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<Althego>
guh
<umaxtu>
yes?
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<Althego>
i guess i have to watch irys too. she is just too good of a singer
<Guest40679>
Question: Where does one go to file a bug report against the current version of KSP (1_12_1_03142_48467 Linux 64b)? I'm having trouble with the UI inverting the mousewheel scroll. I was able to fix the inverted scroll issue in-game, but the user interface is still goofy footed.
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<Guest40679>
Or if you guys know how I can invert the menu scrolling with the mousewheel, that works too, and I can just fix it on mine. It only started this with version 12.
<TwistenX>
I have successfully landed on the Mun twice
<Althego>
some people had this problem on linux. supposedly you can invert it in the config
<Guest40679>
Althego Where would one do that? I didn't see any options. I tried setting the scale = -1 then setting Invert = True in the settings cfg. Both made things work correctly in the game controls, but the menu was still inverted.
<Althego>
i dont know for how long they intend to fix bugs, probably not more than a year
<Althego>
in settings.cfg, there may be optons there that are not in t he gui. just like long time ago you couldnt set how many patch conics you wanted to see, just in the cnfig file
<Guest40679>
Seems like a pretty serious reversion
<Althego>
there is like AXIS_MOUSEWHEEL
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<Althego>
has an inv
<Guest40679>
Althego Yes, that only seems to affect the in-game controls.
<Guest40679>
Althego I think the issue is that this is something related to the unity user interface.
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<Guest40679>
Althego At least based on what I was reading.
<Althego>
hehe i wrote "like AXIS_MOUSEWHEEL" because of sql select
<Guest40679>
You must be a database admin
<Althego>
no
<Althego>
i barely know anything about them. just lately had some issues with them
<Guest40679>
Would've been nice if I could browse the bugs without having to register
<Deddly>
Yeah
<Deddly>
But it's very good of you to be willing to file a bug report, thank you
<Guest40679>
I wonder if Unity fixed a bug that KSP was hacking around, or if the hack somehow didn't get included. I suspect it'll get fixed at some point.
<Guest40679>
I suppose I could add a comment about it existing on Mint 20 as well.
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<Guest40679>
Though the issue is clearly not platform dependent within linuxes
<Deddly>
It wouldn't hurt, but I think this is in all distros
<Guest40679>
I would have to agree with you.
<Deddly>
I'm pretty sure they have everything they need to go on with that one at this point.
<Guest40679>
Guess I'll just have to cry in my milk until they fix it. But at any rate I went ahead and added my 2¢ along with a little information for others who can be satisfied with a quick fix just to play.
<Deddly>
Guest40679, you
<Deddly>
Guest40679, you're right, it was actually a Unity bug all along that got fixed
<Deddly>
So all this time, the Linux version of KSP has had it's own built-in fix for Unity's bug.
<Guest40679>
Makes sense. Unity has had some wierdness with HID stuff on linux for awhile. I know KSP had trouble with my joystick for a long time, too.
<Guest40679>
NITW can't even handle a USB joypad, which would make a lot of sense for that game.
<Guest40679>
Anyway, looks like a thunderstorm here, so I better get things shut down.
<Guest40679>
Night!
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<Deddly>
Seeya
<Althego>
heh i missed the zombanwa
<Deddly>
The what?
<Deddly>
<Googles> Oh
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<Althego>
zombie chessw is painful
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* darsie
got shot again.
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<Mat2ch>
darsie: that sounds awful. And you're not even living in the US!
<darsie>
:)
<darsie>
Yeah, we have vaccines in Austria, too.
<darsie>
This time it's gonna be uncomfortable at least.
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<sandbox>
darsie, what's awful?
<sandbox>
got shot?
<Mat2ch>
But in two weeks you'll be immune. Hopefully.
<JVFoxy>
Deddly: was way back.. launch spaceplane into orbit. Stay up there for a while. Coming down to the KSC runway, suddenly a wing section gets blow off for no reason. Looking at logs indicates impact with VAB. Then another wing section explodes... ya well.. trouble was, didn't /always/ happen though.
<JVFoxy>
usually when you were about a 1km or so from landing on the runway. I think I caught some saying it was a rounding error or something
<Deddly>
lol, nice bug, JVFoxy
<Deddly>
darsie, the first thing to do it to see if any of those mods are causing the problem by trying a new game with no mods
<Deddly>
it/is*
<darsie>
*yawn*
<JVFoxy>
Deddly no.. not nice, very annoying. It was semi common. Enough it got into the forums back in 2014: https://forum.kerbalspaceprogram.com/index.php?/topic/89074-exploding-wings/
<JVFoxy>
I don't recall the exact version we had back then
<Deddly>
In retrospect, I think I remember that one.
<Deddly>
I must have been pretty new to the game at that point.
<JVFoxy>
no worries
<JVFoxy>
I'm a little hurt, friend showed me KSP back in 0.18, but I didn't manage to get it for myself till 0.21, so I missed the free DLC for early backers
<Deddly>
Aww
<Deddly>
I was going to play around with the demo a while longer before getting it, but when I saw that announcement I got it ASAP, so I was just about inside the window
<JVFoxy>
I got KSP from squad.. never got a steam account
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<Deddly>
JVFoxy, yeah that particular offer is for a Steam key. I'm actually not sure if you can get the Steam expansion without the Steam version of the game.
<Deddly>
Your account is probably old enough to migrate it to Steam, if you want. Beware, though, that it's a one-way move.
<JVFoxy>
its ok I'm good but thanks
<JVFoxy>
that aside, I ran across someone saying 'Making History' didn't really add a lot to the game or something?
<Althego>
yes, making history was kind of annoying
<Althego>
it has some few nice tanks and engines
<JVFoxy>
I'm a bit of a fan of the Gemini program, so was a little sad that KSP didn't have an intern pod for just two people.
<Deddly>
Aside from the extra parts (which are nice parts, by the way), Making History's main thing is the mission maker. You can use a point and click interface to make missions, and you can run missions that others have made. There are also a bunch of included missions to play with.
<JVFoxy>
might be a bit of fun... but those more for sandbox or can they be career invoked?
<Deddly>
Making History includes a lot of historic parts, and also some 1.8m parts that are very useful for, e.g., shuttle booster replicas etc. Nice folding rover wheels too
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<Deddly>
JVFoxy, each mission is a stand-alone game if I remember correctly.
<JVFoxy>
Deddly ah right, got you. Kind of like the training missions
<Deddly>
JVFoxy, for example, there's an included mission reminiscent of Apollo 13 with a bunch of failures you have to handle on the fly.
<Deddly>
So it's a great add-on if you want to play but are lacking inspiration for exactly what to do.
<JVFoxy>
heh.. its cool Coming up with things to do not too hard for me. I had wanted to do a series of videos on a few missions of my own. Turns out I needed a better GPU for recording so.. things went on hiatus
<JVFoxy>
then having so many updates going through, changing things
<Deddly>
If you don't have either of the DLCs, I personally appreciate having both of them, but of the two, I can wholeheartedly recommend Breaking Ground if only for the hinges, rotating parts and pistons. It opens up an entire set of new possibilities.
<NGC3982>
moar content
<Deddly>
But if you've had a hiatus, so much new content has been added to the main game recently that you probably don't "need" any of that for quite some time. I mean, just the EVA construction mode makes it an entirely new game.
<JVFoxy>
well pause was more in relation to doing actual recording, not game play. any time a new version came out, new folder, restart career over again..
<JVFoxy>
btw.. which had rotors? Was it breaking ground?
<JVFoxy>
I seem to recall airplanes+ had a rotating beacon part, but was reliant on people having breaking ground for it to work properly
<JVFoxy>
kerbal didn't go poof so.. good chance still alive
<NGC3982>
darsie: lol
<JVFoxy>
ah the memories... sadly my 'ksp derp' files on another drive that isn't connected at the moment.
<packbart>
Kerbal helmets are pretty much indestructible, aren't they?
<JVFoxy>
well.... it may seem that way
<JVFoxy>
certain command pods can seem that way too. crash land a certain way, only to have the pod the only thing surviving and tumbling along the ground a short distance
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