raptop changed the topic of #KSPOfficial to: Kerbal Space Program official channel | versions: KSP1 1.10.0 KSP2 NaN | Rules: tinyurl.com/KSP-Rules | "modcall" to call ops | Δv maps: https://i.imgur.com/CHVnEeE.pnghttps://i.imgur.com/gBoLsSt.png | "chanlog" to see what people are talking about
Lyneira has quit [Quit: Bye]
FLHerne has quit [Ping timeout: 378 seconds]
umaxtu_ has joined #KSPOfficial
umaxtu has quit [Read error: Connection reset by peer]
umaxtu has joined #KSPOfficial
umaxtu_ has quit [Read error: Connection reset by peer]
umaxtu has quit [Quit: -a- IRC for Android 2.1.56]
nasonfish has joined #KSPOfficial
Fluburtur has quit [Read error: Connection reset by peer]
Wastl4 has joined #KSPOfficial
Wastl2 has quit [Ping timeout: 378 seconds]
Alanonzander has quit [Remote host closed the connection]
redcrafter12345 has joined #KSPOfficial
<redcrafter12345>
hi
<Mod9000>
Hello, redcrafter12345
<redcrafter12345>
uhhhhh im new
<redcrafter12345>
anyone here
redcrafter12345 has quit [Client Quit]
Blu3wolf has joined #KSPOfficial
<raptop>
blink
nasonfish has quit [Quit: My MacBook Air has gone to sleep. ZZZzzz…]
AmbulatoryCortex has quit [Read error: Connection reset by peer]
Althego has joined #KSPOfficial
<Althego>
and i didnt watch this electron launch. pics or it didnt happen. and it didnt happen...
<Althego>
ok nothing spectacular, feed cut out
<Althego>
that was their first failure, it was bound to happen
<Althego>
hehe 13th launch
flayer has joined #KSPOfficial
Tank2333 has quit [Remote host closed the connection]
<XXCoder>
Althego: it was pretty ksp failure too
<XXCoder>
it failed to switch to oither batteries and ejected expired ones
<XXCoder>
so it lost power to pump and it crashes
flayer has quit [Quit: Leaving]
kbuck has quit [Remote host closed the connection]
darsie has joined #KSPOfficial
sasamj has quit [Quit: Connection closed for inactivity]
flayer has joined #KSPOfficial
<flayer>
alright
<flayer>
time to start launching the parts of my carefully constructed jool mission
* raptop
wonders if their kerbals dislike the GLOC phase of reentry
<raptop>
bonus: regaining conciousness at like 5-8 km, and quickly deploying a drogue chute
<flayer>
nice
<flayer>
meanwhile, my shuttle launch design (basically copied off the dynawing) turns out to launch better if i don't touch the controls at all, despite veering way off at the start
<Althego>
hehe
<Althego>
the auto turn achieved
<Althego>
i could never master that
<flayer>
well, i have to take control at about 20 km for the staging, but yeah
Revelat0r has quit [Ping timeout: 189 seconds]
<raptop>
All hail the true gravity turn
Revelator has joined #KSPOfficial
<Althego>
wasnt there a ksc biome?
<Althego>
that was just outside the runway for example
<Althego>
or do i remember incorrectly?
<Althego>
not it is shores
<Althego>
*now
<flayer>
the little patches between the buildings
<flayer>
triangles
Revelat0r has joined #KSPOfficial
<flayer>
check which parts aren't selectable as buildings
<flayer>
between mission control and VAB there is one
Revelator has quit [Ping timeout: 202 seconds]
<Althego>
in a way this is better, i dont have to go to the actual shore for the shore
<raptop>
There still is one by the runway, yes
<raptop>
going north, east, or south from the pad tends to mean hitting the shores biome
<raptop>
(and remember: splashed and landed are seperate situations!)
<Althego>
i used to roll off the runway with a capsule to get the ksc
<Althego>
but it is shores now
<Althego>
maybe i went too far?
<flayer>
all the triangles are 'ksc biome'
<flayer>
and the trapezes
<flayer>
lok
<flayer>
lok
<flayer>
loook
<flayer>
highlight the mission control in the KSC view
<flayer>
then highlight the VAB
<flayer>
and look at the little triangle in between them
<flayer>
how it is not highlighted
<flayer>
because it is neither mission control, nor VAB -- it is KSC
<Althego>
those are far away for a capsule
<Althego>
to get there i need wheels
<flayer>
those are the KSC biome
<raptop>
Althego: ah, go north or south of the runway instead?
<raptop>
Also, you can do silly things with a partially fuelled RT-5
<raptop>
And on a related note, high kerbin orbit has a multiplier 5x that of landed
<Althego>
yes but as i remember for the ksc biome i only needed to roll off the runway in older versions
comicsansgreenkirby has quit [Quit: comicsansgreenkirby went and go died]
eriophora has joined #KSPOfficial
Guest76340 has joined #KSPOfficial
Guest76340 has quit [Client Quit]
umaxtu has quit [Quit: Leaving]
<hoglahoo>
lol I'm such an idiot. Just started playing again yesterday after not having played in a year or two and I wanted to start with a network of comm satellites around earth
<hoglahoo>
so I figured I think I want polar orbit. Then I thought oh yeah I want geostationary
<hoglahoo>
so I did polar orbit at 37,000 km....
<hoglahoo>
looool
<raptop>
oops
<hoglahoo>
35,000 km. whatever. but yeah they are not geostationary :)
<raptop>
I'd argue that some highly eccentric polar orbits with very different LANs would be useful, though
<hoglahoo>
maybe. what does your argument have in mind?
<raptop>
The simple version would be something like one sat that hangs out over each pole
<raptop>
More complex would involve molinya orbits or a dram(sp) tetrahedron