Deddly changed the topic of #KSPOfficial to: Kerbal Space Program official channel | Latest versions: 1.8.1, NaN | Rules: tinyurl.com/KSP-Rules | "modcall" to call ops | ΔV maps: https://i.imgur.com/CHVnEeE.pnghttps://i.imgur.com/gBoLsSt.png | Type "chanlog" for logs |
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<BigJeb>
Hey
<darsie>
.
<BigJeb>
Can anyone recommend a good modpack?
<Deddly>
Hi BigJeb
<darsie>
I like dated quicksaves, KER, EER.
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<Deddly>
Not really modpacks. The KSP community and add-on publishing rules make modpacks very difficult to legally make and maintain. There are, however, plenty of very popular mods and planet packs out there
<BigJeb>
:C
<BigJeb>
Is there a comprehensive tech tree mod?
<Deddly>
Hmm. I think there's one called "Better progression" or something like that
<BigJeb>
I want to do a modded campaign.
<packbart>
KER, KAC, MechJeb. SSPXR for station parts
<BigJeb>
Wish there was at least, like, a list of must have up-to-date mods
<Deddly>
BigJeb, in general, if you want all the best mods, you're likely to be major version behind the latest KSP release
<BigJeb>
:C
<packbart>
it all depends on what you want to do, what you are used to doing and what you expect from KSP ;)
<Deddly>
But of course, there's nothing stopping you installing 1.7
<packbart>
apart from Kopernicus, everything I like to use works with 1.8
* packbart
only has a "small" amount of mods (~20)
<BigJeb>
The lower version number is stopping me from installing it
<BigJeb>
Gotta have all the best upd stuff
<packbart>
then go with 1.8
<packbart>
and play in the stock system until Kopernicus gets an update
<Deddly>
BigJeb, Oh, one important thing: are you using the Steam version? If you are, make sure you are modding a copy of the KSP folder, not the Steam one. Otherwise, next time KSP updates, it will mess up all your mods
<BigJeb>
Thanks
<packbart>
ah, well, I ignored that so far ;)
<darsie>
Hey, rp1 made it to 1.7.3. Gonna try with that. :)
<BigJeb>
Any mods ya'll like that add new mechanics?
<Althego>
hehe surviving mars breakthrough technology: soylent green
<BigJeb>
Is Interstellar Extended Interstellar Extended any good?
<Deddly>
If you want FTL, yes. It's an attempt to make FTL possible not not OP
<Deddly>
Not OP because it takes a lot of work to develop the technology
<Deddly>
...attempt to make FTL possible _but_ not OP
<Rokker>
stop saying op
<Rokker>
reeee
<Deddly>
Does "O" and "P" ping you?
<Deddly>
Like museum does?
<packbart>
opers gonna op
<BigJeb>
Can you retroactively add mods to a campaign?
<packbart>
yes, that's easier than removing a mod from a running game
<BigJeb>
Man Community tech tree doesn't seem to be supporting many mods right now
<Deddly>
BigJeb, it says "Any mod that does not support the CTT will still work just fine, it will just not take advantage of new tech nodes that are added"
<Deddly>
A lot of mods have their own entries in the tech tree, so you should be fine
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<Deddly>
Hope his entire system didn't go down because of all those mods...
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<Rokker>
Deddly: op pings me cause I'm an op in some channels so I have it as a ping word
<Rokker>
UmbralRaptop: I still think dayton has a better museum
<UmbralRaptop>
hm
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<FLHerne>
Rokker: You still have to come to Duxford sometime
<FLHerne>
There are no TSR-2s outside England :P
<Rokker>
FLHerne: theres a reason for that
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<FLHerne>
Rokker: Yeah, too damn cool for the government to build it :-/
<FLHerne>
(I may be biased here, my grandfather worked on the avionics and my mother said once that watching the first test flight was one of the earliest things she remembered)
<FLHerne>
But it's a beautiful plane
<Rokker>
FLHerne: wrong
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<LEit>
Hello. Is there an RSS channel?
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<UmbralRaptop>
blink
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