<TaggedYa>
I have pushed a game to manned flight. I trained a pilot for X1 proficency, then for a mission.
<TaggedYa>
I flew the mission. He went on leave for a while. He came back. When I try to train him for the next mission he isn't selectable.
<TaggedYa>
He can be selected for proficency refresher trainin. When that compleats he is no longer proficent.
<TaggedYa>
I repeated with a second pilot, same result.
<TaggedYa>
I think they are not being marked as avalable for mission training when they come off leave.
<TaggedYa>
I just checked the persistent file and they are both marked as state = Available
<TaggedYa>
AFK
<Maxsimal>
Tagged: Odd, yeah I've heard something similar. I haven't tested manned flight in dev, besides costing issues
<TaggedYa>
I will bash at it some more tommorow. I think I will edit the pfile to make them green again and then watch every step in the logs and save.
<TaggedYa>
Later and thanks for the help
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<Bornholio>
lamont : HUG!
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<lamont>
lol
<lamont>
bornholio: did you give me this peg-test ariane craft?
<Bornholio>
no sir. but firing up for the first time in a while just for peg testing
<lamont>
‘k that was one that failed on the version of PEG merged to MJ right now, but has been flying just fine on the new stuff
<Bornholio>
snaity check. is the last linked peg 1.2.2 or else
<Bornholio>
sanity
<lamont>
1.2.2
<Bornholio>
what does it take to tune the gain?
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<lamont>
gain is just the factor that vmiss is multiplied by
<lamont>
its just a double value used in one place in the corrector, exposing it would be reasonably trivial
<lamont>
(teaching people what it means to touch it… probably much harder...)
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