Deddly changed the topic of #KSPOfficial to: Kerbal Space Program official channel | Latest versions: 1.8.1, NaN | Rules: tinyurl.com/KSP-Rules | "modcall" to call ops | ΔV maps: https://i.imgur.com/CHVnEeE.pnghttps://i.imgur.com/gBoLsSt.png | Type "chanlog" for logs |
<packbart>
I'd guess it's SAS wobbling the station in resonance
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<darsie>
Some stuff also wobbles without SAS.
<NGC3982>
it wobbles by itself without sas and rcs activated
<packbart>
remove KJR ;)
<NGC3982>
kjr?
<NGC3982>
google indicates i should actually add kjr
<NGC3982>
this game is unmodded
<packbart>
ah, ok. I had a similar problem when I tested KJR. My fuel station would suddenly start to wobble and disintegrate
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<kubi>
NGC3982: have you tried autostrut to root function?
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<NGC3982>
kubi: no, isnt autostrut a mod?
<Althego>
no
<Althego>
may the advanced tweakables be with you, always
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<kubi>
exactly
<NGC3982>
oh, nice. i will test it.
<NGC3982>
should i just autostrut the heavist parts on the entire station, perhaps?
<NGC3982>
oh, never mind, to root.
<kubi>
does not matter
<kubi>
you strut some of the big parts to root or to heaviest
<kubi>
you can do it in-flight too
<kubi>
or in the editor
<kubi>
it would be nice to have a mod that does it automatically ...
<NGC3982>
i see, thanks. it seems to be helping.
<NGC3982>
simply enabling it on the big tank stopped the entire station to move
<Althego>
it is like a cheat ability. it does not add mass, it does not add a part, yet it works
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<NGC3982>
the docking ports are the places where it usually "flexes"
<NGC3982>
should those be autostrut:ed aswell?
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<darsie>
I'd like to put a relay in an interstage fairing, but KSP won't let me attach upper parts to the interstage. They must be attached to a part in the interstage, but the antenna has no upper attachment point. Engines have shrouds as workaround. http://bksys.at/bernhard/temp/screenshot9.png
<darsie>
relay antenna*
<Mat2ch>
darsie: the fairings have interstage attachment points afaik
<Mat2ch>
you might have to enable them
<darsie>
ahh, thanks :).
<Flayer>
i have to collect 1200 science in 10 days
<Flayer>
(to unlock the tech i want to bring to Duna with me)
<Mat2ch>
Flayer: easy. Farm the Mun
<Althego>
and minmus
<Mat2ch>
Minmus is more than 10 days, isn't it?
<Flayer>
i don't have enough time for minmus
<Althego>
not really, you just have to go there on an escape trajectory
<Mat2ch>
well, you could build a huge rocket and do a fast approach...
<Althego>
you can be there in 3 days
<Flayer>
i'm going with the mun
<Althego>
and escape from minmus speed is not far away
<Flayer>
but that will be later today
<Mat2ch>
Even faster should be possible
<Althego>
also the duna window is at least 20 days wide
<Althego>
if not more
<Althego>
in fact you can go there any time, just need a lot more fuel
<Althego>
around 8000 m/s in the worst case scenario
<kubi>
darsie: you will need decoupler or better, separator too
<kubi>
the internal structure of the fairing does not stage
<kubi>
if yo are using a simple decoupler, the structure stays there
<darsie>
ok. I'm using another fairing with decoupler.
<NGC3982>
kubi, Althego: the autostrut solved my problems. thanks a lot.
<kubi>
you are welcome
<NGC3982>
my god i just found the track editor
<NGC3982>
i will have so many blinking lights
<kubi>
hm
<kubi>
in theory, editor extensions has the ability to set autostut by default
<kubi>
track editor?
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<TheKosmonaut>
Hey all
<TheKosmonaut>
So a bit of a turntables
<TheKosmonaut>
First time running KSP on windows, does the game run better in any specific setting w/ the windowed/unwidowed mode?
<TheKosmonaut>
On MacOS it's basically run in windowed mode anyway so it's neverreally mattered
<TheKosmonaut>
pfft
<TheKosmonaut>
havent played in more than a year
<TheKosmonaut>
orbit first try with just enough margin for reentry
<TheKosmonaut>
LIKE RIDING A BIKE BAYBEE
<Althego>
i can assure you it is not like that
<Althego>
i an already in the 3rd forgotten how to bike era
<TheKosmonaut>
Flying rockets is just like riding a bike -- Buzz Aldrin
<TheKosmonaut>
Oof this old laptp doesnt like reentry
<TheKosmonaut>
Still no optifine like mod out there eh
<TheKosmonaut>
Did it all IVA too.
<TheKosmonaut>
Feelsgoodman
<Althego>
now go to the mun only with your nose :)
<packbart>
version numbers are a subtrope of "naming things" and therefore hard, I guess. I do understand why including a build number or timestamp is okay-ish, but "1.6.4.14" just feels wrong. and why is version 0.x ever so popular?
<NGC3982>
the autostrut solution has turned into a autostrut problem. when loading the game and flying the autostrut:ed vehicle it blows to smithereens.