [Principia] ... and 2 more commits.
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<discord-_> e​gg. — Hm, wondering how to shove (±1 sidereal revolution, ±1 nodal revolution, ±1 anomalistic revolution) into the burn editor UI