<soundnfury>
aww man, I missed the Christmas miracle!
<ProjectThoth>
A KSP update not breaking everything?
<soundnfury>
ProjectThoth: NK not being AFK ;)
<soundnfury>
NathanKell|AFK: I'm not sure anything's been written down 'cos a lot of the reports are contradictory
<Bornholio>
I'll share my hug with yall
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<NathanKell>
no you didn't :P
<soundnfury>
I think the main thing is that sometimes people who should be trained aren't selectable in the KCT side of the UI
<soundnfury>
NathanKell: yaaaay
<NathanKell>
What do their flight histories show in the sfs then? Do they look ok? (i.e. is it a training bug or a KCT bug, both my fault but still :P )
<NathanKell>
and how's it going? :)
<soundnfury>
idk, haven't looked there
<soundnfury>
next time I reproduce it I'll save the sfs and inwestigate
<NathanKell>
My guess is somehow the flight history isn't being added right in that case. the KCT side code is simple and if it's screwed then it should be 100% screwed, not 1%
<NathanKell>
I mentioned above Ma and Dad leave on the 4th; the problem is the room with my desktop is their bedroom, and they go to sleep at, well, Ancient Human Time (tm)
<soundnfury>
ehh, mostly going OK but I'm veering around on the border of depressive episodes
<Bornholio>
several times i've got to the point of not being able to train or have existing training recognized. so noone could fly the pods
<NathanKell>
Ah :\
<NathanKell>
<3 then, more even than usual <3
<soundnfury>
oh the other side of the issue is that if someone _is_ trained for a mission, once they've been on that mission they can't be trained for a new one until their old mission training expires
<NathanKell>
Bornholio: If you hit one of them, please do save the sfs so I can check if the history looks sane
<NathanKell>
the lack of expiration is weird. They should scrub ok, that sounds like a fairly straightforward bug.
<Bornholio>
just persistent or make a named save and point it to git?
<NathanKell>
just persistence
<NathanKell>
happily I decided to do this the Slow And Stupid way, and abuse KSP's own flight history bit, so it saves and loads seamlessly
<NathanKell>
so the data's all cleanly there. We hope (tm)
<soundnfury>
Keep It Stupid, Simple! :D
<Bornholio>
the extra comma makes the statement
<NathanKell>
^_^
<ProjectThoth>
"Keep It, Stupid Simple!"
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<Bornholio>
ok i have disapearing VAb and pads in my save, is there a place i can see spent points in KCT?
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<ProjectThoth>
Man, if my ability to build planes in KSP is any indication, I shouldn't have been an engineer after all.
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<Bornholio>
Merry Christmas
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<Moistmelon>
Yo
<Moistmelon>
what version does RO/RSS work with atm?
<petti>
the first link in the topic would suggest 1.2.2 according to the main thread of the mod
<Moistmelon>
How does one acquire an old version of KSP?
<petti>
well that would depend on where you bought it from
<petti>
steam is the best of course because you can choose a bunch of versions and remember to keep them by zipping up the game folder.
<Moistmelon>
I have it through Steam
<Moistmelon>
I think I still have 1.2.2 on my old PC
<Moistmelon>
or rather, my desktop
<petti>
122 is in the betas in steam
<Moistmelon>
Oh. Not where I would have expected it :p
<Moistmelon>
Thanks
<petti>
Moistmelon: remember to copy the game folder out of the steam installation and play from there to keep a backup and prevent steam from updating your modded install
<petti>
also you can keep separate versions with different mod sets etc.
<Moistmelon>
I'm excited now :D
<Moistmelon>
I haven't played KSP in so long lol
<Moistmelon>
RO/RSS + kOS + Principia
<petti>
hehe, It's a handful
<Moistmelon>
We're gettin' sciency up in here
<petti>
but boy is it refreshing if you've a bit bored with the base game
<Moistmelon>
Should I launch in 32 or 64-bit mode?
<Moistmelon>
More accurate question: Are there any issues I should be aware of w/ 64-bit?
<petti>
64 always
<petti>
64 used to be unstable long ago but not any more and you simply cannot run many mods with 32
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<petti>
even 8 gigs is not enough ram for heavily modded installs so 32-bit is out of the door for sure
<Moistmelon>
Welp, she's running
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<Moistmelon>
I was afraid that getting RSS going would be a huge hassle (again)
<stewartx>
o/
<stewartx>
merry christmas!
<Moistmelon>
But it looks like 1.2.2 + CKAN is quite stable :D
<Moistmelon>
Merry Xmas, stewartx :D
<petti>
it should be, it's been around for a long while now
<petti>
anyways it worked for me with a few tweaks when scott manley tubed the installation guide for RSS/RO/principia for 1.2.2 and that was early this year or something like that
<Moistmelon>
Ah nice
<Moistmelon>
Hmmm, do you guys know what "Connectivity Manager" I should use for kOS?
<Moistmelon>
Options are: CommNet, PermitAll, and RemoteTech
<petti>
matter of taste, not a "should" thing I suppose
<petti>
I tend to go for remotetech usually
<petti>
or used to, I haven
<petti>
't played for months now
<stewartx>
so ksp now has remotech built in?
<Moistmelon>
Sorta
<Moistmelon>
It's its own implementation, and it's a little more arcadey / simplified
<stewartx>
that works for me
<stewartx>
i never really enjoyed playing with remotetech
<Moistmelon>
Yeah, I haven't really played with the stock version but I've heard good things. I think it's a nice compromise
<petti>
the calculation differences make it a bit iffy to make sure what the actual ranges will be
<petti>
whatever floats your boat
<petti>
principia allows for some interesting stuff for relays, like lagrange points and the like
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<stewartx>
but is principia stable these days?
<egg|anbo|egg>
if it's not you should file a bug report :-p
<stewartx>
i'm just getting back into ksp after a long hiatus!
<egg|anbo|egg>
Principia now has a new release every new moon
<petti>
I didn't encounter any problems a few months ago when I played it
<stewartx>
well i might check it out then. awesome
<Moistmelon>
Yikes, decoupling issue on my craft :o
<petti>
or actually then I had some tweaking to do with some of the versions of the dependencies before I got it running, but after it started it was a-ok
<Moistmelon>
Anyone know what "decent mode" does?
<petti>
removes boobies?
<petti>
but in the capsule descent mode changes the center of mass so that you will be slightly angled when coming down, it allows you to "glide" a bit with the capsule
<petti>
or change your course
<Moistmelon>
haha
<Moistmelon>
Bit of a typo :p.
<Moistmelon>
Yeah, I realized after a while that it was moving the weight sled around which is kinda neat
<Moistmelon>
Now I have to research how to actually use that to my advantange.
<petti>
well you can figure it out by thinking about the aerodynamics, rotate the leading edge up a bit in the airstream to make you bottom a "wing" and slightly decrease your rate of descent or point it to either side to move sideways etc.
<petti>
I never use it really
<Moistmelon>
I suppose you could train kOS or MJ to use it