Deddly changed the topic of #KSPOfficial to: Kerbal Space Program official channel | versions: KSP1 1.12.2 http://bit.ly/ksp112update | Rules: http://tinyurl.com/KSP-Rules | "modcall" to call ops | Δv maps: https://i.imgur.com/CHVnEeE.png https://i.imgur.com/gBoLsSt.png | KSP coming to PS5 & XBox X/S, with kb & mouse support https://bit.ly/3Abadja
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<FLHerne> SporkWitch: The base keeps existing, so put the separator above
<FLHerne> unless you want to keep it for some reason
<SporkWitch> that's what i thought; thanks
<SporkWitch> this launch is going to be ridiculous lol
<FLHerne> Main advantage of sending a scientist to get samples is they can reset experiments where necessary
<FLHerne> Otherwise you need to cart multiple goo canisters and science-bay thingies around
<SporkWitch> had to get creative with re-root tool to use an upside-down triple-stack coupler to mount three of my comsats on it, single burn to orbit and transfer to the mun
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<SporkWitch> yeah, that one i knew of, just wanted to make sure i wasn't burning off science points
<FLHerne> The fairing base can make a decent impromptu heatshield :p
<FLHerne> if you're not going *too* fast
<FLHerne> (when you have a 2.5m one that shadows the probe/craft)
<FLHerne> That must look pretty neat
<FLHerne> the triple sats, I mean
<SporkWitch> remarkably it's under 4 tonnes with all three satellites and the capsule to pilot them all there. https://cdn.discordapp.com/attachments/812736295814168623/906344599373627392/unknown.png
<SporkWitch> That's the payload
<FLHerne> hah, three separate fairings too :D
<SporkWitch> i only have the first two sizes :'(
<SporkWitch> lol
<FLHerne> I suspect one all-encompassing one would be better for weight and drag
<FLHerne> but not for looking crazy
<FLHerne> Fairing diameter can be larger than the base
<SporkWitch> likely, though given how close they are, i think it might actually work out fine
<SporkWitch> there's a limit, though; i assumed this would be larger than the rover i sent... worth a try real quick...
<FLHerne> so you could put the base under the tricoupler for a single fairing
<SporkWitch> you're right, this isn't as big as i thought it was, one of the small ones JUST fits
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<SporkWitch> opinion question: what do you set the ejection force on the fairing to for best aesthetics? :P lol
<SporkWitch> (can't change it in-flight so testing has been tedious, since it doesn't behave the same in an atmosphere lol)
<FLHerne> 30 or something?
<FLHerne> depends if you want to deploy it under thrust
<FLHerne> Also, definitely select the option that keeps the fairing segments in one piece
<FLHerne> it looks ridiculous when they fly apart like confetti :p
<SporkWitch> naw, planning stable orbit first, then nice clean transfer. Once I get to the mun i need to burn to a very specific orbit. Reason for the triple-deployment setup is going for a polar 2/3 resonance eccentric orbit should make positioning the commsats in their orbits easiest (and hopefully make it not too frantic switching to the freshly-deployed satellite, circularizing its orbit, and then being ready for the next (which
<SporkWitch> I don't think it will, since it should be like 30 minutes per orbit, 3 orbits between each deployment)
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<SporkWitch> much cleaner, thanks for suggesting trying it lol. it didn't occur to me it'd be big enough https://cdn.discordapp.com/attachments/812736295814168623/906347870855262268/unknown.png
<XXCoder> probably some weight savings too
<SporkWitch> already saved over it, but probably about half a tonne, which isn't nothing since it's only 6.4 now
<SporkWitch> was trying to plan a decent estimate of how much deltav I'll need once in munar orbit, but i can't find a good table or calculator for orbital velocities. wiki has a table for low orbit velocities, but not high or arbitrary
<SporkWitch> i need ~300km apo, 64km peri, and it needs to be as perfectly polar as i can make it... trying to figure out how much i need to get there, then get home...
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<SporkWitch> end result, time to see what happens... heh
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<SporkWitch> that was disturbingly flyable... definitely need to focus more on my launch stages, and payload balance. i didn't think the ones i'd been struggling with were bad, but slight differences in this one made a massive difference...
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<SporkWitch> bah, figures the one time i want a high inclination, i end up inserting almost perfectly at 0°
<SporkWitch> glad i brought way more fuel than i expected i'd ever need lol
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<SporkWitch> well that was nerve wracking, and not perfect, but that was also the point of doing them further out than the 200km minimum. should take a nice many years for them to end up out of alignment
<raptop> yay
<SporkWitch> i kind of love that i'll spend a relaxing several hours planning and building (even as i'm being ridiculously anal about little details), and then spend another couple hours biting my nails at the actual implementation phase lol. probably won't be as bad once i train up a level 3 pilot
<SporkWitch> lack of maneuver hold (and needing the keyboard and mouse too much to make connecting my flight stick viable) makes for a lot of finnickiness lol
<SporkWitch> also definitely overprepared on the fuel and decided to see if the two radial chutes i had to go with because of the commsat launcher on top are enough to get the engine to survive; worst case i at least saved a nice big fuel tank that's still 3/4 full lol
<SporkWitch> damn, not without a drogue chute; was too aerodynamic to get below deployment speed, heh
<SporkWitch> one more try, this time a bit of thrust to get me to deployment speed
<SporkWitch> nope, too heavy lol
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<SporkWitch> huh, it didn't actually activate both even though they're in symmetry, that's why it ripped when it opened fully >_< lol
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<SporkWitch> looks like 11m/s, so a tiny bit of thrust at the end and i should be able to save the engine and all this fuel :P
<SporkWitch> now for the same mission tomorrow, but on minmus lol
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<Althego> irys and baelz are streaming the sports festival event
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<SporkWitch> just open the door and poop outside :P
<SporkWitch> any recommendations for land navigation? map doesn't zoom in enough, and it's difficult to get my bearings on the ground :(
<SporkWitch> (literally give me a transit compass and a paper map and i'll be fine, even if not for my time in the military, been backpacking most of my life lol)
<Althego> you can see the coordinates
<Althego> isnt that enough
<SporkWitch> it was just proving to be a lot of adjustments and flipping between map and not due to needing to tack back and forth to climb craters, heh
<Althego> and that is why it is better flying
<Althego> faster, less risk, easier navigation
<SporkWitch> would actually make for a really cool use of the survey satellites: building land maps so you can zoom in further
<Althego> actually you can set some things as target
<SporkWitch> with an atmosphere i'm all for flying, but carting all that fuel out...
<Althego> mostly other ships
<SporkWitch> you can, but the navigation indicators assume flight, heh
<Althego> but on kerbin the space centers too
<SporkWitch> if it's a really long trip, the indicator hides
<Althego> yes, it will be too far below
<Althego> i wouldnt drive that long distance anyway
<SporkWitch> if it took a spherical estimate of the planet and gave an arrow, that would be ideal. it's what i'd do with a normal map and compass. i can estimate from map mode, but it's far from precise
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<Althego> zombanwa
<Althego> but it is apex
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<SporkWitch> is there any way in-game (or is there a mod) to see what XP objectives a given kerbal has accomplished before, since they're one-offs? I can't remember who I've sent where and want to make sure I'm training the little buggers when I'm sending a manned mission
<Althego> if you hover above the item in the astronaut complex
<Althego> or maybe even in the editor
<Althego> in the crew selection
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<SporkWitch> as long as the range is sufficient on the antennas, is there any reason not to go with a higher orbit for commsats than the "ideal"? just tried repeating my mission from last night, this time on minmus, and apparently, despite similar operating margins, i ended up with very different and incorrect spacing that made for big coverage gaps
<umaxtu> orbital night time can be longer
<umaxtu> are you in the stock kerbol system?
<umaxtu> if so, I recommend using this calculator to make sure you've got enough batteries. https://ryohpops.github.io/kspRemoteTechPlanner/
<SporkWitch> i was under the impression that only the transmitting antenna needed power, not the relay? I also put the probe cores into hibernation, since they don't need to be awake
<umaxtu> remote tech does change the rules, but I thougt the vanilla relays still need power when deployed
<SporkWitch> i'm in stock; wiki isn't entirely clear, but it does say that only the one doing the transmitting consumes power for the transmission...
<Althego> you are in stock, then i order 10
<SporkWitch> in any case, if i'm doing the maths right, even a stayputnik should be able to reach them from the surface if they're at 300km above minmus, so think i'll try this. worst case i wasted some money and have some debris to remove lol
<SporkWitch> i was originally trying for 90km, but the margin of error was too small, i ended up with one of them way out of position just from its circularization burn and it threw the whole constellation out of whack. luckily i've gotten into the habit of making craploads of saves lol
<Althego> i typically go with something like 200-300 km for mun and minmus
<SporkWitch> yeah, i did 300 for the mun and it came out very nearly perfect
<SporkWitch> i just adjusted my orbit for 300 on minmus and about to try deployment again; i expect it to work like last night did
<SporkWitch> (and hey, greater coverage area as well, according to the calculator you linked)
<SporkWitch> i'll probably over-build when i start expanding to other planets, as well; smaller margin of error is nice
<SporkWitch> though i suppose i could put a fancier core in so i'm not having to manually adjust the aim
<SporkWitch> there we go, that went much better
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<Althego> phoenix mario party collab in 20 minutes but i need to sleep
<flayer> i had a nap
* raptop powercycles flayer
<raptop> huh, irys is doing the heartrate monitor thing
<Althego> 3:30. i will be asleep
<Althego> the sportfest was hilarious
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* flayer eats some nuts while staring at raptop
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<SporkWitch> damn, wish i had another three satellites with me; my return from minmus to kerbin ended up being almost perfectly 90° too lol
<SporkWitch> 90.3° >_< lol might have to keep minmus in mind next time i need a polar kerbin orbit... lol
<SporkWitch> wish these random crashes after several hours gave an error message. the game's pretty good about autosaving (and i've become obsessive about making saves before and after doing anything) so i've not lost anything the matters, but would still be nice for a clue where to troubleshoot...
<flayer> i'm tired
* raptop hands flayer a tray of stimulants
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