<TwistenX>
I have a theory on how the Mun was created
<TwistenX>
So, basically, you know how Kerbin has it's massive freaking crater
<TwistenX>
And it has a small island in the center
<TwistenX>
I bet that something collided with Kerbin and created the Mun from the debruis
<TwistenX>
debris*
<TwistenX>
Like the real Earth and Moon
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<Rolf>
yeah and minmun is mint ice cream dropped by some huge alien kid
<Rolf>
oh left
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<raptop>
;outcome cil
<LunchBot>
raptop: You converted Minmus from mint to cilantro.
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* TwistenX
gets back home with some eggs, sausage links, and OJ for tomorrow's breakfast.
* TwistenX
also can't drive. Legally.
<raptop>
bicycle-mobile waffles
<TwistenX>
Huh?
<raptop>
silliness
<TwistenX>
Ok then
<TwistenX>
Does the giant crater on Kerbin have an actual name?
<Rolf>
yeah and minmun is mint ice cream dropped by some huge alien kid
<Rolf>
(you missed that reply)
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<TwistenX>
"IT'S 'MINMUS' , YOU [swear word] IDIOT!!! YOU KNOW WHAT? I'VE HAD ENOUGH. WHY DON'T YOU EVER JUST PAY ATTENTION?!" - martincitopants, Kerbal Scuffed Program 3, YouTube
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* raptop
wants to say that it's just crater
<Rolf>
ok that was interesting reply then leave
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<TwistenX>
why does this not have a dark mode my eyes burn it's midnight rn
<Stelios>
was working fine for a week or so after the update, but suddenly this
<packbart>
yeah I just saw the tool bar. odd
<packbart>
(although I don't recognize the snowflake icon)
<Stelios>
snowflake icon?
<Althego>
bottom
<Althego>
maneuver node?
<packbart>
ah, right
<packbart>
thanks
<packbart>
see, I'm new to 1.12 :)
<Stelios>
aaa yea, it's an alarm with the new 1.12 set for a maneuver node
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<packbart>
hm. I don't see anything like it in the bug tracker or forum
<Stelios>
well in the forum you can probably see my own post from yesterday I guess
<packbart>
huh. in which subforum?
<Althego>
if it didnt start like this on 1.12, it can be a video driver
<Stelios>
I updated
<packbart>
other than "try validating files if installed through Steam", I've got no clue
<packbart>
ah, there is your post
<Stelios>
have tried that too :(
<Stelios>
also removed it from steam and reinstalled
<TwistenX>
KSP itself can just be buggy
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<packbart>
yeah, but usually not that bad
<packbart>
it's buggy in subtle ways ;)
<Stelios>
well yea I know, I always say my prayers before switching to a craft that's landed for a long time
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<packbart>
the Base Kraken is real, indeed
<Stelios>
but never encountered something like this. It's so annoying.
<TwistenX>
haha base go die
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<TwistenX>
why does IRC keep crashing
<Stelios>
I see on steam that it got updated on 15 July, that may be around the time my problems started. Is it possible to rollback to a previous buld?
<Stelios>
I mean to still be 1.12 but just a few builds earlier
<packbart>
not sure if you can roll back to 1.12.0 but you can check out previous versions via the "beta" tab
<packbart>
right click, Properties, Betas -> 1.11.2
<Stelios>
but that would mean no alarms and no fireworks!!! :O
<Stelios>
how can one continue to play without fireworks?
<Stelios>
:D
<packbart>
thee doesn't seem to be an option for 1.12.0 (it apparently had a bug that would lock you in the VAB or something)
<flayer>
wernher enslaving the engineers, eh?
<packbart>
hmmyeah, the fireworks need some new code, so can't just copy the parts
<TwistenX>
Nobody ever said Kerbal slavery is illegal
<Stelios>
yea, Werner can be cruel like that, but it's all for the good of Kerbalkind
<TwistenX>
This gives me an idea
<TwistenX>
Im gonna force Kerbals to pull a rocket from the runway to the pad
<flayer>
a twisted mind
<TwistenX>
Cause like Stelios said, it's all for the good of Kerbalkind
<flayer>
they got fuel tho
<Stelios>
gonna be hard to control each little slave though
<TwistenX>
Only sometimes I actually care about them
<flayer>
they seem quite happy to be shot into the air
<TwistenX>
But sometimes my mind switches from Matt Lowne Kerbalcare to Danny2464 Kerbalcare.
<Stelios>
Thanks packbart I will do that now
<TwistenX>
I'm also gonna make a graveyard for fallen Kerbals for the sake of """""research""""" and """"""""""advancements in technology""""""""""
<TwistenX>
by that I mean they sacrficed themselves for """"""""""science"""""""""""
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<darsie>
Fredlong Kerman failed to jetpack to Mun orbit for rendezvous with the rescue probe, possibly due to a ridge that has to be overflown early, which is inefficient. He'll try again half a munar day later in the other direction.
<darsie>
I have to send the probe again ...
<darsie>
no
<darsie>
damn
<darsie>
I don't.
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<Althego>
zombanwa
<Althego>
(local) leet time
<darsie>
.
<darsie>
3975 m Pe ... gotta fly more efficient.
<Althego>
also fly safe :)
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* flayer
slaps Althego
<Althego>
what's up, slappers?
* flayer
shrugs
<packbart>
taniwha came over to the Elite side, I see :>
<Althego>
as player or dev?
<packbart>
player, probably. I recognized the name on the ED forums. it's probably not too common a nick
<packbart>
who would want to out themselves as a Frontier Developer right now, anyway. so much mimimi :)
<Althego>
what happened? people didnt liek the legs?
<packbart>
the loud voices on the forums didn't much. performance bad, no ship interiors, no more VR, more grind. the usual
<packbart>
it's the same as any other game forum, tbh
<packbart>
Squad gets its share of the same criticism
<packbart>
"they don't listen to their players, they never fix bugs" etc
<darsie>
Jetpack to Mun orbit 8284 Pe and rendezvous planned.
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<taniwha>
yeah, I've been playing Elite
<Mat2ch>
Finally part 8 of the orbital launch tower is off the ground. Soon we can go back to the tank watching. ;)
<Althego>
hehe
<umaxtu>
and soon we should get to see how the hell the catching mechanism is supposed to work
<Mat2ch>
oh yeah
<Mat2ch>
I'm very curious
<Mat2ch>
I still can't believe they are going for it and want to make it work
<Althego>
the whole idea sounds like a child's imagination
<Althego>
what is it 200 t?
<Althego>
just catch it
<Althego>
cant be that ahrd
<Althego>
or can it
<Mat2ch>
More like 300 t
<Mat2ch>
but it's not really a catch
<Mat2ch>
catching would mean you absorb the energy somehow. But the booster breaks and just sits there.
<Mat2ch>
So it's more like a landing
<Mat2ch>
you could do the same with a hole in the ground and the landing legs at the top
<Althego>
ah yes it can hover because of its size and multiple engines
<Mat2ch>
*the booster brakes
<umaxtu>
Mat2ch, you'd have to have some way of removing the exhaust gasses I would assume
<Althego>
anyway, it sounds obvious, but probably many people are working on it for months now
<Mat2ch>
umaxtu: in the hole? Yes.
<Mat2ch>
But SpaceX is doing it in the open, so no problems there
<Mat2ch>
but I wonder how precise they will be
<Mat2ch>
but as Althego said, they can hover for a bit.
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<FLHerne>
Mat2ch: It looks like there'll be a part 9 of some kind
<FLHerne>
Part 8 has mountings on top of three of the columns, and there are various parts left at the assembly site
<Mat2ch>
jup
<Mat2ch>
and part 8 didn't include everything because it would have gotten too heavy to lift otherwise. That's why we will see part 9
<FLHerne>
I'm not sure that's right?
<FLHerne>
Part 8 is a lot smaller than the previous ones
<FLHerne>
2/3rds the size roughly
<FLHerne>
Crane capability falls off with height, but it's only one place above 7
<Althego>
kikkerikii
<Mat2ch>
FLHerne: but it had to be extended to reach so high. So even less load
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<TwistenX>
who ate the rest of my cereal
<Althego>
the cereal killer
<TwistenX>
funny, laughdd
<TwistenX>
laughed*
<TwistenX>
im leaving vacation today so when i get home i can begin a multi-day long suffering spend naming EVERY LANDMARK in Stock KSP
<darsie>
Visiting every anomaly?
<TwistenX>
What does that mean\
<darsie>
There are anomalies spread throughout the Kerbol system.
<darsie>
Like the monolith near the KSC.
<darsie>
You can detect them with computers in Kerbnet.
<TwistenX>
Thats not what I mean
<TwistenX>
I meant like craters, lakes, and mountains