<Bornholio> wb99999999 is your chinese good? you should contribute to a chinese engine mod pack
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<wb99999999> Born I am actually born in China
<wb99999999> I skimmed that book I got, it is a little outdated
<wb99999999> it was published in 1999
<wb99999999> so new stuff not included
<awang> soundnfury: Could you explain a bit more? I don't get it
<soundnfury> you want to arrive at the moon just above (or just below) its orbit
<soundnfury> that way the moon's gravity will grab you and pull you to something _near_ to polar
<awang> I see
<awang> Do you know about how much dv it may or may not save over a polar orbit from an approximately in-plane parking orbit?
<awang> I can't seem to get an impact without spending over 3500 m/s on TLI
<soundnfury> whaaaaa? impact is only about 3100 - if that - away from leo
<soundnfury> though if you're going for impact I don't see why you'd care about your inclination (unless you're trying to impact the pole or something?)
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<awang> \o
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<soundnfury> * spend ages hunting for packages to remove to free up space on /
<soundnfury> * run one 'sudo apt-get autoclean'
<soundnfury> * free up nearly half the system disk in 15 seconds
<soundnfury> o/ awang
<Bornholio> like doing a ccleaner run on an average grunts windows comp
<soundnfury> I guess I naïvely assumed that apt would GC old package files eventually
<UmbralRaptor> sudo apt-get purge emacs
<UmbralRaptor> [this will not work because it is 2017, not 1997]
<soundnfury> also because I don't have emacs installed *and never will*
<soundnfury> (ed is the standard! text editor!)
<UmbralRaptor> It was really weird reading the ed(1) man page, and realizing that I already know half the commands.
<UmbralRaptor> (Yay, vim)
<soundnfury> heh, I feel reciprocally-the-same whenever circumstances land me in a vi[m] instance
<soundnfury> awang: btw, you asked about the range safety mod, it's https://github.com/dgeastman/RangeSafety
<soundnfury> I haven't tried it, but am intrigued and look forward to it
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<awang> soundnfury: Yep, that's it. Will require quite a bit of rebalancing for RP-0 though
<awang> How much dv should I expect to save by taking a slightly shallower trajectory?
<awang> If I save dv at all?
<awang> Er
<Bornholio> define shallow
<awang> I guess the better question is what advantages should I expect from taking a shallower trajectory
<awang> Uh
<Bornholio> lower pe on target body?
<awang> The case I had in mind was a pitch program that changed pitch faster
<awang> Same target orbit
<awang> Changed from 0.75 deg/sec to 0.9 deg/sec
<awang> idk if I noticed a difference
<awang> Or if I'm even supposed to notice one
<awang> I noticed heating visual effects with 0.9 deg/sec, but beyond that, idk
<Bornholio> more time spent going horizontal is better, lower gravity losses, but might ofset that wih higher drag losses
<Bornholio> basicly as TWR goes up pitch rate should go up
<soundnfury> yeah, you want to turn as fast as possible consistent with your resulting Pe being high enough
<awang> Drag losses are usually relatively minor compared to gravity losses, right?
<Bornholio> so a 1.2 TWR launch should have a longer pitch program, but will have high gravity losses. while a 1.7TWR launch should pitch over quickly but will have drag losses and greater max aerodynamic stress
<awang> Although I guess the more important quantity here is change in gravity losses vs change in drag losses
<soundnfury> yeah, usually you're limited by max Q long before you hit marginal equilibrium
<awang> And luckily, max Q isn't really a problem in KSP
<awang> Or at least I haven't noticed it being an issue
<awang> Guess I should bump up the rotation rate then
<Bornholio> hmm i've ripped apart a good number of rockets thanks to ferram
<awang> Unfortunately, I don't think a drop-in polar orbit for the moon is an option for me :(
<awang> Don't have the delta-v to make it to a polar Earth orbit
<soundnfury> yeah if your stabbity is marginal, an increase in max Q can push you over the ragged edge
<Bornholio> yeah your in the early tech crunch zone
<awang> My stabbity is marginal?
<awang> I think UmbralRaptor has been rubbing off on you :P
<awang> And/or egg
<Bornholio> anything a-4/a-9 has stabbity issues :P
<awang> I've just ended up putting fins on everything because MJ can't fly unstable rockets
<awang> unstable/marginally stable, I guess
<Bornholio> RCS build aid dry CoM is the cheat mode for that, but a-4 gimbal is atrocious
<awang> What does dry CoM tell you?
<soundnfury> awang: I've been hanging around #kspacademia for probably a year by now, of _course_ I call it stabbity
<awang> Er
<awang> What does dry CoM have to do with stability?
<awang> soundnfury: First time I've heard someone go s/stability/stabbity
<Bornholio> if CoL behind both CoM's then go forward
<awang> Ah, right
<awang> I never bothered checking dry CoM
<awang> I assumed that dry CoM is going to be higher up, so if the rocket is stable with wet CoM it should be stable with dry
<Bornholio> static stabbity is that simple, dynamic stabbity is a function of control inputs. Which MJ and SAS can mess with but those can be tunned with settings on fins and gimbal
<awang> Apparently PEG does not like infinite fuel being on
<Bornholio> very true
<awang> Which is perfectly understandable
<awang> Just mildly annoying for testing
<awang> Especially since I can't HyperEdit orbits with Principia installed
<Bornholio> Hyper Edit is better for that if you use misc/fuel add
<awang> misc/fuel add?
<Bornholio> you can edit resource levels in misc tab
<awang> Is that just adding arbitrary amounts of fuel to tanks?
<awang> TIL
<awang> I'll need to give that a shot
<awang> Guessing that that would still mess with PEG though
<awang> Sudden drop in TWR may not be good
<awang> Time to restart KSP
<awang> ~21 GB of RAM
<awang> Takes like 10 minutes to revert flight to launch
<Bornholio> bah too busy doing CU classes to keep up with the 1.3.1 spreadsheet
<awang> CU classes?
<soundnfury> gah still cannot figure out why Phobos and Deimos don't exist
<Bornholio> Continuing education for my license. Kopernicus correct version?
<wb99999999> PEG also dislikes very short stages, even as a part of a longer lasting vehicle
<soundnfury> Bornholio: idk, I will check for a newer one
<Bornholio> are you suing new RSS with pap's scaled space textures?
<Bornholio> using
<Pap> I will NOT be sued!
<soundnfury> I am using Pap's new scaledRSS-Textures, yes
<soundnfury> paaaaaaaaap why don't phobos and deimos exist?
<Pap> Are you on Linux?
<soundnfury> yes
<Pap> When KSP went to 1.2, they broke the Linux version
<Pap> But I do not know why they do not exist for you, they should
<lamont> yeah PEG + sudden drops in TWR is bad
<soundnfury> and most of my planets are yellow, which I'm going to work around by converting all your DDSes to PNGs :P
<soundnfury> Pap: they always _used_ to exist, on the old RSS textures
<soundnfury> I'm fairly sure it was when I installed yours that they vanished :/
<Pap> Yeah, from what the Kopernicus guys told me, it has something to do with the textures being in th ePlugins folder and only loaded on demand
<Pap> apparently Linux doesn't like that
<soundnfury> which, the yellow, or the phobos?
<Pap> The yellow for sure
<Pap> I would assume the other issue as well
<soundnfury> btw I have kopernicus 1.2.2-6 which is the last proper 1.2.2 release, though there are apparently some backport releases after that
<Pap> If you move all of the textures out of the plugin folder, and you edit the CFG files, I will think you should have no further problems
<soundnfury> well I found that converting the DDSes to PNGs (also flipping them vertically which is apparently necessary) fixes the yellowness
<Pap> Yeah, it is a DDS issue
<soundnfury> I've converted Phobos & Deimos to PNG, and reloaded KSP, let's see...
<Pap> When you save as a DDS, it flips the image automatically, so yes, in order to convert back, you have to do the same
<soundnfury> nope, contract configurator still throwing "'Phobos' is not a valid CelestialBody." errors, suggests it's not fixed
<soundnfury> and before that, nothing untoward in the logs that mentions Phobos
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<Bornholio> If a magic PR Pusher could go through and do Awangs PR's we woul be almost 1.3.1 ready https://docs.google.com/spreadsheets/d/1A7gQkIiQKi0VtRecE6p86KCKuoawZPdzk7NlaxssRJ4/edit#gid=0
<Pap> Bornholio: are they all well tested?
<Bornholio> no :P
<soundnfury> Bornholio: I'm testing some of them now, if you mean the RP-0 ones
<Bornholio> I can't spend enough time to say that atleast
<soundnfury> however, I am still on 1.2.2 so probably they aren't the ones you're talking about
<Bornholio> yall have a good night
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<wb99999999> okay
<wb99999999> so according to the book I got, the Japanese LE-7 engine actually has vernier chambers?
<blowfish> hmm, not sure
<blowfish> I haven't seen the verniers in any engine diagram
<wb99999999> neither
<wb99999999> but it says that it is used for roll control after srb seps
<wb99999999> if H-2 series LV don't use RCS for roll control it will make sense
<wb99999999> LE-7 is a staged combustion engine so there's no turbine exhaust as in Delta 4
<blowfish> I see references to aux thrusters used for roll control, but no clues as to what drives them
<blowfish> found a promising source but it's paywalled https://arc.aiaa.org/doi/abs/10.2514/6.1988-2933
<wb99999999> damn it
<wb99999999> how is a paper paywalled...
<wb99999999> it is a paper, not a book right?
<blowfish> looks like
<wb99999999> talking about H-2, I really want those SRBs to show up in RO
<wb99999999> very good boosters
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<awang> lamont: The vgo reading during terminal guidance seems to be wrong
<awang> PEG is telling me vgo = 2723.4 m/s, even though the dv left for this stage froze at 619.9 m/s
<awang> The 619.9 m/s was frozen with 10.2 seconds left
<awang> vgo = 2723.4 m/s was with tgo = 3.2 seconds
<awang> After hitting reset PEG vgo changed to ~1200 m/s
<awang> And heading changed to 2 degrees
<awang> Yeah
<awang> vgo jumps from ~600 m/s to ~2700 m/s right as terminal guidance starts
<awang> Assuming terminal guidance starts at 10 seconds
<awang> Maybe that's why MJ isn't cutting engines?
<awang> I've managed to tune my stage so that the fuel runs out at about the right time, but I'd prefer to not rely on that
<awang> Jump may be because inclination isn't right?
<awang> Target 28.608
<awang> Actual 28.589
<awang> ...Wonder how that happened, given that latitude at launch was 28.608
<awang> And launch heading was 90 degrees
<awang> Yeah, idk what PEG is doing with inclination
<awang> About a minute to go with my upper stage, heading is 92.6 and increasing, so inclination is 28.598 and dropping, even though target is 28.608
<awang> This happens even during terminal guidance
<awang> Autopilot seems to disengage at the right time
<awang> It just doesn't kill the throttle when it does so
<awang> Oh, and about the 0.75 deg/sec vs 0.9 deg/sec pitch program
<awang> 0.9 deg/sec results in 27.4 m/s more drag losses, but 34.7 m/s less gravity losses and 9.6 less steering losses, and expends 4.9 m/s less dv overall
<awang> Also results in a 186x183km orbit, while 0.75 m/s resulted in a 186x168km orbit. In both cases, the orbits were reached right as the upper stage ran out of fuel
<awang> 0.9 deg/sec has 38 MW/m^2 peak heating, while 0.75 deg/sec has 30 MW/m^2 peak heating
<awang> Although idk if the formula for heating is valid at the altitude that peak heating was reached
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<awang> Gah
<awang> So I can get a lunar impact
<awang> Barely
<awang> It uses every drop of dv my TLI stage has
<awang> And as far as I can tell it amounts to basically "point at the moon and burn"
<awang> Because it's going nearly 3500 m/s at periselene
<awang> Have to burn nearly a kilometer per second binormal to make it
<awang> Pretty sure it's because I'm not trying to hit the moon at an ascending/descending node?
<awang> Not sure how to time launches right for that though
<awang> Don't think 819 m/s would be enough for a capture, either
<awang> And of course I probably won't have a RemoteTech connection at TLI
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<awang> lamont: And now MJ does cut off the upper stage
<awang> I have no clue what is going on any more
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<awang> And now MJ isn't cutting off the upper stage
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