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<SporkWitch>
switching to rocket fuel did it; almost nothing left, but i should at least be able to deorbit lol
<SporkWitch>
now to see how much weight i can add and still make it...
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<SporkWitch>
made it to orbit and landed back at the KSC with 74.40 units of liquid fuel left ^^
<SporkWitch>
victory for the day lol
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<XXCoder>
;mission
<LunchBot>
XXCoder: You search for the LD-50 of boosters. Quantum Gravity glances sharply in your direction and demands to know what you think you are doing.
<Izaya>
LD50 of boosters is an interesting concept
<Izaya>
How would you measure it? I feel like any booster at all ingested would probably be lethal
<Izaya>
But the lethal dose for 50% of people of boosters on a rocket?
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<SporkWitch>
most rocket fuels are ULTRA toxic lol. a lab tech died because of a single drop of a mercury-mixed fuel seeping through her latex glove and into her skin.
<SporkWitch>
(hence why we don't use those kinds of fuels heh)
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<Izaya>
I think there's a significantly increased percentage of birth defects under the flight path of the Soyuz
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<Mat2ch>
SpaceX seems to be done with reeving the chopsticks
<Mat2ch>
and it looks like they are slowly lifting
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<Althego>
there was a 15th flight of ingenuity
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<SporkWitch>
bob is officially a jerk. keeps getting in the passenger seat when i didn't want him, now to see if the kerbal i went to rescue can get down clinging to the cockpit door lol
<SporkWitch>
(i didn't notice him in the seat until i'd already gotten to orbit lol)
<Althego>
still better than jeb
<SporkWitch>
i'm gonna try to save him, because why not; worst case i revert to hanger and kick bob out lol
<SporkWitch>
i did manage to get my weight down a bit, though. can afford to get rid of a bunch of oxidizer, and smaller wings, since the wings are really more about stability from what i can see
<SporkWitch>
it's actually more stable now that i have left lift, and i just try to run the ramjets at greater than 1TWR at all times, kick in the aerospikes around in time to keep me over 1.3 as i kill the ramjets
<SporkWitch>
additionally, assuming the kerbal i rescued doesn't get burnt to a crisp, he might be able to hang on all the way to landing, this thing was pretty gentle on my last flight
<SporkWitch>
definitely thinking the last aerodynamics node will help; better, lighter surfaces
<SporkWitch>
even this thing, though, 2k in fuel to get to orbit and land back at the KSC? yes please
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<raptop>
building a small plane around the turboramjet engine is very fun
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<SporkWitch>
yeah, i'm planning to replace my little panther-based scout with those; high altitude, high speed should be great for those travel and report missions on kerbin
<SporkWitch>
though if i can get this spaceplane improved, that'd be great for it too, since i could just deorbit where needed
<darsie>
Hmm, I guess you can measure stuff from space with a suborbital flight.
<SporkWitch>
most of the ones i have are only for altitudes just above 18km
<SporkWitch>
which those ramjets have ZERO issue reaching lol
<SporkWitch>
they're thirsty as hell, but holy hell do they burn hard once you get up to speed
<raptop>
The thrust curve is hilarious. I think you might be able to hit 2-3 Gs in some ascents?
<SporkWitch>
oh easily lol
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<SporkWitch>
this splaceplane doesn't hit 2 except right as i kick in the aerospikes, but it works great, and i'm now reliably getting low orbit with enough fuel to do a little maneuvering and deorbit
<SporkWitch>
also, this launch worked out PERFECTLY. just wait 1d and do a 1.5m/s burn and i get a 1.2km rendesvous haha
<SporkWitch>
this time without that jerk bob (the one i was trying to rescue kept ending up crispy; couldn't manage to let him do an orbital skydive lol)
<raptop>
hah
<SporkWitch>
space shuttle had what, 500m/s delta-v?
<SporkWitch>
i think that article is REALLY outdated, because there's no way to control pitch or roll on EVA UNTIL you deploy your chute
<SporkWitch>
(tested it yesterday, just wanted to see how the parachutes worked
<raptop>
It probably predates parafoils at least
<SporkWitch>
"why are my burns not doing what they should?" *notices it's still on target mode* >_<
<Althego>
the usual was to land on the head, and the helmet protects the kerbal
<Althego>
since the personal parachutes tou dont even need that
<SporkWitch>
trick is getting into the atmosphere without ending up crispy heh
<Althego>
hehe, watching some random video about frogs. and i hear kiara's intro music lol. it is like with ksp when you hear that music in an other context you suddenly think of THE place where you remember it from
<darsie>
Jetpack deorbit still works as advertised.
<SporkWitch>
semi-related question: is it a mod that let's people target the east and west ends of the runway? or am i just doing something wrong? Would be really handy to get the nav marker at the actual spot, especially at night
<SporkWitch>
(WTB ILS :P)
<Althego>
yeah it was explicitly said they would never add it
<Althego>
an they never did
* raptop
assumes either mods or parking craft in those locations
<umaxtu>
I usuaally used waypoint manager to put a marker at each end
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<flayer>
the runway lights up..
<SporkWitch>
gotcha
<Althego>
hehe when we were doing the gca simulation for e3a, we heard at least 1000 times during testing... this is frisbee radar, how do you read?
<SporkWitch>
looking at the flight path, it looks like i might arrive just at dawn, heh
<Althego>
not an ils, but something like that, just more annoying
<packbart>
I've seen people place flags at the runway ends, too
<darsie>
I guess you can target them.
<packbart>
yes. I usually don't bother landing on the runway, though ;)
<Althego>
still doesnt give you glideslope and center line deviation
<Althego>
it wouldnt be too hard to add
<XXCoder>
landing? is that thing youre supposed to? ;)
<Althego>
hehe
<XXCoder>
succeed on landing few times actually, its bit hard. i focused a lot more on rockets than planes
<packbart>
XXCoder: I rarely build planes but I call it a successful landing if the cockpit survives
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<Althego>
hehe
<XXCoder>
lol
<Althego>
you know the syaing
<packbart>
yeah, I usually don't explore the plane tech tree nodes until very late
<Althego>
any landing you can wlk away from
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<Althego>
yes planes are lagging way behihind anything for me too
<packbart>
I haven
<packbart>
err
<Althego>
at least onw node behind everything
<packbart>
I haven't tried building planes in JNSQ
<XXCoder>
never really did research type game
<XXCoder>
though i did do some of it. always laughed that wheels is hard to get
<Althego>
until i can get the panther, then i buy it instantly and i have a worthy plane to collect science with
<Althego>
that one is wah higher than any plane elements i need
<Althego>
my yearly hibernation is coming. maybe i can start a career game again
<SporkWitch>
i can't help it, i'm a plane guy, heh
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<SporkWitch>
rofl, 112km apo before flameout by replacing the panthers on my little "scout" jet with whiplashes and the intake with a shock cone lol
<XXCoder>
alt one of my favorites science was getting one of guys outside rocket while its rocketing up
<XXCoder>
"its windy" no crap serlock
<XXCoder>
trick is to turn off engine for a min or so
<XXCoder>
squeeze a bit of more sciece out lol
<Althego>
i always do that
<raptop>
stepping out of the capsule at 69 km, grabbing an EVA report, and getting back in before descending further: always amusing
<Althego>
as soo nas i can do evas, among the first rockets, i collect science in the atmosphere
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<Althego>
watching back zombie check. she was on a roll today
<Althego>
kikkerikii
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<Althego>
i want to go to sleep but birdcat...
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