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<awang>
There's no easy way to reload a single .dll, is there?
<awang>
Without restarting KSP?
<soundnfury>
nope
<soundnfury>
wouldn't changing data structures cause that to catch fire even if you could?
<awang>
I have no idea
<awang>
That's a good point though
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<awang>
Debugging reflection-based things is annoying :(
<awang>
Line numbers in the stack traces in the log would be nice
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<ProjectThoth>
Somebody pinged me in here, and I can't figure out who it was.
<awang>
ProjectThoth: Last ping I have for you in my logs is me saying "Hmmm... Wonder if anyone has made an 'Awesome flames' texture pack for proc parts"
<ProjectThoth>
awang: That'd be it!
<awang>
:D
<awang>
:e
<awang>
Er
<awang>
Wrong window
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<awang>
Question for the C# folks here:
<awang>
Does casting not invoke implicit conversions through operator <class>?
<awang>
For example, I need to convert a Vector3d to a Vector3
<awang>
Vector3d provides an implicit operator Vector3
<awang>
But I get an InvalidCastException when using (Vector3)<Vector3d var>
<awang>
Seems the only way to do it is to use "Vector3 temp = <Vector3d var>"?
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<blowfish>
been away for a while, did I miss anything?
<soundnfury>
don't think so
<soundnfury>
been pretty quiet 'round here
<blowfish>
shows what happens when NathanKell goes away I guess :D
<blowfish>
(not that he was the only one making changes of course, but the one driving things forward)
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<soundnfury>
blowfish: well, I think Pap took a break as well, he's been the _other_ driving force ;)
<blowfish>
yeah, that too
<xShadowx>
Pap run off to a diff game? :P
<xShadowx>
the traitor!
<soundnfury>
xShadowx: diff game? I did not hear that
<xShadowx>
hense the ?
<soundnfury>
I think he is just busy having a life
<Pap>
Pap ran off to baby #2 and school and full time work
<Qboid>
Pap: soundnfury left a message for you in #RO [27.10.2017 21:38:43]: "looks like the Pioneer 10/11 and Voyager antennas are marked non RP0 and have zero cost."
<Qboid>
Pap: soundnfury left a message for you in #RO [27.10.2017 21:43:14]: "(also I don't know if I've mentioned this, but the 75-point R&D building upgrade only opens up a handful of techs — a lot of branches jump straight from 50 to 80)"
<soundnfury>
Pap: you exist \o/
<schnobs>
hey!
<soundnfury>
hope said life is not too stressful :)
<schnobs>
*waves*
<xShadowx>
hes not a myth?o.O
* xShadowx
offers Pap earplugs
<schnobs>
Aaargh! -ragequit-
<schnobs>
I just cannot add a new resource to a pod.
<schnobs>
Shows up in mmconfigcache alright, but not in the game.
<schnobs>
Is there something special to keep in mind when adding new resources?
<Pap>
o/
<xShadowx>
schnobs: something something RF tanks something remove resource not in tanks something
<xShadowx>
add said resource to the tank defs :P
<xShadowx>
i think anyways :D
<schnobs>
Nah, worse. It's MonoPropellant with a capital P... I think. Reloading.