raptop changed the topic of #KSPOfficial to: Kerbal Space Program official channel | KSP2 current version: 0.1.2.0 | Rules: http://tinyurl.com/KSP-Rules | Δv maps: https://i.imgur.com/CHVnEeE.png https://i.imgur.com/gBoLsSt.png | The Kapybaras were wildly OP, and have been nerfed.
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<Eddi|zuHause> so, i've 980 dv
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<packbart> Modding-Stream with linuxgurugamer. the most and the least you'll see about KSP :> (it's mostly just C# code on screen)
<packbart> kay
<Eddi|zuHause> 34km PE might be too low?
<packbart> return to Kerbin from its moons? naah, it's fine
<packbart> I even go for 23ish, so any surviving debris will be deleted
<packbart> well, unless you've got Deadly Reentry, Real Heat or some other non-standard atmosphere in the way
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<Eddi|zuHause> critical temperature peaked at 95%... so it was close... but seems to be dropping now
<Eddi|zuHause> but it's making another round trip
<Eddi|zuHause> and i'm already out of snacks
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<Azander> !mission
<LunchBot> You install KSP on a pocket calculator. https://i.imgur.com/WdbYlya.png.
<Eddi|zuHause> !outcome add The front fell off.
<LunchBot> Added outcome: The front fell off.
<raptop> Huh, that image still works
<Eddi|zuHause> it's a landing
<Eddi|zuHause> it's always fun how it's autosaving right AFTER a landing, because there was a long period of "you can't save here"
<Eddi|zuHause> 1410.9 science in one mun mission
<darsie> nice :)
<darsie> 10,000 science in one Minmus mission ;)
<Eddi|zuHause> hm, my ant satellite hasn't reached SoI edge yet during this mun mission
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<Izzy> I usually deorbit by dipping pe to 55km
<Izzy> but I build spacecraft without heatshields most of the time, so
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<Mat2ch> packbart: I hope we will soon know more why that's the case ;)
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<XXCoder> ;mission
<LunchBot> You start wandows ngrmadly. Due to a translation error, your rocket spawns several km offset from the pad, and falls into the ocean.
<XXCoder> hah had that mission recently
<XXCoder> conclusion is new though. of course with wandows its running quite glitchy
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<Izzy> urgh, one of my "part" mods doesn't work properly
<Izzy> using modulemanager to copy several different RCS parts and change them to use LiquidFuel and Oxidiser, and it works fine for the stock parts but not the ReStockPlus ones
<Izzy> so I copied the configs defining them after some messing around and it still doesn't work, even when I'm defining my own parts
<Izzy> >.>
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<sandbox> !mission
<LunchBot> You flip the magic/more magic toggle. Good news, guys! They can't bite through the hardsuits!
<Eddi|zuHause> !outcome add 8ball says FileNotFound.
<LunchBot> Added outcome: 8ball says FileNotFound.
<Eddi|zuHause> !mission
<LunchBot> You take Padous Kerman skydiving from orbit. You accidentally call Eve "Steve" at the pre-mission press conference.
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<Eddi|zuHause> i've done that a few times
<Eddi|zuHause> it's a bit easier with chutes :p
<darsie> :)
<darsie> Have you deviated from 3.1 EVA fuel?
<darsie> successfully?
<Eddi|zuHause> ?
<darsie> Go on EVA, activate your jetpack with R and go to a really low Kerbal orbit. 70.5ish km. Circular. Prograde. If it's retrograde (or heavily inclined), forget it. Burn 3.1 units EVA fuel retrograde.
<Eddi|zuHause> dunno what you're asking...
<darsie> My jetpack deorbit procedure uses a 3.1 unit EVA fuel deorbit burn. Have you successfully used different amounts?
<Eddi|zuHause> i don't think i ever counted
<Eddi|zuHause> i usually judge the potential of burning up by the PE in the atmosphere
<Eddi|zuHause> not by how much fuel i burn
<darsie> ok
<Eddi|zuHause> i've got 2 tourists that want kerbin orbit and 5 tourists that want mun orbit... what are the chances i put the wrong ones on the ship?
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<darsie> Staging, electric, comm, crew, engineer
<Eddi|zuHause> yes... but during crew assignment it doesn't say which tourist goes where
<darsie> Oh, are you doing a mixed mission?
<Eddi|zuHause> no, i got two missions
<darsie> The tourists have names.
<Eddi|zuHause> but i already accepted both of them
<darsie> in both the rooster and the contracts
<Eddi|zuHause> also your checklist is wrong
<darsie> why?
<Eddi|zuHause> becaue you need to check aerodynamic overlay, and crew assignment must be last
<darsie> It's in no particular order.
<darsie> But I do memorize it in a rough order.
<darsie> I don't usually check teh aerodynamic overlay for rockets.
<darsie> On asymmetric rockets I check the torque given by EER.
<darsie> I ususally assign crew in the VAB, not the launch pad.
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<darsie> In the VAB you can simultaneously see the names of available kerbals and the contract summaries with names. If you click on the launchpad in the KSC the contract summaries disappear.
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<Eddi|zuHause> my rockets always flip over if i don't check
<Eddi|zuHause> this ascend profile might have been too low...
<Mat2ch> or you need more wings at the back
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<Eddi|zuHause> i mean, if my ascend stage only gets me an AP of 20km, it's probably not going to orbit :p
<darsie> 20 km Ap is a bit low for the first stage, but it depends on subsequent stages. Sometimes extremely low ascent profiles are more efficient than steeper ones despite the drag.
<Eddi|zuHause> yeah, but then the next stage needs decent TWR
<darsie> Manual correction can prevent flipover sometimes.
<Eddi|zuHause> i usually put SAS on hold stable... but then any button press might trigger the flip
<darsie> Recently I discovered that the body to collect with a rover arm is given in the objectives section and contract button summary. I've only read the Briefing before.
<darsie> Recently I discovered that the body to collect data with a rover arm from is given in the objectives section and contract button summary. It's not in the Briefing.
<Eddi|zuHause> i don't think i've had that kind of mission before
<darsie> Might pop up when you develop rover arms.
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<Eddi|zuHause> a propos rover, might be time to drive around KSC collecting the science
<darsie> The ruggedized wheel is fastest.
<Eddi|zuHause> the what?
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<Eddi|zuHause> now i've got 8 tourists wanting to orbit the mun, and 1 to land
<Mat2ch> Luckily the orbit doesn't have to be very close or for very long.
<darsie> Eddi|zuHause: http://0x0.st/Hc-N.png
<Mat2ch> go to the Mun, burn retrograde until orbit, wait for contract to fullfil, turn around, burn home. :D
<darsie> Make the capture burn low for maximum Oberth effect.
<Eddi|zuHause> and i forgot again to look at the contract who's the one i SHOULDN'T take
<darsie> So she gets a free ride.
<Eddi|zuHause> 4800dv should be enough?
<darsie> for?
<Eddi|zuHause> mun orbit
<darsie> Want me to check the map for you?
<Eddi|zuHause> no
<Eddi|zuHause> i can read the map :)
<darsie> k
<darsie> dv to LKO is variable. I've done it <3000 m/s (vacuum) in a special built rocket.
<Eddi|zuHause> yeah
<darsie> But once you're in orbit it's pretty predictable.
<darsie> I think burning back to Kerbin right after capture is non ideal.
<Eddi|zuHause> yeah, you need to be at a specific location around the orbit for the optimal return burn
<Eddi|zuHause> also i have this contract to transfer crew between two vessels around the mun
<darsie> It's nice doing various contracts rather than knowing how to complete the tech tree and upgrading all buildings the fastest way and doing just that.
<Eddi|zuHause> yeah, but i need to learn to dismiss contracts
<Eddi|zuHause> like "fly on the other side of the planet and take some temperature readings" which takes hours of non-timewarp flight. or "adjust this satellite orbit" which takes more dV than the satellite has left
<darsie> :)
<darsie> You can save after each completed contract and revert if necessary.
<darsie> You can also cancel contracts for a price. Not sure of the impact of the reputation loss there.
<Eddi|zuHause> i usually let them time out
<Eddi|zuHause> hm... put on more hitchhikers or make multiple trips?
<Mat2ch> Seats. On the outside.
<Mat2ch> Eddi|zuHause: Back when I did those contracts I put the plane to do the measurement on a rocket and "flew" it to the other side...
<darsie> Eddi|zuHause: http://0x0.st/Hc-j.png
<darsie> This flew to Jool to give everyone 5*.
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<Eddi|zuHause> TWR of 1.14 might be a tad low?
<raptop> Yeah, that's a job for more boosters
<Eddi|zuHause> i tried upgrading the skipper to a mainsail, but that gets too expensive
<Eddi|zuHause> putting two SRBs on the side for launch
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<Eddi|zuHause> so i got orbit with 1900 dv
<SporkWitch> sounds like modded parts didn't get calculated right, or you set the calculator to the wrong body. stock KSP requires ~3400 to reach prograde equatorial orbit from KSC
<Eddi|zuHause> i had a bit more dV after adding the boosters
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<darsie> SporkWitch: Isp to Kerbin orbit depends on the rocket and ascend profile.
<darsie> s/Isp/dv
<darsie> oh, ~
<Eddi|zuHause> i think i had just over 5000dV
<darsie> 3400 is plenty
<Eddi|zuHause> 20km mun PE and 1000 dV left
<SporkWitch> darsie: required ΔV to reach orbit is fixed; your ascent profile can make it take MORE, but 3400 is the standard estimate, assuming a decent gravity turn, but also still allowing for error. The SAME engine and tanks will provide DIFFERENT ΔV depending on payload, which might be what you meant / were thinking
<SporkWitch> Eddi|zuHause: ah, you meant you reached orbit with 1900 REMAINING; i read it as you claiming to have reached orbit using only 1900
<Eddi|zuHause> yes
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<Eddi|zuHause> ... so, launch the second tourist vessel now?
<Eddi|zuHause> might be a little tight on money
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<darsie> SporkWitch: I reached orbit with a rocket that had 2900 m/s vacuum dv.
<packbart> at zero payload mass?
<darsie> irrelevant.
<darsie> but yes
<darsie> I think so.
<darsie> It was purpose built to have low dv to orbit.
<darsie> I could make a video if you like.
<FLHerne> high twr, low drag?
<darsie> mhm
<darsie> slender
<darsie> not sure about twr
<packbart> .oO( https://xkcd.com/2534/ )
<darsie> SporkWitch: packbart, FLHerne: http://0x0.st/HcoB.png Actually there was a payload to adjust delta v.
<darsie> 2759 m/s dv
<darsie> I think I started with 2900 or so, then added ballast.
<packbart> it does have some advantage by launching from a slant and not an upright position
<packbart> although that probably complicates boarding
<packbart> :)
<Eddi|zuHause> if it werent for the atmosphere, launching horizontally would probably be optimal
<darsie> no, you need some vertical thrust to counter gravity.
<darsie> If you reach escape velocity instantly, direction doesn't matter.
<darsie> or ... escape velocity doesn't depend on direction.
<Eddi|zuHause> for some reason my second ship arrived before the first
<Althego> made the kessel run in less than twelve parsecs
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<darsie> I had to laugh when I heard this the first time.
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<darsie> cause pc is a distance unit.
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<Eddi|zuHause> i think i can do a maneuver to make the two ships meet up...
<Eddi|zuHause> why is the twitch engine so looooooud?
<packbart> what? I can't hear you over my small Juno :)
<packbart> (actually, I patched the jet volume way down)
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<Mat2ch> cute!
<Eddi|zuHause> since i don't need to dock, a <2km encounter with cancelling relative speed will be fine, i guess?
<darsie> Eddi|zuHause: Depends on the mission. For a rendezvous you must also reduce relative speed.
<darsie> ahh, yeah. you said it.
<Eddi|zuHause> i bonked into it on EVA at like 4m/s :p
<darsie> You can kick a capsule by accelerating with the jetpack onto it, then reenter the capsule and recharge the jetpack.
<darsie> infinite dv :)
<Eddi|zuHause> "get out and push", yes.
<Eddi|zuHause> "we have performed a crew transfer near the mun"
<Eddi|zuHause> problem now is, if i make a return burn now, they will be on reentry simultaneously :p
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<Eddi|zuHause> i knew it... i have too little battery on my survey sat... gets to 95%...
<sandbox> !mission
<LunchBot> KSC staff swear too much on the job. You accidentally wipe out all sea life except jellyfish, I hope you're happy with yourself.
<Eddi|zuHause> !mission
<LunchBot> Due to a merchandising agreement between Mel Brooks and George Lucas; your plan of a Spaceballs Space Program is denied. Bananas are now wildly out of scale.
<Eddi|zuHause> probably disney's fault
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<Eddi|zuHause> place a satellite in orbit of the mun... what are the chances i'm going backwards?
<raptop> Possibly quite high, though I think the orbit lines show direction?
<darsie> Yeah, the target orbit refreshes in the requested direction.
<darsie> just look
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<packbart> "the techtonic plates need that oil to make it easier to glide centimeter by centimeter year in and year out" - huh. I never knew that tectonic plates need organic grease. Man, this planet really could do with a manual.
<raptop> uh
<XXCoder> yep. manual would be wonderful
<raptop> I mean, granted, I've seen stuff that suggests that water does that
<XXCoder> so we all can rtfm
<packbart> it was a rando comment on the internets related to a rater dramatic incident report in the category "Why is this not a movie?" :) https://babel.hathitrust.org/cgi/pt?id=uc1.31822029061140&view=1up&seq=15
<packbart> how to turn a shallow inland lake into a deep saltwater basin
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<packbart> if you guessed "first, build a canal to the ocean, then drill into the hollowed salt mine below" you were right
<packbart> and I now see that above comment is about "tech-tonic" plates, anyway
<raptop> The plates are not medicine; do not drink