raptop changed the topic of #KSPOfficial to: Kerbal Space Program official channel | KSP2 current version: 0.1.4.0 | Rules: http://tinyurl.com/KSP-Rules | Δv maps: https://i.imgur.com/CHVnEeE.png https://i.imgur.com/gBoLsSt.png
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<funkenstein> ;outcome add You measure your speed in millimeters/second
<LunchBot> Added outcome: You measure your speed in millimeters/second
<darsie> .outcome add You create orbital debris by exploding a suborbital rocket.
<LunchBot> Added outcome: You create orbital debris by exploding a suborbital rocket.
<darsie> .mission add You use Orbit chewing gum as propellant.
<LunchBot> Added mission: You use Orbit chewing gum as propellant.
<XXCoder> ;mission If you build rocket tall enough, it's in space without having to launch at all. Genius!
<LunchBot> No mission found matching "If you build rocket tall enough, it's in space without having to launch at all. Genius!".
<Althego> or mentos and diet coke
<Althego> you forgot the add
<Althego> so it was searching instead
<XXCoder> ;mission add If you build rocket tall enough, it's in space without having to launch at all. Genius!
<LunchBot> Added mission: If you build rocket tall enough, it's in space without having to launch at all. Genius!
<XXCoder> I always do that lol
<XXCoder> ;mission
<LunchBot> You decide to determine whether ClF3 or FOOF is the better oxidizer. You cause cancer in mice under laboratory conditions.
<XXCoder> not sure why rats was involved but guess I found something
<XXCoder> (mice
<Althego> note it was not the chemical that caused the cancer, but you :)
<XXCoder> lol yep
<darsie> .outcome add Orbit sponsors you.
<LunchBot> Added outcome: Orbit sponsors you.
<funkenstein> ;mission add Your drag coefficients are minty fresh.
<LunchBot> Added mission: Your drag coefficients are minty fresh.
<Eddi|zuHause> how is that a mission?
<Eddi|zuHause> (i mean, potentially the last two are flipped)
<Eddi|zuHause> !mission
<LunchBot> To prevent the boil-off of your liquid fuel you put sunscreen on the tanks. You suffer a massive headsplosion.
<Eddi|zuHause> well, apparently it prevented boil-off, until it didn't :p
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<Mat2ch> Crew-6 undocking
<Althego> an as in ksp of course it is dark when you need sunlight
<darsie> In KSP we have precise port navigation with the navball.
<darsie> and ofc we always bring lights ;).
<Althego> not really, because deviation is only added by a mod, so you know you are facing towards it, but dont know if you are off axis
<Althego> i never bring lights, they add mass
<Althego> at least the thruster firring looked great in the dark
<darsie> Yeah. I could have put lights on my fuel station. That's a nice mission, retrofitting it.
<Mat2ch> wait, 17 hours?!
<Mat2ch> For 400 km? :D
<Althego> hehe
<Althego> that is tomorrow
<Althego> at least here
<Althego> [13:14:56] <TAbracadabra_2> I See Four Lights !
<Althego> (picard)
<darsie> Retrofitting action groups would be nice, too.
<Eddi|zuHause> yeah, especcially when joining two craft
<darsie> Maybe also turning the lights off in the VAB to test lights.
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<Mat2ch> well, you can change the actions now, can't you?
<Althego> you can turn on lights to test them, but yes, would be better in the darkness
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<darsie> 'Aim camera here' would also be very handy in the VAB.
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<darsie> I should have put a docking port on the spare parts vessle.
<Althego> lol, so it cant dock now?
<darsie> No, it's floating next to the fuel station and I'm trying to get the parts there.
<darsie> while drifting.
<darsie> removing parts from the vessle pushes it.
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<darsie> also out of EC
<darsie> and eventually my fuel station breaks up when I attach parts.
<darsie> The station is allergic to hinges.
<Althego> you could say it hinges on it :)
<Eddi|zuHause> i once had a base which spontaneously jumped up when i joined into it
<Althego> bases have a tendency to move around
<darsie> I'll try with a dock.
<darsie> port
<darsie> Hmm, I have ports on the station :).
<packbart> I finally tasted the Dark Side. Freefly days at Star Citizen
<packbart> when it works and the servers work and the things I'd like to do are not the things that don't work this month, it looks quite nice
<packbart> there isn't much more to do than in an Elite world, it's just different. and usually involves much more walking
<umaxtu> I haven't tried it for a couple years. not sure how well it would my planck would work for it
<packbart> yeah, I was just curious. and I watched a stream where it only mildly glitched and wasn't a frustrating desync
<Eddi|zuHause> i haven't had much luck getting star citizen to run last time they had free days
<packbart> well, it didn't crash on my. most stuff worked as expected, I only fell through the floor once and that was the most serious thing I encountered (some NPCs yeeting around if they're not just blocking the station corridors)
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<packbart> there are still serious game-breaking "known issues" in the update notes, though. like losing ships if they weren't properly re-stored after claiming them
<Eddi|zuHause> one time a bit earlier i got as far as a hangar, but not the real game
<packbart> and the looming wipes don't make me want to invest much time in it
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<packbart> and quantum-supercruise ist just as boring as regular supercruise
<umaxtu> I need another hotas. I had a cheap one and it wore out
<Mat2ch> what wore out?
<umaxtu> whatever mechanism was providing the centering force
<umaxtu> I probably could've fixed it, but I was going through a bit of a get rid of junk kick at the time
<packbart> I bought a Logitech combo, tried it once and decided that mouse&keyboard is more my mode of control
<Mat2ch> umaxtu: it's usually just spings doing that
<darsie> Attaching a chute broke the station.
<packbart> but... why would a space station need parachutes?
<Althego> hehe
<Mat2ch> packbart: is it a Kerbal space station?
<packbart> it's a Darsie Kerman station, I think
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<Mat2ch> there's your answer...
<sandbox> !mission
<LunchBot> You activate the engines on full thrust while still docked to the station. Hawking radiation. Hawking radiation everywhere.
<raptop> In which LunchBot leaves out an entire universe of intermediate steps
<Althego> well somehow you had a black hole on the ship, and that powered the engines
<darsie> packbart: The spare part vessle needs a chute for return, but rn it needs a docking port, so I tried putting the chute on the station.
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<FLHerne> raptop: ship powered by directional Hawking radiation
<raptop> aaaaaaa
<Mat2ch> !mission
<LunchBot> Your rocket makes an emergency "landing" in Detroit. suclearnub explodes, emitting all kinds of deadly ICBMs.
<raptop> Things escalated
<Mat2ch> yes, inter-continentally
<darsie> I can't relocate picoports on EVA.
<Azander> !mission
<LunchBot> You throw a fit about not having the same privileges as your siblings, leading to interstellar war. Your crew is delaminated.
<Azander> what siblings?
<packbart> darsie: are they too heavy? :)
<darsie> too small to grab, I guess.
<packbart> hm. I like to combine KIS/KAS and the stock EVA construction. they complement each other in some ways
<darsie> siriusly, they're mod parts, so I guess they lack something.
<Mat2ch> probably the line saying that they can be moved around.
<darsie> How can I add that?
<Mat2ch> Maybe by adding a MODULE section and adding name = ModuleCargoPart
<Mat2ch> look at the last lines of Decoupler_0.cfg
<Mat2ch> But I guss there's still #kspmodders?
<Mat2ch> But since you have an active savegame you just don't have to change it in the Parts file, but also everywhere in the savegame where it is used.
<Mat2ch> KSP is a bit weird here, because it just copies the whole part file into the save, not just a reference to it.
<packbart> darsie: https://forum.kerbalspaceprogram.com/topic/201354-112x-ksp-part-volumes/ might be a mod to fix those mods
<packbart> the ModuleCargoPart seems to be the important part
<darsie> I didn't find it.
<packbart> Mat2ch: it does update part modules, though (as far as I know, maybe that's the Community Fixes doing it)
<packbart> darsie: yeah, that does have a ModuleCargoPart
<darsie> hmm
<Mat2ch> packbart: Interesting.
<darsie> But I can relocate the TD-12 Decoupler
<darsie> http://0x0.st/HpgS.png I want them at the same angle as the thrusters.
<darsie> I asked ChatGPT "My Engineer can't move picoports on EVA. How can I do that?" and she assumed real life.
<darsie> The last picoport version includes MODULE { name = ModuleCargoPart packedVolume = 11 }
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<darsie> Yes, I can move them now :)).
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<darsie> Now the station breaks up when I move some picoport.
<darsie> Or move other things.
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<Azander> !mission
<LunchBot> You hatch a magnificent plan to secretly build a Scott Manley Memorial Monument on the Mun's dark side. You were curious to see what would happen. Now you know.
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<funkenstein> I did actually look at that and think, "that's a mission." then add the corresponding outcome as a mission to keep with the theme.
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