<flayer>
i'm slowly turning in a psychopathic lunatic
<flayer>
it's been an ongoing process for at least 15 years, and in about 30 years more i'll have completed my transformation
<SporkWitch>
damn, that probe was worthwhile even if i did end up short on deltaV to hit gilly as well; 2.4k science radio'd back, and with some patience i can still grab more biomes :P
<raptop>
woot
<SporkWitch>
okay, i officially love rapiers lol
<SporkWitch>
added one additional fuel fuselage on each side, replaced the whiplashes with rapiers, and the aerospikes with nukes, slightly higher orbit, and with much more deltaV left over
<SporkWitch>
i can definitely work with these new engines, trick is going to be getting just the right amount of oxidizer to get to orbit and use liquid fuel for the rest
<SporkWitch>
so does thta pre-cooler part do anything useful? i can't really seem to find much
<flayer>
intake?
<flayer>
fuel?
<flayer>
structural fuselage?
<SporkWitch>
so basically just a slightly different version of the lower-tier in-line intake?
<raptop>
IIRC, it's just an intake maybe with a bit of fuel
<SporkWitch>
gotcha
<SporkWitch>
totally unrelated: any recommend graphics mods available on ckan? i have realplume, planetshine, and sunflare, but in videos i'm seeing awesome cloud, water, and weather effects (like lightning in eve's atmosphere)
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<Izaya>
that's probably scatterer
<SporkWitch>
i should have that, pretty sure it's a prereq for realplume
<packbart>
I'd use watefall instead of realplume
<packbart>
Clouds are done by EVE (plus maybe a texture pack like Spectra) and Scatterer
<SporkWitch>
i just want the pretties! lol. i have the resources for it :P
<packbart>
yeah, but Waterfall is more pretty than Realplume, imo
<SporkWitch>
will check those out shortly; entering atmosphere now, testing latest spaceplane's reentry and landing
<packbart>
The problem with clouds is that you sometimes can't see the landmasses anymore from the map view
<packbart>
that makes landing on Eve a bit more tricky
<SporkWitch>
in fairness, you're not really SUPPOSED to see eve's from orbit. once landed, that would be annoying, though (i really hope they have a proper ground map / nav mode in KSP2)
<SporkWitch>
and the answer to re-entry is: no control authority lol. went into a flat spin around 30km and was never able to recover
<SporkWitch>
(and i've recovered from some crazy stuff, both in this and in DCS)
<Izaya>
rocketlaunch.live is a missed opportunity, could've been rocketlaunch.site
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<SporkWitch>
is the latter claimed? nothing stopping them from grabbing it and putting a redirect on .live :P
<Izaya>
alas it is
<Izaya>
otherwise I would've bought it myself
<SporkWitch>
heh
<Izaya>
hhhh excellent glowing rocket nozzle
<minas_tirith>
hey Izaya
<minas_tirith>
Funny seeing you here
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<SporkWitch>
... plane isn't controllable, go back and throw a canard on... get to orbit... there's only one canard because symmetry was off >_< lol
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<RoboFreak>
crew 3 is up. electron was delayed, but there may or may not be an astra launch today
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<kubi>
little Friday, my space friends!
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<Althego>
zombanwa
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<Mat2ch>
SporkWitch: but it got to orbit!
<Mat2ch>
even with less drag!
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<Althego>
(local) leet time
<Mat2ch>
yeah
<Mat2ch>
12 hours till docking
<Mat2ch>
but I'm going to sleep
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<Mat2ch>
umaxtu: do you have a link to that rcs balancer which shows the wet and dry CoM?
<SporkWitch>
if i like plane a lot, should i try out FAR? It sounds like it'd fix a lot of my control issues by having the aircraft behave more realistically
<Truga>
yes far makes planes easier to use IME, but it'll also kill you if you design anything incorrectly
<SporkWitch>
sounds like it'll be more help than hindrance, as part of my problem i think is building planes how they logically should work rather than how they work in KSP lol. Reading up on FAR I figured out why those spins were unrecoverably when they should have been: no "weathervane" effect in KSP. I couldn't understand why throttling up and pointing down didn't stabilize me like it should lol
<darsie>
Did you turn the rudder correctly?
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<SporkWitch>
O.o
<SporkWitch>
packbart: not sure which is doing it, but i suspect waterfall, instant FPS death on the ground lol. Seems fine once I get a couple hundred meters up
<SporkWitch>
damn is it pretty, though lol
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<SporkWitch>
note to self: flying at 1.7km/s at sea level turns you into a fireball :P
<raptop>
:D
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<SporkWitch>
to be fair, i kind of did it on purpose for fun lol
<SporkWitch>
also, it seems the FPS issue is specific to the waterfall presets for the rapiers; nukes, whiplash, and aerospike don't cause even a hiccough
<Althego>
waterfall?
<SporkWitch>
engine plume mod
<SporkWitch>
even prettier than realplume
<SporkWitch>
i swapped it in for realplume, and added spectra for cloud effects and such
<Althego>
too bad they never made bigger versions of the rapiers
<SporkWitch>
the solution seems to just be "moar rapiers" lol
<SporkWitch>
wish i knew what exactly it was about the rapiers that instantly tanks FPS above 2 of them. don't have the same issue with whiplash, aerospike, nukes, etc. it's SPECIFICALLY something about the effects waterfall's preset is applying to the rapiers...
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<flayer>
i'm tired Althego
<flayer>
how are you
<Althego>
end of year fatigue
<Mat2ch>
it's weeks until that!
<Althego>
2 weeks
<Althego>
somehow habe yo push through
<Althego>
have to
<Mat2ch>
in two week its going to be still November!
<Althego>
but no more work for me
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<Mat2ch>
Free until new year?
<Althego>
yes
<Mat2ch>
Nice
<Mat2ch>
that's 6 weeks or so
<Mat2ch>
I'm going to tell my clients that I take the two weeks after christmas off
<Mat2ch>
which will be no problem, because nobody will be working those two weeks...
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<packbart>
SporkWitch: huh, that's odd. I don't use Rapiers myself, though. you could try and fiddle with the Waterfall settings (it's got a UI to modify them) or maybe ask on the mod's thread
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<SporkWitch>
packbart: yeah, the interface isn't exactly... intuitive heh. there's no simple or obvious quality settings heh