raptop changed the topic of #KSPOfficial to: Kerbal Space Program official channel | KSP2 current version: 0.1.2.0 | Rules: http://tinyurl.com/KSP-Rules | Δv maps: https://i.imgur.com/CHVnEeE.png https://i.imgur.com/gBoLsSt.png | The Kapybaras were wildly OP, and have been nerfed.
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<raptop> ow
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<Althego> "Weather conditions are ~15% favorable for today’s Falcon 9 launch of 22 @Starlink satellites to orbit. Now targeting 8:20 a.m. ET for liftoff"
<Althego> probably not launching
<Mat2ch> But I will be lunching!
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<Mat2ch> !mission
<LunchBot> You attempt to orbit below the photon sphere. Ted explodes, emitting all kinds of Tedly radiation.
<XXCoder> probably moved in insane ways
<XXCoder> ;mission
<LunchBot> You decide to add some mods. The quadratic formula explodes!
<XXCoder> bad mod
<Mat2ch> Or too many!
<XXCoder> yeah
<Eddi|zuHause> !mission
<LunchBot> You fly unsafe. The kerbonauts don't have enough fuel to come back so you send a Kerbal X to rescue them.
<XXCoder> I guess you broke plane but didnt kill em in least
<Eddi|zuHause> that sounds like every mission i ever did...
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<Althego> it did launch
<Althego> but the sheep was singing and i didnt listen
<Althego> landed
<Mat2ch> SpaceX launches are becoming more reliable than the German Bahn...
<Eddi|zuHause> call again when they're at swiss or japanese levels :p
<Eddi|zuHause> hm... this was probably the weirdest way i achieved orbit so far...
<Eddi|zuHause> my 3rd stage apparently didn't have enough ooomph, so after reaching 70k AP i dropped down again to 50k PE...
<darsie> Sometimes odd solutions are the best.
<Mat2ch> Eddi|zuHause: You should look at Ariane 5 launch profiles
<Mat2ch> they do exactly this, but in thinner atmosphere ;)
<darsie> Like using a solid booster for circularization but using wasteful attitude because the booster has too much delta v.
<Eddi|zuHause> what's high space again? 250km?
<Althego> see border
<Mat2ch> so 105 km?
<Althego> 250 for kerbin
<darsie> ASL
<Eddi|zuHause> "5 h 59 m 60 s" <- what?
<darsie> 6h?
<Eddi|zuHause> yes, but why write it this way?
<Althego> hehe
<Mat2ch> Maybe someone making a joke
<Althego> incorrect display
<darsie> Rounding up?
<Althego> maybe coupled with rounding
<Eddi|zuHause> weird rounding
<Althego> it didnt propagate the valuse correctly
<darsie> Where is that from?
<Eddi|zuHause> that page you linked
<darsie> mhm
<darsie> programming error?
<darsie> automatic conversion?
<Althego> must be leap second :)
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<packbart> darsie: it is. but despair at wiki expression syntax :) https://wiki.kerbalspaceprogram.com/index.php?title=Template:ExpandTime&action=edit
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<Eddi|zuHause> hm, trying to circularize with an ant, probably not the best idea
<Mat2ch> Make some coffee
<Althego> i like the ant for tiny satellites
<Eddi|zuHause> probably not tiny enough
<Althego> then step up to spark
<Eddi|zuHause> but i have a mission to test the ant
<Althego> take it as payload
<Althego> eh the more interesting launch with the cargo dragon is delayed until tomorrow
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<packbart> a step up from the ant would be three radial spiders
<darsie> Ants are ok to orbit :).
<Eddi|zuHause> i just put less fuel on the ant stage and more fuel on the launch stage
<darsie> with a hammer as first stage, IIRC.
<Eddi|zuHause> i only have low tech, using a swivel
<darsie> Well, swivel can go SSTO, so adding an ant stage should be no problem.
<darsie> Ant is higher in the tech tree than hammer, IIRC.
<darsie> no other payload, just the ant?
<darsie> Hammer+ant: http://0x0.st/HbYw.png
<darsie> okto2+RW is just 90 kg, but I guess an okto with 100 kg would work, too.
<darsie> Ant stage is inverted to fit in a smaller fairing.
<darsie> Looks like 5 deg tilt to east.
<sandbox> !mission
<LunchBot> You question the wisdom of retrograde Bop. Esper has a netsplit.
<darsie> Eddi|zuHause: Hammer is in the same node as swivel.
<darsie> Basic rocketry
<darsie> ant is three levels higher
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<darsie> Eddi|zuHause: 5 deg tilt (with EER); switch SAS to prograde at 40 m/s; stage 1m10s before Ap. https://0x0.st/HbYD.png https://0x0.st/HbY0.png
<darsie> Ahh, and help out the SAS a little when drag tries to push over the rocket.
<darsie> That's a lower tech version of my previous rocket.
<darsie> if you don't have a HECS you have to keep prograde yourself.
<darsie> Oh, and configure the Hammer to 2.01 TWR(vacuum)
<darsie> That's at 35.5%.
<darsie> I added thermometer, barometer and antenna just because I can ;).
<darsie> Might work without battery, too.
<sandbox> !mission
<LunchBot> You try to find a way to affect spacetime and open wormholes. You land bottom-first onto PrefixCactus.
<Eddi|zuHause> why does my science jr. never survive reentry, despite being behind a heat shield?
<darsie> I guess the heat shield transmits too much heat.
<raptop> Something like that, they're fragile.
<raptop> Fortunately, you can move data to pods and those science containers
<Althego> you can out it behind a bigger shield
<darsie> I think moving to pod requires an EVA.
<Althego> they are expensive it would be better to reclaim them
<darsie> Normal mode provides enough money.
<Eddi|zuHause> yes, i did that, so it's not a huge loss
<Althego> i think of the heating as a bug because you can see that for the tiniest movement, misalignment its heat goes up instantly and goes down instantly
<Althego> which shouldnt be possible for anything real, because there is some mass there that hasto heat up
<Eddi|zuHause> ... and i forgot to run the experiment while splashed down...
<Althego> hehe
<raptop> Eva or an action group
<raptop> Er, EVA. Do not give your kerbals Evas
<Althego> hehe
<Eddi|zuHause> moving to pod requires EVA, moving to science box does not (but restoring to run again does)
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<Eddi|zuHause> kinda hard to get a mun flyby without tracking station upgrade
<Althego> no, actually relatively easy
<Althego> in fact i make it a point to do it before is make the upgrade
<raptop> Transfer burn at or just before Munrise from LKO, aim for a 14 Mm periapsis. It'll likely be somewhat distant, but *will* be a free return
<Eddi|zuHause> dunno if that is right...
<raptop> I mean, that was the pre-maneuver node method
<raptop> And last I checked it still worked
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<Eddi|zuHause> it seems that actually worked
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<Eddi|zuHause> i still fall back into the same pattern of trying terrible planes...
<Eddi|zuHause> !mission
<LunchBot> You construct a solar death ray. Laythe freezes over.
<Eddi|zuHause> i said DEATH ray, not FREEZE ray...
<sandbox> maybe that was the power source
<sandbox> !mission
<LunchBot> You take a lump of heavy metal and squeeze it together. Surprisingly, this suggests a workable solution to the issue of subtractive resource costs.
<Mat2ch> Eddi|zuHause: pics or never happend!
<Eddi|zuHause> !outcome add You didn't check your staging.
<LunchBot> Added outcome: You didn't check your staging.
<darsie> Staging, electric, comm, crew, engineer
<Eddi|zuHause> i don't know if i use some wrong mod, but crew is ALWAYS wrong as soon as i change one part
<Eddi|zuHause> i should stop accepting silly contracts like "reach 41-49km with a speed of 60-240m/s and activate this part"
<XXCoder> wow part name being so vague I'd be assuming its actually bomb to decredit us lol
<XXCoder> Eddi|zuHause: your build actually took so long that laythe freezes over lol
<Eddi|zuHause> that could be true, given my history :p
<XXCoder> theres probably 10 or 20 "staging" errors in outcomes lol
<Eddi|zuHause> well, staging IS important
<XXCoder> yep
<XXCoder> ;outcome staging
<LunchBot> How many times did you fix staging again?
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<FLHerne> .outcome add There's an inexplicable rhythmic hissing noise.
<LunchBot> Added outcome: There's an inexplicable rhythmic hissing noise.
<FLHerne> (there really is, and I'm stumped by it)
<FLHerne> it doesn't appear to be the fridge, an LPG leak, an electrical short, the wind rustling my metal blinds, the fermenting scraps in an empty jar in the bin, plants rubbing on the hull or something a bird is doing
<XXCoder> weird