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<raptop>
!outcome add You feel the warp overtake you. It is a good pain.
<LunchBot>
raptop: Added outcome: You feel the warp overtake you. It is a good pain.
* raptop
needs to find excuses for more missions/outcomes involving corium
<bees>
raptop: You build a dual-purpose jetpack slash flamethrower. You attempt to correct this, but you rapidly realise your crew has eaten all the monopropellant.
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* darsie
found a standard anomaly on Ike.
<darsie>
gn
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<packbart>
"standard anomaly" sounds like a contradiction
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<kubi>
why?
<kubi>
if there is standard deviation, there can be standard anomaly too
<packbart>
well, true. just like the mean anomaly
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<Izaya>
Sorta wish I could put a fuse on SRBs so I could have these sepratrons not mess up my perfectly circular 80km orbit.
<Althego>
you mean timed start?
<Izaya>
yeah
<Althego>
yes that would be nice to have in many cases
<Izaya>
I want them to drift like 100m away before firing >.>
<Althego>
i wanted omsething like this
<Althego>
i am not sure why
<Althego>
maybe same reason
<Althego>
i seam to think of an image of an in orbit separation
<Althego>
but why would it need a timer
<packbart>
isn't it the decoupler force that messes up the orbit?
<Althego>
mostly
<packbart>
or do the sepatrons actually push against the decoupled craft?
<Althego>
if they hit, they do push
<Izaya>
I'll double check, but I'm p sure because I'm using overkill numbers of sepratrons to de-orbit the lower stage once it's spent.
<Althego>
luckily now there are those tiny diameter solids
<Althego>
use those since they are now available
* darsie
is confused.
* flayer
is darsie
<Althego>
does that mean darsie is flayer too?
<Izaya>
What I really want is something like that "reverse thrust" toggle on the jet engines but for my booster engines
<Izaya>
so I could stage them burning backwards and emptying the fuel tanks
<Izaya>
but that's a very oddly specific desire
<Althego>
thrust reverser on rockets is too crazy even for kerbals
<darsie>
You could use the impulse from the decoupler to circularize your orbit.
<Izaya>
Okay no most of the extra velocity is imparted over time rather than instantly so I think it's the SRB exhaust
<darsie>
How are you even using SRBs to get to a perfecly circular 80 km orbit?
<darsie>
t
<Althego>
no that is needed for separation
<darsie>
Decouplers provide separation.
<Althego>
not enoughto deorbit the debris
<darsie>
ok
<darsie>
A probe core could be used.
<Izaya>
Trying to do it on the cheap >.>
<darsie>
A cheap probe core could be used. ;)
<Izaya>
brb radially attaching a stayputnik
<Althego>
you need to put that into a service bay because usually they are small
<darsie>
:)
<darsie>
Think about the Qube.
<Althego>
i did the rasial probe core once
<Althego>
it was too ugly for even me
<darsie>
racial?
<Althego>
radial
<darsie>
ah :)
<darsie>
Leaving debris in orbit is even cheaper.
<Izaya>
Aha, not quite.
<Izaya>
If I use expensive engines, recovering them with StageRecovery can be very worthwhile
<darsie>
You don't even have to worry about Kessler syndrome in KSP. Stuff just vanishes upon impact :).
<packbart>
Debris also vanishes on its
<packbart>
+own
<darsie>
KSP simulates proton decay.
<Althego>
no, everything is made from explosive
<Althego>
s
<Izaya>
the latter fits my experiences well
<Althego>
and kerbals are mushrooms which turn into spore clouds upon impact
<Izaya>
this explains them having no issue with radiation or lack of food in space
<bees>
Izaya: You try to recreate a previous failure as a learning exercise, but this time with greater sarcasm. You misstep, causing the building you're in to collapse.