<awang>
Apparently the ship is also exceedingly fragile
<awang>
Trying to use slow-mo with Time Control results in every part in the ship colliding into every other part
<awang>
Or something
<awang>
Throws off the center of mass, too, so engines now impart a torque on the ship
<awang>
Convenient
<Bornholio_>
rokker the bear served its purpose very well. not high penetration like buff, but its maritime role with branit and other large ASM's is well porven
<Bornholio_>
granit
<Bornholio_>
oh and found out No NDA with SpaceX so i can talk about my lil project for them
<Bornholio_>
since its through a secondary shop
<Rokker>
Bornholio_: wrong Tu
<Bornholio_>
oh backfire, cool
<Rokker>
Bornholio_: Tu-22M is the variable sweep bomber
<Bornholio_>
good luck maintaining it ruskiflot
<Rokker>
if they nuclearize it, we might as well break START ourselves and stick external hardpoints on B-1s again
<Bornholio_>
Start was falling apart about 6 years ago when they allowed some SRBM testing to be ignored. But thats politics so i'll keep my opinions
<Bornholio_>
Rokker did they say anyhting about Kh-22's being used by the Backfire?
<Rokker>
idk
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<Bornholio_>
awang did the probe have cryo fuels and you came back from time away?
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<wb99999999>
hey guys
<wb99999999>
any FAR expert hanging around here?
<Bornholio_>
hey 9's
<wb99999999>
oh you would do >_<
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<wb99999999>
good evening
<Bornholio>
youbroke FAR?
<wb99999999>
not really
<wb99999999>
it's more of a design flaw thing
<wb99999999>
but it's not in RO, it's just the fact that I was playing a modded stock system and found out that I can never land a space plane with FAR
<Bornholio>
lol, yes it is hard to balance the dang things
<wb99999999>
to land a plane is easy
<wb99999999>
to land a laden and reentry-optimized spaceplane...
<wb99999999>
oh god is so frustrating
<Bornholio>
Re-entry planes i alwasy go mid l/D renentry otherwise they get all burny
<wb99999999>
I can do reentry no problem, with that FBW mod I can even do banking and stuff to crossrange and etc.
<wb99999999>
but every time I fail at the final approach
<wb99999999>
it'd just soft stall below 120m/s or so and the control authority degrades
<Bornholio>
Not a FAR expert but the tools will tell you if the stabbity is too low at low mach
<wb99999999>
it is stable...I guess
<wb99999999>
it's just...kinda bricky
<Bornholio>
I like drogues just as i flare since yes they fly like bricks
<UmbralRaptor>
stabbity!
<wb99999999>
yes, that'd help with a faster touch down
<wb99999999>
but I think there's something else wrong with the lift
<wb99999999>
maybe it's not producing enough lift at landing speed
<wb99999999>
(definitely trying the drogue though)
<Bornholio>
thats very common, flaps and slats to increase your drag and alter lift
<wb99999999>
how do you even do a slat in ksp...?
<wb99999999>
I hate flaps since they pitch me a lot
<Bornholio>
canards to do the offsets, also vertical stabilizer airbrakes
<Bornholio>
but i'll agree i'm not great at it. but i got a orbiter to float 6m/s descent unpowered on time :P
<wb99999999>
should I have dedicated flaps or an aileron-flap double sort of thing?
<wb99999999>
...I recall a quotation about the shuttle flight training where they fly a plane with gear down AND engine in reverse to simulate shuttle's flight characteristics
<Bornholio>
yeah i watched STS-1 come in that was a vigourous glide slope
<wb99999999>
okay...saw your pic
<wb99999999>
mine was a stock style SSTO so you know...swept wings...fuel tanks and...bad aerodynamics
<Bornholio>
I think the most important thing is ability to make a last second flare manuever
<Bornholio>
if you are going to be shuttle style low aero
<wb99999999>
well it's more like a classic KSP SSTO
<wb99999999>
since you know I'm messing with a stock system install
<wb99999999>
and one interesting thing is the darn thing is so heavy I have to light both the rocket and the jet on run way to take-off and switch off the rocket afterward
<Bornholio>
yes then you need more lift :P
<wb99999999>
well...I guess I'll just enlarge my main wings
<awang>
Did something happen recently with methalox?
<lamont>
spacex and blue origin both working on methalox engines and just read the euros are working on a methalox upper stage, hence the meme…
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<awang>
Is RemoteTech's delay supposed to affect using z/x for max throttle/off?
<awang>
I thought it did, and ended up activating my lunar orbit injection stage 1.24 seconds early
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<awang>
Hmmm
<awang>
I like how FMRS didn't save my first stage booster, but saved the interstage fairings
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<awang>
Hmmm
<awang>
FMRS seems to not be really working
<awang>
It's not saving discarded stages
<awang>
Well, controllable discarded stages
<awang>
lamont: I sort of found a solution to the MJ not cutting off my upper stage
<awang>
Use Time Control to slow down time to 1%
<awang>
Watch for the autopilot to disable itself
<awang>
Then kill the engine manually
<lamont>
ehm wut?
<lamont>
the autopilot is disabling itself, but PEG is still running and the throttle is still up?
<awang>
The "Enable/Disable autopilot" button turns back to "Enable autopilot", and the "autopilot status" field vanishes
<awang>
idk if PEG is still considered running
<awang>
Throttle is still at 100%
<lamont>
heh, i think at this point its “make me a video” time
<lamont>
that can’t possibly happen
<awang>
Sure, I can do that
<lamont>
(which means that you’ve entered an edge condition that i don’t even know where to start looking for it, so i need to see what you’re doing)
<awang>
It'll be a while
<awang>
Since my game is slooooow
<lamont>
that’s cool, i haven’t had that much time this past week anyway
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<lamont>
oh there’s that one setting which leaves the throttle enabled when you quit out of the autopilot — the one with the funny name
<lamont>
i never play with that on, IDK what that could be doing but maybe that’s the difference
<awang>
Wait what
<awang>
I'll look when the flight scene loads
<awang>
Don't remember hitting this
<awang>
Where is this setting?
<awang>
Only things I see enabled in ascent guidance are force roll climb, limit AoA, autostage, auto-deploy solar panels, auto-warp, and skip circularization