raptop changed the topic of #principia to: READ THE FAQ: http://goo.gl/gMZF9H; The current version is Galileo. We currently target 1.5.1, 1.6.1, 1.7.x, 1.8.1, and 1.9.1. <scott_manley> anyone that doubts the wisdom of retrograde bop needs to get the hell out | https://xkcd.com/323/ | <egg> calculating the influence of lamont on Pluto is a bit silly… | <egg> also 4e16 m * 2^-52 is uncomfortably large
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scimas. — Here's a short video showing axis tilt with Principia
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Indiantechkid. — lisajous orbit?
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Indiantechkid. — I wanted to sk you guys cuz you guys are probably experts
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[Principia] pleroy opened pull request #2688: Move the template defaults to try to get the code to link with Clang - https://git.io/JUvno
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[Principia] pleroy closed pull request #2688: Move the template defaults to try to get the code to link with Clang - https://git.io/JUvno
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[Principia] pleroy pushed 2 commits to master [+0/-0/±6] https://git.io/JUvni
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[Principia] pleroy 46e0777 - Move the template defaults.
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[Principia] pleroy 9cca4f2 - Merge pull request #2688 from pleroy/Clang Move the template defaults to try to get the code to link with Clang
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[Principia] pleroy labeled pull request #2688: Move the template defaults to try to get the code to link with Clang - https://git.io/JUvno
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[Principia] eggrobin labeled pull request #2688: Move the template defaults to try to get the code to link with Clang - https://git.io/JUvno
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[Principia] eggrobin unlabeled pull request #2688: Move the template defaults to try to get the code to link with Clang - https://git.io/JUvno
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[Principia] eggrobin labeled pull request #2686: Try to appease the gods of Clang - https://git.io/JJjDe
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[Principia] eggrobin unlabeled pull request #2686: Try to appease the gods of Clang - https://git.io/JJjDe
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konstantinua00. — @Indiantechkid when your craft exists in gravitation of 2 bodies, there are few places where you can be somewhat stationary relative to both bodies
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Indiantechkid. — oo
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Indiantechkid. — interesting
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konstantinua00. — those are lagrange points
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konstantinua00. — L1 through L5
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konstantinua00. — where they are you can look up on wikipedia
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konstantinua00. — but orbitting on top of points themselves is unstable
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konstantinua00. — so spacecrafts are "wigglying around"
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konstantinua00. — when you wiggle somewhat periodically in 2D, with you get lossajous path
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Zeusbeer. — Wasn't planning to make it this escentric, but my orbiting burn started spinning, so much for rcsbuildaid
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Zeusbeer. — in about 2 passes it will probably crash lol
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Zeusbeer. — but the escentricness turns out to be usefull, because the long part of the orbit is right above earth, that's usefull for transmitting science ))
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egg. — @Zeusbeer, use the orbit analyser to get reliable numbers
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egg. — that 19555.3 is all but fictional
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Zeusbeer. — doesn't show when it will collide
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egg. — @Zeusbeer they do fluctuate too much, and they fluctuate in the long run
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egg. — this is like the rendez-vous thing all over again, use the tools we give you, don’t try to hammer tools that fundamentally cannot answer your questions into giving you something
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Zeusbeer. — mk1 eyeball and brain got me trough most of my life so far
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egg. — @Zeusbeer that is not true, and we had this discussion here a couple of weeks ago; learning the reference frames is critical to figuring out anything in Principia, similarly learning to read the analyser (rather than similar-sounding but inaccurate and short-term info) is critical to understanding what happens to your vessels over the long run
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Zeusbeer. — I know, just most of the time I even forget the analyser exists...
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Zeusbeer. — and it clogs the screen so much