raptop changed the topic of #KSPOfficial to: Kerbal Space Program official channel | versions: KSP1 1.10.0 KSP2 NaN | Rules: tinyurl.com/KSP-Rules | "modcall" to call ops | Δv maps: https://i.imgur.com/CHVnEeE.png https://i.imgur.com/gBoLsSt.png | "chanlog" to see what people are talking about | C/2020 F3 NEOWISE bright in northern predawn sky
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<darsie> I lost my >4000 units of or from Mun(?)/Minmus to Kerbin surface. Now I'm searching for another such one.
<darsie> ore
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<JVFoxy> seems I'm not fully aware of some features in the game.. namely camera mode?
<JVFoxy> oh.. when paused.. then removing UI
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<deadmind> oh i hadn't even tried that yet
<deadmind> not that I care tbh, ksp needs performance fixes far and above anything else, so i don't usually remember new features from the changelog
<deadmind> but there have been some of those recently. very, very tiny improvements, but they are there. someone is working on it \o/ :D
<hatrix> which ones?
<packbart> can't complain about performance in stock careerplay, tbh. with large sandbox creations, the clock turns yellow, though
<darsie> I also want 'aim camera here' in the VAB.
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<JVFoxy> oof.. bird is heeeavy
<JVFoxy> did a rapier version of my swift fox.. gets to orbit nicely. figured I'd do a Mk2 version of it
<JVFoxy> too much drag, had to use double the engines.
<JVFoxy> the way the engines stick out the back past the delta wing though, kind of makes me think its from some sci-fi thing.
<JVFoxy> while I still think rapiers are a bit OP depending on the design. They do kind of clean up the design nicely
<JVFoxy> feh.. to name this thing though..
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<JVFoxy> ah.. Akula, Russian for Shark ;)
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<JVFoxy> oof...
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<darsie> The frame rate gets very low if I start the refinery in the VAB.
<Althego> actually since the visual upgrades i quite often get yellow clock, which in older versions was only happening with large things
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<darsie> My rocket doesn't display available dv: http://bksys.at/bernhard/temp/screenshot87.png
<darsie> I brought some ore to orbit and converted it to fuel there.
<Althego> can it flow to the engines?
<darsie> Engine works.
<Althego> then simply stock meter is still not as reliable as ker
<darsie> KER shows S0 and S1, stock only S0.
<packbart> the stock burn time thingy did have problems with Nukes since ever I can remember
<darsie> No decouplers left.
<darsie> It's a Mammoth.
<packbart> ah, right. I wasn't looking straight
<packbart> the fuel bar in the staging list doesn't show oxidizer m)
<darsie> save/load didn't help.
<packbart> it's also important where the root part is, iirc
<darsie> That's the docking port Sr. at the top.
<darsie> And I need moar boosters :).
<darsie> Want to go to Minmus.
<darsie> Also two large thermal control systems don't cool enough :(.
<darsie> For 3 recipies, LF+Ox, LF, Ox.
<packbart> no amount of TCS would support 3 recipes long-term, I think. something about the "max cooling" value
<darsie> ah
<packbart> otoh, high-level engineers magically reduce the heating (but also increase heat production)
<darsie> Heat will always be produced at a fixed rate of 200kW per running recipe, regardless of engineer staffing, requiring one large radiator per recipe, or one medium TCS for 3 recipes https://wiki.kerbalspaceprogram.com/wiki/Convert-O-Tron_250
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<packbart> hmm. I'd swear that engineers magically wick heat away into the void. I don't find a reference for it
<darsie> Maybe I switch back to two medium TCS. Ore isn't converted fast enough to complete orbit, anyways.
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<Althego> wasnt there some feature that prevents jebediah getting int oall cockpits?
<packbart> I think there was a mod that did that. I can't find the right keywords for it. I think it had an unsearchable title like "Out!" or something short
<packbart> https://forum.kerbalspaceprogram.com/index.php?/topic/127313-110-bettercrewassignment is all I can find now and it doesn't have that feature
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<packbart> there's also the brutal approach: exile Jeb. https://forum.kerbalspaceprogram.com/index.php?/topic/170668-default-pilot/&do=findComment&comment=3290362
<Althego> hehe
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* darsie made his rocket shorter instead of adding moar boosters.
<packbart> that's... cheating! ;)
<darsie> Why is there a clothes hanger next to Kerbal names in the VAB crew list?
<packbart> so you can chose the suit
<packbart> and color in 1.10
<packbart> ( https://forum.kerbalspaceprogram.com/index.php?/topic/195242-make-your-own-custom-colored-suits-with-kerbal-space-program )
<Althego> you can even exchange the textrures
<Althego> but probably you need to manipulate some files out of the game
<Althego> there was a video that explained how
<Althego> but i didnt watch it becausi am ok with the existing ones
<packbart> just add a .png and .cfg
<packbart> (two .png files, I forgot the icon)
<packbart> and they don't need to be in the Squad folder, either
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<flayer> well my robotic laythe mission didn't go well
<darsie> When I pop the two fairings my dv display fails, but it comes back when I add another stage: http://bksys.at/bernhard/temp/screenshot89.png http://bksys.at/bernhard/temp/screenshot88.png
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<darsie> What pun is Biding Time?
<darsie> During KSP startup.
* darsie needs stronger launch stability enhancers: http://bksys.at/bernhard/temp/screenshot90.png
<Althego> i dont get it
<Althego> i just made one to counter this. why do control engineers dislike negative phase margin? it does not Bode well
<packbart> darsie: Biding time is what forgotten Kerbals in their pods and stations do
* darsie looked it up. ic.
<packbart> Idioms: bide one's time, to wait for an opportunity.
* raptop phases in plots against Althego for that pun
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<Althego> hehe
<darsie> Ok, with the shorter rocket I can get to Minmus.
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* darsie does a Mun gravity assist, plane change, engineer experience.
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<raptop> and now a silly title https://arxiv.org/abs/2005.01968
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<Althego> no bot again?
<Althego> Watch Our Perseverance Rover Launch to Mars!
<Althego> in about 5 days
<Althego> 5 days 14 hours 59 minutes
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<darsie> Fuel depot mission accomplished: http://bksys.at/bernhard/temp/screenshot93.png
<darsie> 671 t Minmus ore left to convert to fuel.
<darsie> KSP takes so long to quit now ...
<darsie> 30-60 s or so.
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<JVFoxy> octo ore station
<darsie> octo?
<darsie> 8-fold symmetry?
<JVFoxy> heh just think there's 8 sections of ore tanks, each with a drill?
<raptop> 4 physical folds, each with 2 logical folds
<darsie> I thought about doing that, but IIRC two cores are almost enough for a refinery. Not sure, though. It worked fine, though.
<raptop> (probe core, processor core, same thing)
<JVFoxy> found nice place to get down to the water without careening. Only trouble is, gotta go 10 times the distance to get out to open water biome than did if went from the other sore.
<JVFoxy> *shore
<JVFoxy> oh well was out on the hill behind KSC, didn't feel like cruising all the way to the other shore when there's a gentler slope nearby
<JVFoxy> an hour buzzing around KSC in a science car, hit grasslands, waters as well.. nearly 400 sci points. wee