<Eddi|zuHause>
it's always fun how it's autosaving right AFTER a landing, because there was a long period of "you can't save here"
<Eddi|zuHause>
1410.9 science in one mun mission
<darsie>
nice :)
<darsie>
10,000 science in one Minmus mission ;)
<Eddi|zuHause>
hm, my ant satellite hasn't reached SoI edge yet during this mun mission
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<Izzy>
I usually deorbit by dipping pe to 55km
<Izzy>
but I build spacecraft without heatshields most of the time, so
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<Mat2ch>
packbart: I hope we will soon know more why that's the case ;)
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<XXCoder>
;mission
<LunchBot>
You start wandows ngrmadly. Due to a translation error, your rocket spawns several km offset from the pad, and falls into the ocean.
<XXCoder>
hah had that mission recently
<XXCoder>
conclusion is new though. of course with wandows its running quite glitchy
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<Izzy>
urgh, one of my "part" mods doesn't work properly
<Izzy>
using modulemanager to copy several different RCS parts and change them to use LiquidFuel and Oxidiser, and it works fine for the stock parts but not the ReStockPlus ones
<Izzy>
so I copied the configs defining them after some messing around and it still doesn't work, even when I'm defining my own parts
<Izzy>
>.>
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<sandbox>
!mission
<LunchBot>
You flip the magic/more magic toggle. Good news, guys! They can't bite through the hardsuits!
<darsie>
Go on EVA, activate your jetpack with R and go to a really low Kerbal orbit. 70.5ish km. Circular. Prograde. If it's retrograde (or heavily inclined), forget it. Burn 3.1 units EVA fuel retrograde.
<Eddi|zuHause>
dunno what you're asking...
<darsie>
My jetpack deorbit procedure uses a 3.1 unit EVA fuel deorbit burn. Have you successfully used different amounts?
<Eddi|zuHause>
i don't think i ever counted
<Eddi|zuHause>
i usually judge the potential of burning up by the PE in the atmosphere
<Eddi|zuHause>
not by how much fuel i burn
<darsie>
ok
<Eddi|zuHause>
i've got 2 tourists that want kerbin orbit and 5 tourists that want mun orbit... what are the chances i put the wrong ones on the ship?
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<darsie>
Staging, electric, comm, crew, engineer
<Eddi|zuHause>
yes... but during crew assignment it doesn't say which tourist goes where
<darsie>
Oh, are you doing a mixed mission?
<Eddi|zuHause>
no, i got two missions
<darsie>
The tourists have names.
<Eddi|zuHause>
but i already accepted both of them
<darsie>
in both the rooster and the contracts
<Eddi|zuHause>
also your checklist is wrong
<darsie>
why?
<Eddi|zuHause>
becaue you need to check aerodynamic overlay, and crew assignment must be last
<darsie>
It's in no particular order.
<darsie>
But I do memorize it in a rough order.
<darsie>
I don't usually check teh aerodynamic overlay for rockets.
<darsie>
On asymmetric rockets I check the torque given by EER.
<darsie>
I ususally assign crew in the VAB, not the launch pad.
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<darsie>
In the VAB you can simultaneously see the names of available kerbals and the contract summaries with names. If you click on the launchpad in the KSC the contract summaries disappear.
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<Eddi|zuHause>
my rockets always flip over if i don't check
<Eddi|zuHause>
this ascend profile might have been too low...
<Mat2ch>
or you need more wings at the back
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<Eddi|zuHause>
i mean, if my ascend stage only gets me an AP of 20km, it's probably not going to orbit :p
<darsie>
20 km Ap is a bit low for the first stage, but it depends on subsequent stages. Sometimes extremely low ascent profiles are more efficient than steeper ones despite the drag.
<Eddi|zuHause>
yeah, but then the next stage needs decent TWR
<darsie>
Manual correction can prevent flipover sometimes.
<Eddi|zuHause>
i usually put SAS on hold stable... but then any button press might trigger the flip
<darsie>
Recently I discovered that the body to collect with a rover arm is given in the objectives section and contract button summary. I've only read the Briefing before.
<darsie>
Recently I discovered that the body to collect data with a rover arm from is given in the objectives section and contract button summary. It's not in the Briefing.
<Eddi|zuHause>
i don't think i've had that kind of mission before
<Mat2ch>
go to the Mun, burn retrograde until orbit, wait for contract to fullfil, turn around, burn home. :D
<darsie>
Make the capture burn low for maximum Oberth effect.
<Eddi|zuHause>
and i forgot again to look at the contract who's the one i SHOULDN'T take
<darsie>
So she gets a free ride.
<Eddi|zuHause>
4800dv should be enough?
<darsie>
for?
<Eddi|zuHause>
mun orbit
<darsie>
Want me to check the map for you?
<Eddi|zuHause>
no
<Eddi|zuHause>
i can read the map :)
<darsie>
k
<darsie>
dv to LKO is variable. I've done it <3000 m/s (vacuum) in a special built rocket.
<Eddi|zuHause>
yeah
<darsie>
But once you're in orbit it's pretty predictable.
<darsie>
I think burning back to Kerbin right after capture is non ideal.
<Eddi|zuHause>
yeah, you need to be at a specific location around the orbit for the optimal return burn
<Eddi|zuHause>
also i have this contract to transfer crew between two vessels around the mun
<darsie>
It's nice doing various contracts rather than knowing how to complete the tech tree and upgrading all buildings the fastest way and doing just that.
<Eddi|zuHause>
yeah, but i need to learn to dismiss contracts
<Eddi|zuHause>
like "fly on the other side of the planet and take some temperature readings" which takes hours of non-timewarp flight. or "adjust this satellite orbit" which takes more dV than the satellite has left
<darsie>
:)
<darsie>
You can save after each completed contract and revert if necessary.
<darsie>
You can also cancel contracts for a price. Not sure of the impact of the reputation loss there.
<Eddi|zuHause>
i usually let them time out
<Eddi|zuHause>
hm... put on more hitchhikers or make multiple trips?
<Mat2ch>
Seats. On the outside.
<Mat2ch>
Eddi|zuHause: Back when I did those contracts I put the plane to do the measurement on a rocket and "flew" it to the other side...
<Eddi|zuHause>
i tried upgrading the skipper to a mainsail, but that gets too expensive
<Eddi|zuHause>
putting two SRBs on the side for launch
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<Eddi|zuHause>
so i got orbit with 1900 dv
<SporkWitch>
sounds like modded parts didn't get calculated right, or you set the calculator to the wrong body. stock KSP requires ~3400 to reach prograde equatorial orbit from KSC
<Eddi|zuHause>
i had a bit more dV after adding the boosters
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<darsie>
SporkWitch: Isp to Kerbin orbit depends on the rocket and ascend profile.
<darsie>
s/Isp/dv
<darsie>
oh, ~
<Eddi|zuHause>
i think i had just over 5000dV
<darsie>
3400 is plenty
<Eddi|zuHause>
20km mun PE and 1000 dV left
<SporkWitch>
darsie: required ΔV to reach orbit is fixed; your ascent profile can make it take MORE, but 3400 is the standard estimate, assuming a decent gravity turn, but also still allowing for error. The SAME engine and tanks will provide DIFFERENT ΔV depending on payload, which might be what you meant / were thinking
<SporkWitch>
Eddi|zuHause: ah, you meant you reached orbit with 1900 REMAINING; i read it as you claiming to have reached orbit using only 1900
<Eddi|zuHause>
yes
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<Eddi|zuHause>
... so, launch the second tourist vessel now?
<Eddi|zuHause>
might be a little tight on money
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<darsie>
SporkWitch: I reached orbit with a rocket that had 2900 m/s vacuum dv.
<packbart>
at zero payload mass?
<darsie>
irrelevant.
<darsie>
but yes
<darsie>
I think so.
<darsie>
It was purpose built to have low dv to orbit.
<Eddi|zuHause>
i knew it... i have too little battery on my survey sat... gets to 95%...
<sandbox>
!mission
<LunchBot>
KSC staff swear too much on the job. You accidentally wipe out all sea life except jellyfish, I hope you're happy with yourself.
<Eddi|zuHause>
!mission
<LunchBot>
Due to a merchandising agreement between Mel Brooks and George Lucas; your plan of a Spaceballs Space Program is denied. Bananas are now wildly out of scale.
<Eddi|zuHause>
probably disney's fault
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<Eddi|zuHause>
place a satellite in orbit of the mun... what are the chances i'm going backwards?
<raptop>
Possibly quite high, though I think the orbit lines show direction?
<darsie>
Yeah, the target orbit refreshes in the requested direction.
<darsie>
just look
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<packbart>
"the techtonic plates need that oil to make it easier to glide centimeter by centimeter year in and year out" - huh. I never knew that tectonic plates need organic grease. Man, this planet really could do with a manual.
<raptop>
uh
<XXCoder>
yep. manual would be wonderful
<raptop>
I mean, granted, I've seen stuff that suggests that water does that