raptop changed the topic of #KSPOfficial to: Kerbal Space Program official channel | KSP2 current version: 0.1.3.2 | Rules: http://tinyurl.com/KSP-Rules | Δv maps: https://i.imgur.com/CHVnEeE.png https://i.imgur.com/gBoLsSt.png
jello_pudding has quit [Ping timeout: 189 seconds]
sasamj has joined #KSPOfficial
jello_pudding has joined #KSPOfficial
_whitelogger has joined #KSPOfficial
Wastl2 has joined #KSPOfficial
<XXCoder> ;mission
<LunchBot> During an emergency, you activate the Emergency Medical Holographic Program. Why? For the glory of science of course!
<XXCoder> perfect!
Wastl4 has quit [Ping timeout: 195 seconds]
<darsie> Hmm, my rescue rocket doesn't see its target while it is outside Kerbin SOI ... but I need to prepare an orbit.
<darsie> Must intercept Jeb. He's coming in too hot for entry.
MrTikku_ has joined #KSPOfficial
<darsie> see it's target trajectory.
MrTikku has quit [Ping timeout: 195 seconds]
<darsie> its*
Tank2333 has joined #KSPOfficial
Tank2333 has quit [Client Quit]
Althego has joined #KSPOfficial
<Eddi|zuHause> there's a configurable limit to the number of SOI transmissions in the projected course somewhere
RoboFreak has joined #KSPOfficial
Kerbot has quit [Ping timeout: 186 seconds]
Kerbot has joined #KSPOfficial
Althego has quit [Ping timeout: 189 seconds]
m4v has joined #KSPOfficial
<kremlin> with mechjeb ascent guidance, is there any way to have it throttle thrusters to reach a specific pre-turn altitude at a specific velocity?
<kremlin> im trying to maintain below 300m/s under 10km
RoboFreak is now known as Althego
<kremlin> does that question make sense ?
<raptop> The question makes sense, though I suspect that unless you have an especially fragile payload, you can take it faster
<kremlin> ah, i was keeping it under 300m/s for efficiency reasons
<kremlin> i'd have thought the atmosphere below 10km was so thick it wasn't worth it to push through it any faster
<raptop> That sort of throttling down was always of ambiguous value in the souposphere days, and it's nigh-impossible to be in a position where the drag is too much post-1.0
<kremlin> oh things have changed
<kremlin> gotcha
<kremlin> OK
<raptop> yeah
<kremlin> now i'm questioning whether the mechjeb ascent guidance is as inefficient as id had thought
<raptop> If nothing else, mechjeb lets you measure expended Δv, and you can always look at propellant remaining for different ascent profiles
<kremlin> thats what i've been doing
<raptop> Huh, have you been getting better results with low throttle?
<kremlin> i remember there was a fancy mod that did some math to figure out optimal per-craft curves
Althego has quit [Quit: HMI Module Alpha Humana on approach to Space Station Mercury]
<kremlin> i believe i did, but that may haev been years & years ago
<Izzy> second mun landing of this mission, should have just enough fuel :3
<raptop> Yeah, if it was pre-1.0, things were very different.
<raptop> Izzy: always amusing when missions work out like that
<Izzy> I think I planned for this.
<Izzy> But it was two months ago, so who knows?
<Izzy> hmm, used a tad too much. we'll survive, though.
<Izzy> the Zapad-C can operate at 135km even though it normally services 100km
<Izzy> oh never mind we're totally fine for 100km
<Izzy> sweet
<Izzy> all the docking and undocking had thoroughly confused stock tools :3
<raptop> heh
darsie has quit [Ping timeout: 183 seconds]
<Izzy> ayy, finally got those nuclear engines unlocked B)
<raptop> \o/
<Izzy> time to run them at above-spec power levels to squeeze an extra 200 Isp out of them
<Izzy> ah, right, fuel boil-off
Althego has joined #KSPOfficial
Ezriilc has quit [Remote host closed the connection]
sasamj has quit [Quit: Connection closed for inactivity]
_whitelogger has joined #KSPOfficial
* Izzy cackles manically
<Izzy> I found a working build of GameScope with FSR built in, I can run the game at 1280x800 and scale it up to 1920x1200 and it won't look totally awful (just largely)
<Izzy> If I set the screenshot supersize config to 3 instead of 2 I'll get the same output screenshot res too >:D
_whitelogger has joined #KSPOfficial
r4m0n has quit [Excess Flood]
r4m0n has joined #KSPOfficial
Neal1 has quit [Ping timeout: 190 seconds]
sandbox has joined #KSPOfficial
_whitelogger has joined #KSPOfficial
<sandbox> !mission
<LunchBot> You build an infiniglider. Jeb flies past you, his suit glued onto a Vernor engine.
Fluburtur has quit [Read error: Connection reset by peer]
Tank2333 has joined #KSPOfficial
wallacer has quit [Ping timeout: 183 seconds]
wallacer has joined #KSPOfficial
<Mat2ch> Chandrayaan-3 Mission Soft-landing LIVE Telecast
<Mat2ch> Starts in around 7 minutes
<Mat2ch> Stream has started.
<sandbox> daleks
<Mat2ch> !mission
<LunchBot> You engage in undefined behavior. The Ultramarines touchdown.
Tank2333 has quit [Remote host closed the connection]
darsie has joined #KSPOfficial
<KrazyKrl> ;outcome add On the bright side, a corpse cannot be punished.
<LunchBot> Added outcome: On the bright side, a corpse cannot be punished.
<Mat2ch> You have no idea.
<sandbox> success?
<Mat2ch> Looks like it
<Eddi|zuHause> !mission
<LunchBot> Someone new asks the IRC about vague field. What is this? A space taxi for ants?
<Mat2ch> Nobody knows.
<dnsmcbr> !stupid FLHerne
<LunchBot> <orbfrg> Only me and FLHerne went fully conic as far as I'm aware.
Althego has quit [Quit: Leaving]
sasamj has joined #KSPOfficial
<cringe> so the indian moon rover landed and the russian one crashed, right?
<darsie> https://www.youtube.com/watch?v=DLA_64yz8Ss&t=1079s Was the Moon created by an algorithm?
<Izzy> so I got my constant altitude burn descent script working finally
<Izzy> but when I reached the ground I found ... whatever this is https://shadowkat.net/tmp/0e3d.jpg https://shadowkat.net/tmp/e0a5.jpg
<Izzy> still doing something wrong with the script, though; towards the end the craft gains altitude...
<Izzy> ended up just halving the angle and it's minimal with that lander, but...
Althego has joined #KSPOfficial
<darsie> cringe: yes
<cringe> roger that
<Eddi|zuHause> darsie: isn't everything in the universe an algorithm? i mean, orbits follow these mathematical rules...
<cringe> *boom*
<Eddi|zuHause> darsie: that's we find things like fibonnacci numbers everywhere. they're created by common growth algorithms
Ezriilc has joined #KSPOfficial
* darsie sent a rocket to pick up Jeb when he came fly by Kerbin from Jool/Tylo.
<darsie> Heat shield was probably not needed.
<darsie> As I braked from flyby to high orbit.
<darsie> Calculating the orbital period for the rescue rocket highly elliptical orbit for an encounter with Jeb after 2 orbits.
<darsie> bernhard@b:~/src/ksp$ ./converttime 79 2 10 0
<darsie> 1714200
<darsie> 428550
<darsie> bernhard@b:~/src/ksp$ echo 1714200/4|bc
<darsie> bernhard@b:~/src/ksp$ ./converttime 428550
<darsie> Y1 D20 05:02:30
<darsie> 0y 19d 05:02:30
Fluburtur has joined #KSPOfficial
<Eddi|zuHause> isn't the ingame maneuver tool enough for that?
<Eddi|zuHause> plan a maneuver at PE, eyball it, then plan another maneuver at AP 2 orbits in?
bul_bul has quit [Quit: Leaving]
bul_bul has joined #KSPOfficial
<darsie> Eddi|zuHause: Yes, in principle. But when you make one maneuver at Pe and a 0 m/s one at the next Pe for monitoring, then when you modify the first maneuver, the monitoring maneuver is no longer at Pe, so you have to move it. That's annoying/tedious. I'd love to have maneuvers fixed to a phase n orbits later for that.
<Eddi|zuHause> yes. that's why i said AP, it gives more leeway for movement, all you want is the encounter markers at the correct orbit...
Neal1 has joined #KSPOfficial
MrTikku_ has quit [Ping timeout: 189 seconds]
MrTikku_ has joined #KSPOfficial
_whitelogger has joined #KSPOfficial
KrazyKrl has quit [Ping timeout: 190 seconds]
KrazyKrl has joined #KSPOfficial
Althego has quit [Quit: HMI Module Alpha Humana on approach to Space Station Mercury]
tccki has quit [Ping timeout: 195 seconds]
<Mat2ch> But Mars is currently not so interesting as other things that are happening ;)
<Mat2ch> !mission
<LunchBot> You begin stockpiling blood drives in a blood shed. You are praised for your ingenuity and promoted.
<Mat2ch> Hah!
<raptop> congratulations!
tccki has joined #KSPOfficial
<Mat2ch> What have I been promoted to though?
<raptop> blood god?
<Mat2ch> Do I have followers?
<raptop> probably
<Mat2ch> Will they bring me other offerings than blood?
<Eddi|zuHause> severed limbs, heads, etc?
<Eddi|zuHause> what colour is kerbal blood?
<Eddi|zuHause> assuming the green is chlorophyll, that's probably not in the blood.
<Mat2ch> Then it's probably transparent.
<Mat2ch> And I thought about food and money
bul_bul has quit [Quit: Leaving]
Forkk13 has quit [Quit: http://quassel-irc.org - Chat comfortably. Anywhere.]
Forkk13 has joined #KSPOfficial
bul_bul has joined #KSPOfficial
bildramer has quit [Ping timeout: 189 seconds]
<Eddi|zuHause> !mission
<LunchBot> You program a space telescope in javascript. Sorry, kids. Daddy was pontificating.
<Eddi|zuHause> that's probably a fitting description for a javascript program :p
sandbox has quit [Quit: Leaving]
Ezriilc has quit [Read error: Connection reset by peer]
Ezriilc has joined #KSPOfficial
darsie has quit [Ping timeout: 183 seconds]
bildramer has joined #KSPOfficial
<raptop> The missing intermediate steps in this case are just a bunch of rants about javascript
<raptop> (And, yes, JWST really does use it)
bul_bul has quit [Quit: Leaving]