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<
flayer >
i made a VTOL craft using the rotation servos
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<
flayer >
from studying fluid mechanics on supercomputers to working on kerbal space program...
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10:20
<
Mat2ch >
This is good news.
10:22
<
Mat2ch >
buuuuttttttt
10:22
<
Mat2ch >
they are still using floats.
10:23
<
Mat2ch >
It is really funny how nobody seems to be able to grasp the idea of using fixed point calculations for this problem.
10:23
<
Mat2ch >
Probably the same old story as always: We always did it this way.
10:24
<
Althego >
not always
10:24
<
Mat2ch >
Or: That's how everyone else is doing it!
10:24
<
Althego >
i ported simulator code from the early 70s, that used fixed point, because they didnt have anything else
10:25
<
Althego >
was full of different precision numbers and always had to normalize them for any operation
10:25
<
Mat2ch >
How many bits did they have?
10:26
<
Izaya >
probably 32
10:26
<
Althego >
16 hw, but could use 31 bits if needed to. (31 because of double sign bits)
10:26
<
Althego >
even had hw division
10:27
<
Izaya >
fixed point lets you pretend numbers are just integers doesn't it?
10:27
<
Althego >
but amazingly they had to write all trigonometric functions and matrix operations in asm
10:28
<
Mat2ch >
Izaya: the other way round. You just pretend that your integers have a point in them :D
10:28
<
Mat2ch >
And if you are dealing with money you should do that. Always.
10:28
<
Izaya >
this is the same picture
10:31
<
Mat2ch >
With 64 bit and two decimals after the point you can have this: 184 467 440 737 095 516.15 mm
10:31
<
Mat2ch >
This is enough to simulate the whole solar system. (If I didn't make a mistake somewhere. Those numbers are huge)
10:31
<
Mat2ch >
and millimeter precising would be enough for a game like KSP. So you get even more size.
10:32
<
Izaya >
even 4 bits of sub-mm would be fine
10:33
<
Mat2ch >
mm would be fine!
10:33
<
Mat2ch >
You would never notice in-game...
10:35
<
Althego >
... and i would have gotten away with it, if it werent for those meddling kids
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15:06
<
darsie >
What's the effect of finding the desert air strip?
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15:39
<
Mat2ch >
you can launch from there now.
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15:40
<
FLHerne >
"You can only launch from Dessert if you enable Allow other Launchsites in the Difficulty Settings. When enabled you can launch a plane from the SPH via the dropdown menu under the Launch button. When you hover over it, a menu appears with available launch sites. Select the arrow next to Dessert Airfield to launch from there."
15:48
<
Mat2ch >
Hm. I thought in career mode at least you've got to discover them, too.
15:55
<
UmbralRaptop >
You get a discovery notification in sandbox mode if you launch from there
15:57
<
UmbralRaptop >
Uh, has the wiki been updated / someone tested how it works if you 'discover' a eg: the desert airfield with additional launch sites turned off?
16:01
<
darsie >
I do have the Crater launch site.
16:03
<
darsie >
Ok, it works with enable alternate launch sites.
16:03
<
darsie >
But why did I get the Crater launch site when it was disabled?
16:08
<
darsie >
I got woomerang, too, now.
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<
Mat2ch >
darsie: I have no idea.
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