<ProjectThoth> So I installed distant object enhancement in stock, and woo-ee, what a difference.
<ProjectThoth> So awesome! https://i.imgur.com/9vXM7oE.png
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<awang> \o
<borntosleep> .poke
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<Bornholio> .poke
<soundnfury> ekop.
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<awang> !tell BadRocketsCo I just realized, you might be able to use the boattail adapter to pull off the decouple-outer-engines-while-keeping-the-center-one-through-a-hole-in-the-middle
<Qboid> awang: I'll redirect this as soon as they are around.
<awang> !tell BadRocketsCo Just use the boattail adapter normally, and attach the outer engines to the boattail fairing
<Qboid> awang: I'll redirect this as soon as they are around.
<soundnfury> awang: ... that is exactly how I've been building procedural Atlases since before the boattail adapter existed and you had to use a regular interstage adapter
<soundnfury> ;)
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<awang> soundnfury: Guess I'm slightly behind the times then :P
<awang> I've only learned today that the Atlas had its engine setup like that, too
<soundnfury> Ꚙ_ꚙ
<awang> Hey, I can't help being somewhat clueless
<soundnfury> I shouldn't actually be surprised at people not knowing that
<soundnfury> it's just that it only takes a few weeks to go from not knowing something to thinking it's so obvious that how can there be people out there who don't know it ;)
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<TheKosmonaut> hmm
<TheKosmonaut> Has anyone ever done a Blue Scout like launcher in RO?
<TheKosmonaut> B-52>X-15>little rocket underneath to orbit
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<BadInternetCo> Ugh
<BadInternetCo> I've spent the last hour trying to make an Atlas style engine decoupler for a S-ID style launcher but the game thinks that decouplers that actualy have a hole in them are filled
<BadInternetCo> And thus explodes everything when decoupled
<BadInternetCo> Aaaaarg
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<awang> !tell Bad*Co I left some tells under BadRocketCo
<Qboid> awang: I'll redirect this as soon as they are around.
<awang> Do radial decouplers allow crossfeed?
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<schnobs> awang: not by default, but it's toggleable.
<awang> schnobs: Hmmm
<awang> I can't seem to find the option in the right-click menu
<awang> Oh wait
<awang> It's because ModuleToggleCrossfeed for the decoupler has techRequired = fuelSystems
<awang> Should this be considered a bug?
<awang> I'm not even sure the fuelSystems tech node exists in the RP-0 tech tree
<Pap> In RP-1, there are none of the same named techs as in stock KSP
<awang> Bug it is
<awang> Should the radial decoupler have a tech requirement for enabling crossfeed in the first place?
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<xShadowx> happy turkey day :D
<xShadowx> and a wild Pap appeared too
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<Bornholio> happy turkey day pap
<Pap> Happy Turkey Day Everyone!
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<awang> How do I write a MM patch that finds all parts with ModuleCommand but excludes those parts whose ModuleCommand has a minimumCrew > 0?
<awang> I tried @PART[*]:HAS[@MODULE[ModuleCommand],~minimumCrew[>0]], but that doesn't work since minimumCrew is inside ModuleCommand
<awang> Oh
<awang> Wait
<awang> I'm dumb
<xShadowx> heh works now/:)
<xShadowx> ?
<awang> No, I just didn't realize that you can HAS @MODULE[ModuleCommand]
<awang> Still new to this MM stuff
<awang> Hmmm
<awang> If you want to find parts with CrewCapacity > 0
<awang> Is it necessary to have #CrewCapacity[*],~CrewCapacity[0]?
<awang> Or would just ~CrewCapacity[0] work?
<awang> Er
<xShadowx> @PART[*]:HAS[@MODULE[ModuleCommand]:HAS[~minimumCrew[>0]]]
<awang> Actually, never mind
<awang> So
<xShadowx> o.O
<awang> What I want to do is add a ModuleScienceCore to all uncrewed command parts that doesn't already have ModuleAvionics, ModuleProceduralAvionics, or ModuleScienceCore
<awang> I currently have @PART[*]:HAS[@MODULE[ModuleCommand]:HAS[~minimumCrew[>0]],!MODULE[ModuleAvionics],!MODULE[ModuleProceduralAvionics],!MODULE[ModuleScienceCore]]:FOR[RP-0]
<awang> Is that right?
<xShadowx> think so
<awang> Yay
<xShadowx> \o/
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