raptop changed the topic of #KSPOfficial to: Kerbal Space Program official channel | versions: KSP1 1.12.2 http://bit.ly/ksp112update | Rules: http://tinyurl.com/KSP-Rules | "modcall" to call ops | Δv maps: https://i.imgur.com/CHVnEeE.png https://i.imgur.com/gBoLsSt.png | DART launch https://www.youtube.com/watch?v=E0OUvEh3HWk
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<Althego> launch in seconds
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<packbart> the subtitles can look into the future
<Althego> landed
<Althego> nice
<Izaya> Going to add some spar modules down the bottom and maybe move the fixed modules down there, under the rings, then use the space up top to dock spacecraft.
<Althego> spar modulees. space station with retail store
<Izaya> What else will the tourists do while they're there? :p
<Izaya> argh, it happened again
<Izaya> Throttle isn't working.
<Izaya> It doesn't like my manuever nodes. I deleted them and now it's back.
<Izaya> Huh.
<Althego> lol
<Mat2ch> Is the game maybe thinking that you have no comms access?
<Mat2ch> oh wow, SpaceX did a 24° inclination change for the IXPE sat
<Mat2ch> they must be so much cheapter than anything that launches from Kourou
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<Althego> it was a looong burn
<Althego> more than a minute
<darsie> hm?
<Althego> with a really small satellite
<darsie> irl?
<Althego> yes
<Althego> and before that there was https://www.youtube.com/watch?v=PmCl2Hs8enc
<darsie> thx
<Althego> but in reality spacex is not really good for high delta-v, except maybe falcon heavy
<Mat2ch> But they are cheap.
<Mat2ch> Very very cheap.
<Althego> no, somewhat cheap
<packbart> still rather expensive
<Althego> possibly neutron will be cheaper
<Mat2ch> They could go cheaper, but why...
<Mat2ch> Neutron will take years to fly.
<Althego> i doubt they can go much cheaper
<Althego> even if raptor fails, they could just sell it to ula, good enough for them :)
<bees> and if starship fails, then they could just make a reasonably-sized 3-stage rocket and call it a day
<bees> would cover 100% of all current launch market
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<darsie> Maybe Spacex makes it price just a bit under the competition to make maximum profit.
<darsie> bees: F9 fairing is too small for some payloads and F9 goes to the pad horizontally. Some payloads must always be vertical.
<Althego> is the increased fairing only for the heavY?
<FLHerne> darsie: Both of those are already being addressed for NSSL 2 launches
<Althego> and they are developing a vertical integration method
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<sandbox> 1337
<Althego> guh
<Althego> 40k watchin reaper with wine and lollipop
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<HobGoblin> https://imgur.com/a/tSO5COb both designs have the aerodynamic center below the center of mass, yet one tends to fall bottom(heat-shield)-first, while the other falls chute-first... why?
<HobGoblin> (that's before deploying chutes I mean)
<Althego> maybe drag is not in that
<Althego> the bottom one is chute firsT?
<HobGoblin> no, the one with the crew + science modules falls chute-first
<Althego> also in the top design the sc jr would blow up
<Althego> despite of the heat shield
<HobGoblin> the bottom one (just the capsule + chute) falls correctly
<Althego> interesting
<Mat2ch> HobGoblin: try rotation the craft a bit
<HobGoblin> the crew+scjr one starts correctly, heat-shield first, at altitudes about 70-45km, and then forcefully flips over backwards
<Mat2ch> you never fall totally vertical to the aerodynamic forces
<Althego> i think of it as a bug. typically if the angle is not perfect the sc jr almost instantly heats up, but if you move a bit it instantly cools down. that would be impossible for heat, so i consider it a bug
<HobGoblin> Mat2ch, I keep SAS on to Surface-Retrograde
<Mat2ch> SAS is not perfect
<Althego> maybe if you changed the crew ccompartment and the sc jr
<HobGoblin> Althego, scjr survives in my gentle approach
<Mat2ch> the top design is aerodynamically unstable and the slightest degree off will turn it around
<Althego> both are unstable
<Althego> at least based on the image
<Althego> but now that i think of it, the top has the indicators further apart
<Mat2ch> it has
<HobGoblin> so you're saying the further apart they are, the more unstable it becomes?
<Mat2ch> and the drag vector is different
<Mat2ch> yes
<Althego> the more stable. but in your case, in the wrong direction
<Althego> this can be even bad for airplanes, if they are too stable you just cant turn, whateve you do
<HobGoblin> hmm, so if the aero center was above the gravity center, it'd go the way I want?
<Althego> yes
<HobGoblin> interesting, I'll check it out, thanks
<Althego> that is why i suggested changing the order of the cabin and the sc jr
<Althego> because the cs jr is very light
<HobGoblin> nodnod
<Althego> ideally it should be on the top, but that looks dumb, so i usually dont do t hat
<HobGoblin> but then will the crew be able to transfer between the pod and the cabin?
<Althego> i think they can
<Althego> but some peopel self impose rules that they separate crew compartments like that
<Althego> dont separate
<HobGoblin> ok, I'll check it out. Thinking of adding some fins too
<Althego> you can add some fins on top, that helps, but they make you unstable during launch
<HobGoblin> ah, true
<Althego> although in practice a few of the smallest fins can be ok
<Althego> on top below the chute i usually put batteries probe core and such, and there i can easily fit the smallest fins without them burning up during descent
<darsie> The capsule is bistable.
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<Althego> in reality
<darsie> in game
<Althego> it was well explained in one of the original apollo explanation videos
<Althego> that if the capsuel enters cone first it would stay like that
<Althego> and that would be deadly
<darsie> mhm
<darsie> The crew can turn it.
<Althego> no
<darsie> in time
<Althego> it had only roll control once separated from the service module
<darsie> If a crew member turns one way in the capsule, the capsule will turn the other way.
<Althego> i guess technically possible but not really feasibler
<Althego> kerbals as control gyros
<darsie> irl
<darsie> May be slow, but will work.
<darsie> I think there was enough space to roll in the capsule.
<Althego> yes, but i was refering to kerbals as landing gear. so why not gyrosú
<darsie> They can't walk laterally to adjacent ladders.
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<HobGoblin> problem with the fins: they're extremely intolerant to heat ;-/
<darsie> It's not a bug, it's a feature :).
<darsie> They burn off when no longer needed :).
<Althego> yes you can use it like that
<darsie> May cause some tilt.
<darsie> Hmm, you want them for entry.
<HobGoblin> ;-)
<HobGoblin> yeah I was using them for re-entry
<HobGoblin> they do stabilize, while they last
<HobGoblin> a wee bit of a spin helps with the heating for a while
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<HobGoblin> how can I transfer crew when the Hitchiker Storage Container's right-click menu-window takes up the whole height of the screen? The "Transfer crew" button is on the very bottom, and when I click it it opens the Crew window way below the screen (and I'm unable to move it, trying to drag it doesn't work)
<HobGoblin> oh ok, I managed to collapse some of the hitchhikers
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<darsie> HobGoblin: try moving the window on any non active part, not just the title bar.
<HobGoblin> darsie, that causes scrolling within that window
<HobGoblin> it might be because I set UI scale to 150%
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<darsie> Ike is cheating. I have a Duna oribt and when I get near Ike, it switches to Ike orbit.
<raptop> It's bribing various spheres to gain influence
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<raptop> hrm
<darsie> I hate these relays. The antennas shade the solar panels.
<flayer> i've started using robotics to extend the solar panels far beyond the body
<flayer> to avoid that stuff happening
<Mat2ch> And a sat launch by SpaceX costs around 50 millione USD. Which is pretty cheap.
<Mat2ch> (all my relay setups tended to desync pretty fast. And since there's no way to do automatic station holding I gave up in the end :(
<umaxtu> I still haven't gotten around to learning the robotics
<darsie> Ike got me again.
<darsie> Mat2ch: I sync the orbital period of my relays with KER. Once they are very near I turn normal/antinormal and only a tiny bit pro/retrograde so I can adjust the orbital period very finely.
<darsie> Like, I watch the period displayed by KER.
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<packbart> I do that, too, to get the periods within a few ms. but then I "cheat" and use the Station Keeping mod to synchronise SMA with a bit of monoprop/fuel (or just edit the save)
<packbart> that keeps the constellations stable for decades
<darsie> A few ms/orbit should be pretty stable.
<darsie> Maneuver failed. Docking port controlled.
<flayer> i am enjoying my vertical lift off plane
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<flayer> its still hard to land at zero horizontal speed tho
<darsie> 1.12.2 crashed.