<awang> Apparently the ship is also exceedingly fragile
<awang> Trying to use slow-mo with Time Control results in every part in the ship colliding into every other part
<awang> Or something
<awang> Throws off the center of mass, too, so engines now impart a torque on the ship
<awang> Convenient
<Bornholio_> rokker the bear served its purpose very well. not high penetration like buff, but its maritime role with branit and other large ASM's is well porven
<Bornholio_> granit
<Bornholio_> oh and found out No NDA with SpaceX so i can talk about my lil project for them
<Bornholio_> since its through a secondary shop
<Rokker> Bornholio_: wrong Tu
<Bornholio_> oh backfire, cool
<Rokker> Bornholio_: Tu-22M is the variable sweep bomber
<Bornholio_> good luck maintaining it ruskiflot
<Rokker> if they nuclearize it, we might as well break START ourselves and stick external hardpoints on B-1s again
<Bornholio_> Start was falling apart about 6 years ago when they allowed some SRBM testing to be ignored. But thats politics so i'll keep my opinions
<Bornholio_> Rokker did they say anyhting about Kh-22's being used by the Backfire?
<Rokker> idk
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<Bornholio_> awang did the probe have cryo fuels and you came back from time away?
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<wb99999999> hey guys
<wb99999999> any FAR expert hanging around here?
<Bornholio_> hey 9's
<wb99999999> oh you would do >_<
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<wb99999999> good evening
<Bornholio> youbroke FAR?
<wb99999999> not really
<wb99999999> it's more of a design flaw thing
<wb99999999> but it's not in RO, it's just the fact that I was playing a modded stock system and found out that I can never land a space plane with FAR
<Bornholio> lol, yes it is hard to balance the dang things
<wb99999999> to land a plane is easy
<wb99999999> to land a laden and reentry-optimized spaceplane...
<wb99999999> oh god is so frustrating
<Bornholio> Re-entry planes i alwasy go mid l/D renentry otherwise they get all burny
<wb99999999> I can do reentry no problem, with that FBW mod I can even do banking and stuff to crossrange and etc.
<wb99999999> but every time I fail at the final approach
<wb99999999> it'd just soft stall below 120m/s or so and the control authority degrades
<Bornholio> Not a FAR expert but the tools will tell you if the stabbity is too low at low mach
<wb99999999> it is stable...I guess
<wb99999999> it's just...kinda bricky
<Bornholio> I like drogues just as i flare since yes they fly like bricks
<UmbralRaptor> stabbity!
<wb99999999> yes, that'd help with a faster touch down
<wb99999999> but I think there's something else wrong with the lift
<wb99999999> maybe it's not producing enough lift at landing speed
<wb99999999> (definitely trying the drogue though)
<Bornholio> thats very common, flaps and slats to increase your drag and alter lift
<wb99999999> how do you even do a slat in ksp...?
<wb99999999> I hate flaps since they pitch me a lot
<Bornholio> canards to do the offsets, also vertical stabilizer airbrakes
<Bornholio> but i'll agree i'm not great at it. but i got a orbiter to float 6m/s descent unpowered on time :P
<wb99999999> should I have dedicated flaps or an aileron-flap double sort of thing?
<Bornholio> It can help, this safely water landed https://i.imgur.com/PPmSWjc.png
<Bornholio> notice the unused c'chutes
<wb99999999> ...I recall a quotation about the shuttle flight training where they fly a plane with gear down AND engine in reverse to simulate shuttle's flight characteristics
<Bornholio> yeah i watched STS-1 come in that was a vigourous glide slope
<wb99999999> okay...saw your pic
<wb99999999> mine was a stock style SSTO so you know...swept wings...fuel tanks and...bad aerodynamics
<Bornholio> https://i.imgur.com/6LCbqWk.png this was when i landed on the strip
<wb99999999> graceful
<Bornholio> I think the most important thing is ability to make a last second flare manuever
<Bornholio> if you are going to be shuttle style low aero
<wb99999999> well it's more like a classic KSP SSTO
<wb99999999> since you know I'm messing with a stock system install
<wb99999999> and one interesting thing is the darn thing is so heavy I have to light both the rocket and the jet on run way to take-off and switch off the rocket afterward
<Bornholio> yes then you need more lift :P
<wb99999999> well...I guess I'll just enlarge my main wings
<Bornholio> https://i.imgur.com/lU4txTr.png kinda successfull but always used chutes
<wb99999999> but I think I'll keep the runway lit rocket thing
<wb99999999> it looks properly kerbal
<Bornholio> probe bomber testing https://imgur.com/a/9lmHB
<Bornholio> https://imgur.com/a/afd6s big wing buff craziness
<awang> Hmmm
<awang> Seems loading a vessel from the tracking center avoids the jerk
<awang> Loading from a quicksave jerks
<ProjectThoth> Hmm, quicksave loads do do that (I just did one).
<ProjectThoth> On another note, the LLRV works, which makes me a happy ibis.
<Bornholio> thats the bast situation to be in
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<ProjectThoth> Stock, sadly, but it's so damn cute! https://i.imgur.com/N61a52v.png https://i.imgur.com/8pJQeyk.png
<ProjectThoth> Er, "LESS," I got my acronyms mixed up.
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<wb99999999> I am seriously considering letting MJ land for me
<wb99999999> silly, I can't trust MJ with a RO moon landing but I can trust it with a much more complex horizontal approach to runway...
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<wb99999999> I have honestly started to question whether the stock systems size was a good design choice at all...
<wb99999999> even 2.5x feels a lot more "right" and close to what I am used to in RO with the same stock parts
<wb99999999> maybe Squad could've made the stock system a little larger
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<awang> Did something happen recently with methalox?
<lamont> spacex and blue origin both working on methalox engines and just read the euros are working on a methalox upper stage, hence the meme…
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<awang> Is RemoteTech's delay supposed to affect using z/x for max throttle/off?
<awang> I thought it did, and ended up activating my lunar orbit injection stage 1.24 seconds early
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<awang> Hmmm
<awang> I like how FMRS didn't save my first stage booster, but saved the interstage fairings
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<awang> Hmmm
<awang> FMRS seems to not be really working
<awang> It's not saving discarded stages
<awang> Well, controllable discarded stages
<awang> lamont: I sort of found a solution to the MJ not cutting off my upper stage
<awang> Use Time Control to slow down time to 1%
<awang> Watch for the autopilot to disable itself
<awang> Then kill the engine manually
<lamont> ehm wut?
<lamont> the autopilot is disabling itself, but PEG is still running and the throttle is still up?
<awang> The "Enable/Disable autopilot" button turns back to "Enable autopilot", and the "autopilot status" field vanishes
<awang> idk if PEG is still considered running
<awang> Throttle is still at 100%
<lamont> heh, i think at this point its “make me a video” time
<lamont> that can’t possibly happen
<awang> Sure, I can do that
<lamont> (which means that you’ve entered an edge condition that i don’t even know where to start looking for it, so i need to see what you’re doing)
<awang> It'll be a while
<awang> Since my game is slooooow
<lamont> that’s cool, i haven’t had that much time this past week anyway
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<lamont> oh there’s that one setting which leaves the throttle enabled when you quit out of the autopilot — the one with the funny name
<lamont> i never play with that on, IDK what that could be doing but maybe that’s the difference
<awang> Wait what
<awang> I'll look when the flight scene loads
<awang> Don't remember hitting this
<awang> Where is this setting?
<awang> Only things I see enabled in ascent guidance are force roll climb, limit AoA, autostage, auto-deploy solar panels, auto-warp, and skip circularization
<awang> Well
<awang> I *had* a recording
<awang> Then WindowServer decided to crash
<awang> I'll try again after dinner
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