Deddly changed the topic of #KSPOfficial to: Kerbal Space Program official channel | Latest versions: 1.8.1, NaN | Rules: tinyurl.com/KSP-Rules | "modcall" to call ops | ΔV maps: https://i.imgur.com/CHVnEeE.pnghttps://i.imgur.com/gBoLsSt.png | Type "chanlog" for logs |
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<kmath>
YouTube - NASA Live: Official Stream of NASA TV
<Althego>
progress launch
<Althego>
i hear you all collectively saying "frankly my dear, i dont give a damn" through inaction :)
<Althego>
at least there is an upper stageview
<packbart>
frankly my dear, I wasn't awake yet and have to leave for work now
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<darsie>
I have to stop playing RO. It's too buggy :(.
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<Mat2ch>
:(
<darsie>
Contract doesn't accept geiger counter data ...
<darsie>
Geiger counter data accepted after 2 h of orbit.
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<darsie>
I don't get science from KCT any more. Am I supposed to get the science for the huge tech tree by flying missions?
<JVFoxy>
.. sorry.. maybe I just woke up but.. KCT as in construction I'm guessing?
<JVFoxy>
though.. not sure how you mean by 'getting science' from it to be exact..
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<darsie>
Kerbal construction time used to give science for building rockets and stuff. I built stacks of wide, thin batteries (expensive) to complete the tech tree.
<darsie>
I got the money back when scrapping the stacks.
<JVFoxy>
probably took the science part out of building things so that people wouldn't abuse it. Though that's just a guess
<JVFoxy>
granted... would learn things as you build, but tends to cap if is always the same thing
<darsie>
I'm just not sure if there's enough science out there.
<JVFoxy>
believe the further out from kerbin you go, the bigger the returns on some things get
<darsie>
mhm
<darsie>
Moon landing is overdue.
<JVFoxy>
and ya, some testing contracts do return a little science..
<darsie>
No. No science for contracts. So far.
<JVFoxy>
there is also the science lab, personally I haven't messed with it much myself. My understanding is, it can take science from things, as data and turn it into points if you can get it back to the center
<darsie>
It transmits the data/science.
<JVFoxy>
it can convert things but takes crew, time and power
<darsie>
Crew need life support.
<JVFoxy>
also helps if the lab is in the same bio sphere where the science was taken..
<darsie>
Not sure if the lab is in RO/RP.
<JVFoxy>
so.. KCT isn't the only mod you have going on
<darsie>
I use RSS/RO/RP1, which come with a load of mods.
<JVFoxy>
I know two of those.. RSS is which again?
<darsie>
real solar system.
<JVFoxy>
isn't that already part of RO though?
<darsie>
dunno.
<darsie>
Yeah, it installed via reccomendation, IIRC.
<JVFoxy>
my understanding RO itself has a ton of mods... basically turns it into real world space sim around earth
<JVFoxy>
but anyways...
<darsie>
But I installed it first, I think, because I wasn't sure if it would skip some mods the other way or so.
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<darsie>
Had to close firefox to have enough memory.
<JVFoxy>
I hadn't really messed with mods that change up the tech tree. Although, I'm sure if there wasn't enough out there to gather and do things, people would be talk'n about it on the fourms
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<packbart>
soo, the console players now got robotics, too, I see
* packbart
doesn't know anyone playing KSP on a console ;)