raptop changed the topic of #KSPOfficial to: Kerbal Space Program official channel | versions: KSP1 1.10.0 KSP2 NaN | Rules: tinyurl.com/KSP-Rules | "modcall" to call ops | Δv maps: https://i.imgur.com/CHVnEeE.pnghttps://i.imgur.com/gBoLsSt.png | "chanlog" to see what people are talking about | C/2020 F3 NEOWISE bright in northern predawn sky
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<JVFoxy>
ok weird.../
<JVFoxy>
walked my kerbal out from the runway, about 1/2km out to do a science point. It still thinks I'm on the runway.
<JVFoxy>
so.. guess I can't just walk off the pad/runway any mor eand get a shore biome report like I used to..
<raptop>
I'd suggest using an RT-5 with like 10-20% fuel?
<JVFoxy>
not too worried about it right now. just seemed odd. I walk out a km, oh you still on runway. I'm like 'wuh?'
<JVFoxy>
maybe biomes got mucked with
* JVFoxy
sees pod sliding on runway. Decides to spin it like a top. It starts driving along the ground, "ok... umm.." stops it, tries spinning it the other way. Watches it go 'forwards'. umm... funny bug/feature it seems
<JVFoxy>
I used to bug hunt a friend's game a while back. I didn't intend to do it in KSP
<JVFoxy>
ok no I won't Danny this.. or whoever it was that takes advantages of game bugs
<raptop>
I mean, if you connect 2 command pods in a bow tie shape, you can roll it around for a rover with highly limited battery life
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<JVFoxy>
lol.. did something similar but with a truss in the middle to hold science parts.
<JVFoxy>
I generally wait till I get the first plane parts unlocked. Build a jet car with a couple of pods. Putter around KSP for a bit getting what I can of science. Kind of handy having a science officer that can reset experients
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<JVFoxy>
Decided to poke nose on 1.9.1 for once. Say hello to Swiftfox (cuz.. well I couldn't think of anything else) from edge of North pole ice shelf after a quick test flight: https://imgur.com/a/o5m6xsg
<JVFoxy>
with a red nose if I sit up at 1300m/s too long
<Althego>
lights on turn on some orange lights on the nose
<JVFoxy>
flying back, topped past 1400m/s now
<JVFoxy>
it'll go up to 1400m/s, 22km up but not enough lift to sit there
<JVFoxy>
and on final approach back to KSC
<JVFoxy>
and wheels down at 37m15s
<Deddly>
Nice looking plane
<Deddly>
If overheating is an issue, there's a neat trick you can use - stick the large landing gear (closed) to it pokes out the front of the nose
<Deddly>
The large landing gear has amongst the highest heat tolerances in the game, and it will allow you to go up to the region of 1800 m/s in the atmosphere without anything exploding
<Deddly>
Being stuck out the front, it will be the first object to hit the airstream
<Althego>
for big planes the shielded docking port works too
<Deddly>
Large landing gear > shielded docking port
<Deddly>
2700 vs 2600
<Deddly>
A heat shield would presumably be even better
<Deddly>
It's been a long time since I experimented
<Deddly>
Drag tho
<Althego>
butthat burns out
<Deddly>
I should test this, but I think the heat shields provide excellent thermal protection even without ablator
<darsie>
Anyone tried a Spacex Starship point to point transfer in KSP?
<Deddly>
Not me, darsie
<darsie>
Hmm, simultaneous boostback and controlling the second stage is tricky.
<Althego>
but the point to point transfer would work without the booster
<Deddly>
What Althego said
<Deddly>
That's the point of point to point transfer :)
<darsie>
rly?
<Althego>
has sea level engines too
<Althego>
it can launch
<Althego>
and by design the booster is for orbital launches, not for suborbital
<Althego>
if we are lucky we can see a 150 m hop this week
<Deddly>
But that was back in 2017. I'm pretty sure the idea is to only use Starship
<JVFoxy>
Deddly thanks but its ok. I wanted a pointed front more, mostly for looks. It gets toasty but usually only when I power through lower bits of the air too much.
<Deddly>
JVFoxy, cool, if you don't need the extra speed, no harm in a little orange-coloured glow :)
<JVFoxy>
I was more curious as to how it would behave. Casual little run. Seems to do ok around 18-20km up, and 1100 or so.
<darsie>
Over two years later, in May 2019, Musk floated the idea of using single-stage Starship to travel up to 10,000 kilometers (6,200 mi) on Earth-to-Earth flights at speeds approaching Mach 20 (25,000 km/h; 15,000 mph) with an acceptable payload saying it "dramatically improves cost, complexity & ease of operations."[157]
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<Deddly>
Nice
<JVFoxy>
I could do more checking, messing about but eh..
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<packbart>
Too high TWR seems to confuse the landing guidance
<darsie>
packbart: The port on the rover wasn't necessary.
<packbart>
I know. the thing also got two probe cores. an Octo2 on top an a Rovemate clipped into the bottom. I included that one just for its anomaly detection chance
<packbart>
otoh I know where to find the Armstrong Memorial to take the tourists to. don't really need it and it's the first thing to explode on hard jumps
<darsie>
I found it once. Dunno where it is.
<darsie>
I was hoping for cables.
<darsie>
unwinding
<darsie>
Shouldn't be too hard.
<darsie>
to simulate.
<packbart>
last time I tried that the KAS winch cable snapped
<packbart>
might try again
<packbart>
t'was merely a test to be repeated. I was poking around in MechJeb code
<Althego>
south side of one of the equatorial crates, almost at the equator
<packbart>
right, now that you say it, I think I'm at the wrong crater, anyway. the memorial is at the Northeastsomething crater, I think
<kmath>
YouTube - Starship SN5 Fuel Tanking Test From Boca Chica, Texas
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<SaganRaptop>
boom today?
<Althego>
probably not
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<Mat2ch>
Just tanking and stuff
<Mat2ch>
not even a static fire test
<Althego>
with this speed there cant be a hop soon
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<Mat2ch>
Well, tanking test, static fire wednesday, hop on the weekend?
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<Althego>
hehe, if it hops ni the next ten minutes, it is a big problem
<Mat2ch>
doesn't look like anything is going to happen there today...
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<Althego>
there is some venting from one of the tanks
<Althego>
but not much is happening
<Althego>
maybe it is as exciting as watching steel cool
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<Althego>
the launchpad coordinates -0.0972077894660063 -74.5576733886345
<Althego>
(on kerbin)
<Mat2ch>
could be NO2
<Mat2ch>
with methane we would be seeing the flare stack light up
<Mat2ch>
so they're just doing a pressure test or so
<Althego>
i dont get the flare stack. i though they wanted to remove it, and then it was just put back again
<Mat2ch>
Or they are filling it up with NO2 and then try to release the ground equipment to see if it holds
<Mat2ch>
they legally have to have a flare stack
<Mat2ch>
;)
* SaganRaptop
will be amused if they have another methane leak
<Althego>
no2?
<Althego>
n2?
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<Althego>
at least bob is now on his way back to kerbin from minmus, around 2 days to arrive
<Mat2ch>
N2, sorry
<Mat2ch>
NO2 is something different :D
<Althego>
what is really annoying that it is intentionally designed so, that you need to go outside of kerbin soi to get the 3rd star
<Althego>
same with second star, you cant get it on the mun
<Mat2ch>
Just do a hop outside and fire straight back and land?
<Althego>
that hop takes several days to complete
<Althego>
from minmus it is not that far
<Althego>
but still requires considerable fuel
<Althego>
i could have done it within like 10-15 days
<Althego>
but that is too slow
<Althego>
so i decided to go back to kerbin
<Althego>
and now i have a nuke
<Althego>
and the telescope thingie
<Althego>
so i can go again with a more efficient engine
<Mat2ch>
hm, I did that hop on solid rocket boosters ;P
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<JVFoxy>
I've done probe missions, pop out of Kerbin's soi, but its a bit of a pain to figure out which way to face to pull the vector back so I can return...