raptop changed the topic of #KSPOfficial to: Kerbal Space Program official channel | versions: KSP1 1.10.1 KSP2 NaN | Rules: tinyurl.com/KSP-Rules | "modcall" to call ops | Δv maps: https://i.imgur.com/CHVnEeE.pnghttps://i.imgur.com/gBoLsSt.png | "chanlog" to see what people are talking about
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<Althego>
well well well no more elon static cylinder program
<umaxtu>
now the burning engine program
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<Mat2ch>
Althego: and they hopped in the middle of the night :/
<Mat2ch>
But a glorious flight. Will rewatch several times :D
<Mat2ch>
And the legs worked
<Mat2ch>
But, uh, I had the feeling the can was a bit slanting to one side
<kmath>
<✔elonmusk> @PPathole @TrevorMahlmann @arstechnica We’ll do several short hops to smooth out launch process, then go high altitude with body flaps
<Mat2ch>
raptop: it's 11 here,you're fine. :D
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<raptop>
yay
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<Althego>
it seemed to me it was not fully vertical after landing
<Althego>
but with those legs in ksp it would have toppled instantly
<packbart>
not with enough reaction wheels and SAS
<Mat2ch>
Althego: well, from other cams it looks like the cams are just not set up completely horizontal
<Mat2ch>
and the legs have a crush core, so no bouncing there
<Mat2ch>
well, maybe not crush, but some kind of shock absorbing that doesn't have a spring in it.
<Mat2ch>
and the legs in KSP have problems, because they are also dampening sideways motion. Only the smallest legs do only vertical movement
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