raptop changed the topic of #KSPOfficial to: Kerbal Space Program official channel | KSP2 current version: 0.1.2.0 | Rules: http://tinyurl.com/KSP-Rules | Δv maps: https://i.imgur.com/CHVnEeE.png https://i.imgur.com/gBoLsSt.png | The Kapybaras were wildly OP, and have been nerfed.
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<packbart> "a front-heavy plane flies poorly, a tail-heavy plane flies once."
<packbart> nah, it's just a question of moar thrust
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<XXCoder> ;outcome add The more thrust, the more sins of design you can get away with.
<LunchBot> Added outcome: The more thrust, the more sins of design you can get away with.
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<darsie> Is it possible to achieve a stable orbit in https://xkcd.com/2765/ ?
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<sandbox> !mission
<LunchBot> You hire Big Man Japan for your next mission. There is a relevant xkcd made tomorrow.
<XXCoder> thats a recent repeat lol
<XXCoder> (mission)
<XXCoder> ;mission
<LunchBot> You go nerd-sniping. You find out that all your base are belong to US.
<XXCoder> damn I got out-nerded
<sandbox> somebody set us up the bomb
<Althego> hehe
<packbart> darsie: maybe not enough dV
<darsie> I have lots of dv
<darsie> It's either escape or land.
<darsie> No stable orbit.
<XXCoder> its too small scale and hard to do actual orbit
<XXCoder> you either is too slow or fast
<XXCoder> closest thing to orbiting possible is outside crystal sphere
<darsie> It seems impossible.
<darsie> I thought of orbiting the sphere, but the edge of the universe is quite close to it. Could try, though.
<Eddi|zuHause> !mission
<LunchBot> You übercharge Bill Kerman. Congratulations! The party gains experience!
<Eddi|zuHause> it was all worth it for the XP!
<darsie> Does Bill have to pay to be an astronaut?
<Eddi|zuHause> i was thinking electrical charge
<darsie> I thought of overfilling the jetpack.
<darsie> IRL they use nitrogen.
<Eddi|zuHause> that's probably a byproduct of making liquid oxygen?
<darsie> It is, kinda. Or oxygen is a byproduct of making liquid nitrogen ;).
<FLHerne> übercharging is a TF2 thing, I believe
<Eddi|zuHause> so he's going supersayan...
<darsie> TF?
<darsie> Team Fortress
<FLHerne> it's a KSP thing, roughly no-one actually says the name :p
<darsie> Ok, but it's still nice to know ;).
<darsie> Do you say KSP when you actually say it?
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<Althego> there are air liquification plants which make liquid nitrogen and oxygen mostly, but in smaller quantities stuff like argon
<FLHerne> Yes
<FLHerne> unless it's to someone who doesn't know what it is at all
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<darsie> And neon. There was a neon shortage due to the Ukraine war as there's a big air liquefication plant there. The neon is used for semiconductor lithography lasers.
<FLHerne> which in hindsight probably applies to Team Fortress 2 there, but I kind of assumed everyone on The Internet had heard of TF2 by now simply because of the memes :p
<FLHerne> [me included, I played it once for about 10 minutes just to see what it's like]
<Althego> it is worse, as far as i know it is also a side effect of steel plants, just normally it is not captured
<darsie> Yeah, steel plants use oxygen to burn excess carbon in pig iron.
<Althego> but how does that result in neon? i cant imagin
<Althego> e
<Eddi|zuHause> so you're getting hot nitrogen... were would that be useful?
<darsie> There's neon in air.
<darsie> hot nitrogen?
<Eddi|zuHause> if you burn the oxygen, the nitrogen remains
<darsie> no, steel plants use pure oxygen.
<Eddi|zuHause> then where would the neon come from?
<darsie> using air is outdated.
<darsie> air
<Eddi|zuHause> you're contradicting yourself...
<darsie> Ok, supernovae.
<Eddi|zuHause> there's neon in air. but they don't use air.
<Eddi|zuHause> they use pure oxygen. but there's no neon in pure oxygen.
<darsie> Air gets liquified and distilled, to separate O2 from N2. I guess neon doesn't liquefy.
<Eddi|zuHause> these things work by separating the temperatures at which gases liquify
<Eddi|zuHause> at one temperature you're getting pure nitrogen, at one temperature you're getting pure oxygen, etc.
<Eddi|zuHause> back when i learned about it, they only mentioned argon, not neon...
<packbart> ah, so it's rather that neon production sites are co-located with steel plants because they need lots of oxygen
<Eddi|zuHause> the smaller the gas molecules (or atoms, with noble gases) the harder it gets to liquify them
<darsie> There may be other ways to separate them, like diffusion, centrifugation, adsorption.
<packbart> otherwise, I only found rather vague allusions like stock-market advise. "neon gas is also a byproduct of steel production, and China has a vibrant steel-making industry right now. It’s possible that Chinese producers could step up neon production this year"
<Eddi|zuHause> helium, for example, gets extracted from rocks. not from liquified air
<darsie> But we can liquefy helium, so maybe they just liquefy Ar and Ne and distill them. He would remain gaseous, then.
<Althego> that is a side product of radioactive decay
<darsie> So is radon.
<darsie> I have radon :).
<Eddi|zuHause> why does that sound like a "we have radon at home" meme? :p
<Althego> as the total blender ad i can say it too: dont breath it
<Mat2ch> darsie: I say K-S-P or Kerbal Space Program. And I hate it when people just say "Oh, I played Kerbal"
<Mat2ch> Kerbal WHAT
<Eddi|zuHause> Kerbal Dating Sim
<Althego> kerbal signap processing :)
<Althego> *signal
<Mat2ch> Kerbal Dating Sim sounds... weird
<Eddi|zuHause> ... it was officially announced... :p
<Mat2ch> !mission You try to implement a Dating Sim in kOS.
<LunchBot> No mission found matching "You try to implement a Dating Sim in kOS.".
<Althego> not really. if there is monster prom
<Mat2ch> !mission add You try to implement a Dating Sim in kOS.
<LunchBot> Added mission: You try to implement a Dating Sim in kOS.
<packbart> KSP is universally known as "Kerbal". even long-time players use it
<packbart> and now there's Kerbal 2
<Mat2ch> No, they are wrong, it's Kerbal Space Program or KSP ;)
<Eddi|zuHause> i don't think i've ever heard anyone saying "kerbal"
<darsie> It's in the bags with watches: http://0x0.st/oITg.JPG
<FLHerne> Nor have I
<packbart> I rarely see any KSP Twitcher who doesn't :)
<Mat2ch> darsie: Oh, how reizend!
<darsie> :)
<Eddi|zuHause> i don't think i've seen KSP on twitch
<Althego> toss a coin to your twitcher :)
<Mat2ch> Even Scott does it
<Eddi|zuHause> i don't watch a lot of scott either
<Mat2ch> I don't do it anymore
<darsie> I say Kerbal.
<Mat2ch> I'm still mad he didn't finish the Stellaris series
<darsie> "Let's play Kerbal?"
<darsie> Or rather "I played Kerbal."
<Eddi|zuHause> whenever i assume the target audience knows about it, i say KSP, otherwise i say the full name
* Mat2ch 's eye twitches
<darsie> "Why were you so late up again?" "I played Kerbal."
<sandbox> I miss the days of the friday dev streams
<darsie> My friend gave up completing her Duna sample return mission. Instead she tries to solve Escape speed.
<Mat2ch> sandbox: I think KSP2 is dead in the water :|
<darsie> So I should not buy it?
<XXCoder> darsie: I know theres more planets but I cant get it to appear. not sure how it does
<sandbox> it's obviously not going to be the same
<XXCoder> for example theres canadian planet
<darsie> Can't remember Canada Planet. My geography may be lacking.
<Mat2ch> XXCoder: oh, sorry.
<Mat2ch> darsie: sorry, to you, too.
<XXCoder> graphics exist but I cant figure how to get escape to load it
<darsie> What game are we talking about?
<Althego> is this the pineapple on pizza of ksp players?
<FLHerne> At least the KSP2 dev logs have improved a lot recently
<FLHerne> they're being much more open about what they're doing
<FLHerne> still hoping to see a public bug tracker though
<Althego> safer is gaseous nitrogen too
<Althego> eh not here
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<umaxtu> I haven't been following too closely are their any big updates regarding the science mode?
<packbart> it's when it's crammed into a solid that nitrogen gets twitchy
<sandbox> I thought the entire time that KSP1 dev streams needed better PR, even before the "I was just thinking out loud" dlc debacle
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<Eddi|zuHause> i would call it "twitchy" when nitrogen is crammed into other substances :p
<packbart> *shrugs* over at the Elite forums, people keep dragging out The Lord's "thinking out loud" videos from the Kickstarter Aera
<FLHerne> umaxtu: no
<umaxtu> bummer
<packbart> ah, new dev diaries go to the forum now
<packbart> https://www.kerbalspaceprogram.com/dev-diaries is not the place to look aat
<packbart> https://forum.kerbalspaceprogram.com/index.php?/topic/217493-dragging-along/ seems to be the latest
<umaxtu> thank you
<Eddi|zuHause> somehow every time i try to fix my plane, it gets worse
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<Eddi|zuHause> i don't know what i'm doing wrong
<packbart> show a picture (that might work better on the forums). or scrap the design and begin from scratch :)
<packbart> or just add "landing boosters"
<Eddi|zuHause> i didn't even get to the "landing" part
<Eddi|zuHause> it just tumbles over uncontrollably after a few minutes of flight
<packbart> rolling or flipping?
<FLHerne> that sounds like CoG shifting backward as the fuel tanks empty
<packbart> not enough elevator lift, maybe
<packbart> hm. is "elevator" the right word? looks shifty
<packbart> anyway
<FLHerne> when you're checking centre of mass vs centre of lift, do it with tanks both full and empty (and ideally in the middle)
<FLHerne> it tends to shift backward because the engines are heavy and at the back
<Eddi|zuHause> yeah, i move the wings a bit backwards, maybe that helps
<FLHerne> centre of mass has to be a bit in front of centre of lift in all fuel states, otherwise it goes uncontrollably flippy
<FLHerne> .outcome add You are told the solution, but refuse to accept it, instead stubbornly trying all sorts of other stupid ideas.
<LunchBot> Added outcome: You are told the solution, but refuse to accept it, instead stubbornly trying all sorts of other stupid ideas.
<XXCoder> lol
<XXCoder> ;mission
<LunchBot> You explore the latest fashions in designer genes. Your boosters overheat due to exploding.
<XXCoder> doh! too distracted to design properly
<packbart> that's what happens when you swap Gene Kerman from Mission Control with an unlicensed designer Gene
<XXCoder> thats right.
<Althego> remember how skylon solved the same problem. moved the engines to the wingtips
<packbart> well, one of the "all sorts of other stupid ideas" I thought of was using detachable engines. put parachutes on each one and stick them on decouplers, then drop them before the CoM creeps back too far
<packbart> Althego: the "artist's concept" gets that one wrong, though. https://upload.wikimedia.org/wikipedia/en/e/ea/Skylon_front_view.jpg
<packbart> (or is that a moon?)
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<sandbox> !mission
<LunchBot> You spend hours trying to think of a single KSP feat that hasn't already been done. Even the Kraken is on fire.
<Althego> could have gone better. must have been thinking really hard
<Eddi|zuHause> !mission
<LunchBot> Your instruments blow up on the pad. Grung-obsessed Kerbals sweep the area, leaving only destruction in their wake.
<Eddi|zuHause> !outcome add yOU ENABLED FINE CONTROL:
<LunchBot> Added outcome: yOU ENABLED FINE CONTROL:
<Althego> hehehe
<Mat2ch> Eddi|zuHause: I hate it. Thanks
<Mat2ch> :D
<packbart> "Grung ... poisonous frog-like amphibious humanoids that lived in swamp or marsh[2] forests" - I see
<packbart> or maybe the architect? some of these missions need tooltip texts ;)
<darsie> Eddi|zuHause: You didn't comment on my ant rocket.
<Eddi|zuHause> i've seen it.
<Eddi|zuHause> my ant is in orbit.
<Eddi|zuHause> and i got a mun encounter which gives me an escape trajectory for testing the part
<darsie> ok
<darsie> The ant part?
<Eddi|zuHause> yes
<darsie> Escape from the Mun?
<Eddi|zuHause> no, escape from kerbin
<darsie> The Mun helps a bit, but is usually not worth the hassle.
<Eddi|zuHause> maybe, but i also have a mission to fly by the mun
<Eddi|zuHause> also, it's not that hard
<Eddi|zuHause> but now i'm trying to do these plane missions before the mun encounter
<Eddi|zuHause> and i'm fiddling with this plane autopilot, which has a tendency to overcorrect
<packbart> Parallel missions are the path to madness!
<Althego> yes
<Althego> but that is how you do it for efficiency
<Althego> when i have several returning missions and need to be in focus for capture
<Althego> it gets a bit hairy
<Eddi|zuHause> problem with plane missions is you can't interrupt them
<Althego> because obviously between long breaks everything needs to happen at once
<packbart> but you rarely see all the planets before starting a new game ;)
<Eddi|zuHause> maybe that's why i've never been to another planet :p
<Althego> at least try to go to duna
<Althego> it is a totally differentexperience
<darsie> Duna is aerobraking heaven.
<darsie> Unlike Kerbin, Eve, Earth or Mars.
<darsie> .outcome You aerobreak at Eve.
<LunchBot> No outcome found matching "You aerobreak at Eve.".
<darsie> .outcome add You aerobreak at Eve.
<LunchBot> Added outcome: You aerobreak at Eve.
<Eddi|zuHause> shouldn't that be a mission? :p
<darsie> no
<darsie> Read carefully ;)
<Eddi|zuHause> well...
<Althego> aerobake or aerobreak? :)
<Althego> yes on eve you can easily explode
<packbart> !mission add All your maneuver alarms go off at the same time. Choose wisely.
<LunchBot> Added mission: All your maneuver alarms go off at the same time. Choose wisely.
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<packbart> !mission add You fumble for the snooze button on the maneuver alarm clock.
<LunchBot> Added mission: You fumble for the snooze button on the maneuver alarm clock.
<packbart> !mission
<LunchBot> You invent and deploy a virally-distributed antihypoxiant that will make Kerbals almost impossible to kill. The energy release catalyzes a vacuum metastability event.
<packbart> so, uh, "impossible to kill" because there's nobody around to kill them?
<Eddi|zuHause> it's probably fine... i got 15 minutes to my target on the plane mission, and 1:22h on the alarm clock for mun encounter
<Eddi|zuHause> and then i figure out how to land :p
<Althego> the irony. by making them unkillable you destroyed the univers
<Althego> e
<Althego> sometimes i am afraid of the false vacuum decay. but it would destroy all matter as we know it with the speed of light, so we wouldnt even know it happened
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<Eddi|zuHause> in all likelyhood i won't land... try 15 times, and then just exit and use the chute
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<Eddi|zuHause> there's nothing here that looks flat enough to land on
<packbart> !outcome add That is not drag which can eternal fly. And with strange epochs, even the Kraken may die.
<LunchBot> Added outcome: That is not drag which can eternal fly. And with strange epochs, even the Kraken may die.
<FLHerne> I think "has not" would read better?
<FLHerne> also "the Kraken" doesn't scan :p
<darsie> <fenn> space habitat builder game
<raptop> lsat update: version 0.27 (May 12, 2017)
* raptop concern
<packbart> !outcome fixup s/is not drag/has not drag/
<LunchBot> New text is: That has not drag which can eternal fly. And with strange epochs, even the Kraken may die.
<packbart> and yeah, not sure about the Kraken or if it's not a too obscure outcome overall. fix what you think fits best ;)
<Eddi|zuHause> landing going as well as expected
<packbart> I just recently rediscovered the Unspeakable Vault (of Doom) ( https://www.goominet.com/unspeakable-vault/ )
<raptop> yum yum!
<Eddi|zuHause> i hate the early planes... even the slightest touch makes them explode
<Eddi|zuHause> watering also not happening
<Eddi|zuHause> ok, jeb. time to jump...
<raptop> Huh, restock+ really does just feel like "yeah, a bunch of stock parts were missing"
<sandbox> !mission
<LunchBot> You collude with Elves. kmath was unable to find "Outcome 459"
<raptop> What did the elves get up to now?
<Eddi|zuHause> never anything good
<sandbox> are they cannibalistic in this universe?
<Eddi|zuHause> i managed to crash land the chute... :p
<raptop> Wait, this is a universe with spaceflight... Did they reify Slaanesh?
<Mat2ch> "High Frontier is no longer for sale."
<Eddi|zuHause> apparently recovering a kerbal doesn't recover its science data?
<raptop> Bug in current KSP with kerbals dropping any science that they're holding, I think there are community patches for it
<Eddi|zuHause> well, it wasn't that important
<Mat2ch> uhhhm. I want to believe?
<Mat2ch> and Leslie Kean and Ralph Blumenthal aren't just some nutjobs...
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<packbart> !mission add You argue that crews in space require less sleep because of the "Reverse Martini Effect".
<LunchBot> Added mission: You argue that crews in space require less sleep because of the "Reverse Martini Effect".
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<Eddi|zuHause> there's not even real day and night in space, it's all imagined :p
<Althego> CRS-28 Mission
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<Althego> 2 minutes
<Mat2ch> oh, short nozzle again
<Mat2ch> looks odd
<Mat2ch> landing is still incredible.
<Mat2ch> But didn't they usually land on land for CRS missions?
<Althego> i am not sure
<Althego> maybe depends on the payload mass
<Althego> or they could have used the booster fuel to compensate for the short nozzle
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<Eddi|zuHause> you know what i really hate? that you can't go on EVA from the first crew cabin
<Althego> do you mean that you need to wait until you get the upgrade for it?
<Althego> yes somewhat annoying
<Althego> what i dont like i cant do all the measurements in the first launch. because i cant cram enough science juniors on it
<Althego> so i need to have two launches
<Althego> just because there is no eva
<Eddi|zuHause> yes, which is why you need the crew cabin to put a scientist on, that can reuse one science junior
<Eddi|zuHause> but the scientist can't get out of the crew cabin
<raptop> IIRC, you can do some silly crew swap thing with internal transfers?
<Mat2ch> I usually made smaller contracts to make the money to upgrade
<Eddi|zuHause> yes
<Eddi|zuHause> but that is silly, and even more silly, if all seats are full
<Mat2ch> The whole restrictions are silly.
<Mat2ch> Even the science tree is somewhat weird :D
<Althego> wheels are pretty late
<Althego> way after rockets
<Althego> meanwhile the vab is full of cars rolling around
<Althego> ah bat those are special space wheels, you cant compare them to normal wheels
<raptop> Admittedly, there's a decent chance that you'll discover ladders *after* you've landed on Minmus (or the Mun if you roll that way)
<Eddi|zuHause> is it too early to try a mun landing?
<Eddi|zuHause> i've got this contract to test landing gear on descend to the mun (or maybe ascend... :p)
<Eddi|zuHause> hm... i missed the "low" space on my mun flyby
<Eddi|zuHause> i should probably make a relay satellite
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<Eddi|zuHause> well, that's almost a polar orbit
<darsie> Eddi|zuHause: You can do a Mun landing whenever you're capable of it. It's harder than Minmus, so if you like that challenge, go for it.
<darsie> Use the delta v map and watch your TWR.
<darsie> Do you have maneuver planning?
<Eddi|zuHause> yes
<Eddi|zuHause> i'm doing a plane mission again... i never learn...
<darsie> It's possible to jetpack from the Mun to orbit, but you have to fly very efficiently.
<darsie> Do you know what efficient means here?
<Eddi|zuHause> Jump up and go horizontal?
<Eddi|zuHause> i think i've actually done that before
<darsie> yeah. As horizontal as possible.
<darsie> cool
<Mat2ch> From a crater or from a mountain? ;)
<Eddi|zuHause> don't remember
<darsie> If you have to fly over an obstacle it may be impossible. if you're in a crater you could go up a crater wall and fly the other way if you can't walk to the top.
<darsie> I think superman attitude is a must.
<Althego> hehe
<darsie> :)
<Althego> can you make the kerbal hold out one arm?
<Althego> we need a mod for that
<darsie> Maybe with mods.
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<Eddi|zuHause> i think that counts as landing...
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<Eddi|zuHause> i flew 90° to the landing strip and touched down right after i went across it
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<funkenstein> it had to be done
<Mat2ch> lol
<raptop> Definitely a kerbal that's been stranded in kerbol orbit for a few decades
<Eddi|zuHause> you ever sit in front of the tech tree unable to decide which tech to research?
<raptop> sometimes
<Eddi|zuHause> i think i've narrowed it down to either lander can or skipper engine/kickback booster
<funkenstein> always
<funkenstein> at either the very beginning or the middle-end of the tree
<raptop> Do you already have size 2 tanks?
<raptop> If so, skipper, if not, either the can or nothing
<Eddi|zuHause> yes, the smaller ones
<funkenstein> go for the skipper
<funkenstein> autostrut will hold your hand til you get the next unlock
<raptop> The skipper is actually really great in terms of TWR and Isp vs the Swivel and Reliant
<Eddi|zuHause> right, now thinking whether to do a mun flyby or landing
<funkenstein> dual-fuselage landing
<funkenstein> not separate rockets, just two tanks side by side
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<Eddi|zuHause> that can't possibly work...
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<sandbox> !mission
<LunchBot> You build an actual life-sized Schuler pendulum. All hail probe!
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<raptop> !mission add You hire florks to assist in designing your orbiters and landers.
<LunchBot> Added mission: You hire florks to assist in designing your orbiters and landers.
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<Eddi|zuHause> argh... i got the "rocket tips over halfway through" problem again...
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<raptop> (This I guess means that the TPS vs ERA jokes can also work as outcomes)
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<Eddi|zuHause> is a 16km mun encounter too close?
<darsie> Won't crash.
<darsie> But trajectories might change when switching sphere of influence at high speed.
<darsie> high time warp*
<darsie> 7 km is pretty safe
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<darsie> KER can tell you if your trajectory crashes.
<darsie> KER can tell you if you're on a crash course.
<XXCoder> ;mission
<LunchBot> You try to store iced tea in a Rockomax Jumbo-64 for a VAB party. You suddenly crave doritos, though you cannot decide on a dip.
<XXCoder> hmm party averted I guess
<XXCoder> tea party
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<raptop> !mission
<LunchBot> You give your spaceplane a bad attitude. The floating point errors result in floating kerbals.
<raptop> ...How did my attitude get into a regime where it had meaningful floating point errors?
<Eddi|zuHause> attitude is everything
<Eddi|zuHause> !mission
<LunchBot> You see a sign "Do NOT pull lever" with a lever below it. You quit after 30 seconds.
<Eddi|zuHause> but... did i quit the pulling, or the NOT pulling?
<Mat2ch> !outcome book
<LunchBot> No outcome found matching "book".
<Mat2ch> !outcome add Several books will be written about you.
<LunchBot> Added outcome: Several books will be written about you.
<Eddi|zuHause> but will it be a trilogy, or just a bunch of sequels?
<Mat2ch> It will be a trilogy followed by a buch of sequels.
<Mat2ch> Every sequel get's wrose.
<Mat2ch> *worse
<Eddi|zuHause> *gets
<raptop> As these things go
<Mat2ch> gets, right.
<darsie> Pulling the lever might crush someone under a car.
<Mat2ch> !mission button press
<LunchBot> No mission found matching "button press".
<Mat2ch> !mission button
<LunchBot> You see a sign "Push button for cookie" with a red button below it.
<Mat2ch> !mission add You do not push the button.
<LunchBot> Added mission: You do not push the button.
<raptop> I guess that leaves more delicious delicacies for the rest of us
<darsie> .mission add You try to hit space.
<LunchBot> Added mission: You try to hit space.
<Mat2ch> Oh, that's good
<darsie> :)
<raptop> pun intended?
<darsie> of course :)
<raptop> good
<Mat2ch> !mission
<LunchBot> You put a rover in a fairing on a rocket in a fairing on a rocket on a rover. As long as he doesn't do anything reckless or stupid, Jeb will be just fine.
<Mat2ch> He will do something reckless and stupid.
<raptop> Guess we're going to find out if that was an OR or an XOR
<sandbox> !mission
<LunchBot> You switch the safeties off for an experiment. The Konstructor convinces you to make extensive use of Rockomax Mk 55 engines.
<Mat2ch> !mission
<LunchBot> You head to the Mun for a round of golf. Jebediah Kerman, Astronaut has gone stark raving mad! [...] Jebediah Kerman, Astronaut, has burned up in magma.
<FLHerne> I *really* hope the pun was intended when the KSP devs used spacebar for launch
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<FLHerne> it must surely have been
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<FLHerne> isn't the Moon notoriously lacking in magma?
<Mat2ch> it is...
<FLHerne> I wonder how Jeb managed that then
<Mat2ch> So he got so mad, he became the magma!
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<FLHerne> would molten rock from a large meteor impact be lava or magma?
<FLHerne> probably lava
<Mat2ch> well, it's funny how we became a !mission channel :D
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<FLHerne> KSP is sort of a solved problem at this point for the most part
<FLHerne> quite a few of the !outcomes foresaw this day
<Mat2ch> hehe
<raptop> Maybe jeb delved too greedy and too deep? (It might be hot enough near the core. Balls of rock that are thousands of miles across take a while to cool off entirely)
<Eddi|zuHause> so, i have 1300m/s dv for landing on the mun from orbit, and 1300 for takeoff and return... that should allow for some inefficiency?
<raptop> For munar orbit -> surface -> munar orbit, yeah. I'm pretty sure that you have 0 or modestly negative margins on landing then getting to Kerbin
<raptop> Yeah, 0 margin for a direct ascent, decent margins for munar orbit rendezvous
* raptop checked the /topic'd maps
<Eddi|zuHause> why? the map says 580 for takeoff to orbit, and 310 for leaving SoI... the rest should be marginal
<Eddi|zuHause> and my game crashed...
<raptop> well, also 580 to land
<raptop> oh, you have 2600 m/s total?
<Eddi|zuHause> yes
<Eddi|zuHause> twice 1300
<raptop> apparently I can't math today.
<FLHerne> yeah, if you're aerobraking I think it ought to work fine
<Eddi|zuHause> i could try some biome hopping
<raptop> Yeah, though that can get expensive quickly
<darsie> Eddi|zuHause: (On Minmus) I used to scout with a Kerbal/jetpack where 2-3 biomes meet so I could then get there with smaller hops.
<darsie> 1300 m/s for getting to Mun orbit is excessive.
<darsie> It's also plenty for landing, which tends to be less optimal.
<Eddi|zuHause> on all my previous mun missions, i usually spent too much on landing
<darsie> If you have kerbnet you can scout for biome borders to land at.
<Eddi|zuHause> i don't, but near a canyon or crater wall is probably fine
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<Eddi|zuHause> i should probably decide on a landing site before running out of snacks...
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<Izzy> just need to computerise landing so it's exactly as optimal as your code
<raptop> I guess this gets into how fancy you want the code to be
<Izzy> on a completely unrelated note I spun up a KSRSS instance and my RCS thrusters don't work. any of them, it seems.
<Izzy> any ideas what might be causing that?
<raptop> I'd guess something related to recent mod updates, but I run too close to stock to be familiar with the error messages
<packbart> did you load the correct type of propellant?
<packbart> istr that KSRSS implies RealFuels
<Izzy> I'll double check but I think so
<Izzy> I didn't install RealFuels
<packbart> hm. then I probably did that in my install for the luls. I haven't started it in a while
<packbart> just checked, my Aerozine RCS thrusters work in my KSRSS install
<Izzy> huh, might be a fuel flow problem or something? ???
<Izzy> or maybe a control issue?
<Izzy> okay I have no idea why it wasn't working now
<Izzy> it works
<Izzy> :|
<packbart> I might remove RealFuels as well. I don't even know what most of these fuels are or why to use the over others
<Izzy> cryotanks/engines and near future add enough variety for me
<Izzy> end up with kerolox, monoprop, LH2/LOX and LCH4/LOX, plus some ... unusual things later in the tech tree
<Izzy> oh wait.
<Izzy> I was using my modified LF/OX RCS thrusters.
<Izzy> but only had monoprop.
<Izzy> that's why it wasn't working
<raptop> packbart: Just use water full of uranium salts!
<raptop> >.>
<raptop> <.<
<packbart> yes, Hydrolox, Methalox I can deal with. I guess RealFuels is more for realistic replicas, so you need the options of MON1, MON3, MON10, MON15, etc.
<raptop> oh, all those weird hypergol variants
<packbart> LqdFlourine sounds like fun
<packbart> that's probably for some converter chains, I guess?
<raptop> Hrm, nominally you should be able to run that with liquid hydrogen (is there a mixed lox / fluorine oxidizer option?)
<packbart> I haven't seen an engine configuration that would use it, yet
<Eddi|zuHause> yay, i hit a crater wall at 300m/s
<raptop> Now the entire crew is mystery goo!
<raptop> Anyway, making many simplifying assumptions: if you kill your horizontal velocity at y meters altitude, you should ignight your engines for a suicide burn at y/TWR meters
<raptop> I haven't tried this out yet
<Eddi|zuHause> .... and i tipped over
<raptop> I want to say that the stock leg settings are insufficiently stiff