<Althego>
an as in ksp of course it is dark when you need sunlight
<darsie>
In KSP we have precise port navigation with the navball.
<darsie>
and ofc we always bring lights ;).
<Althego>
not really, because deviation is only added by a mod, so you know you are facing towards it, but dont know if you are off axis
<Althego>
i never bring lights, they add mass
<Althego>
at least the thruster firring looked great in the dark
<darsie>
Yeah. I could have put lights on my fuel station. That's a nice mission, retrofitting it.
<Mat2ch>
wait, 17 hours?!
<Mat2ch>
For 400 km? :D
<Althego>
hehe
<Althego>
that is tomorrow
<Althego>
at least here
<Althego>
[13:14:56] <TAbracadabra_2> I See Four Lights !
<Althego>
(picard)
<darsie>
Retrofitting action groups would be nice, too.
<Eddi|zuHause>
yeah, especcially when joining two craft
<darsie>
Maybe also turning the lights off in the VAB to test lights.
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<Mat2ch>
well, you can change the actions now, can't you?
<Althego>
you can turn on lights to test them, but yes, would be better in the darkness
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<darsie>
'Aim camera here' would also be very handy in the VAB.
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<darsie>
I should have put a docking port on the spare parts vessle.
<Althego>
lol, so it cant dock now?
<darsie>
No, it's floating next to the fuel station and I'm trying to get the parts there.
<darsie>
while drifting.
<darsie>
removing parts from the vessle pushes it.
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<darsie>
also out of EC
<darsie>
and eventually my fuel station breaks up when I attach parts.
<darsie>
The station is allergic to hinges.
<Althego>
you could say it hinges on it :)
<Eddi|zuHause>
i once had a base which spontaneously jumped up when i joined into it
<Althego>
bases have a tendency to move around
<darsie>
I'll try with a dock.
<darsie>
port
<darsie>
Hmm, I have ports on the station :).
<packbart>
I finally tasted the Dark Side. Freefly days at Star Citizen
<packbart>
when it works and the servers work and the things I'd like to do are not the things that don't work this month, it looks quite nice
<packbart>
there isn't much more to do than in an Elite world, it's just different. and usually involves much more walking
<umaxtu>
I haven't tried it for a couple years. not sure how well it would my planck would work for it
<packbart>
yeah, I was just curious. and I watched a stream where it only mildly glitched and wasn't a frustrating desync
<Eddi|zuHause>
i haven't had much luck getting star citizen to run last time they had free days
<packbart>
well, it didn't crash on my. most stuff worked as expected, I only fell through the floor once and that was the most serious thing I encountered (some NPCs yeeting around if they're not just blocking the station corridors)
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<packbart>
there are still serious game-breaking "known issues" in the update notes, though. like losing ships if they weren't properly re-stored after claiming them
<Eddi|zuHause>
one time a bit earlier i got as far as a hangar, but not the real game
<packbart>
and the looming wipes don't make me want to invest much time in it
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<packbart>
and quantum-supercruise ist just as boring as regular supercruise
<umaxtu>
I need another hotas. I had a cheap one and it wore out
<Mat2ch>
what wore out?
<umaxtu>
whatever mechanism was providing the centering force
<umaxtu>
I probably could've fixed it, but I was going through a bit of a get rid of junk kick at the time
<packbart>
I bought a Logitech combo, tried it once and decided that mouse&keyboard is more my mode of control
<Mat2ch>
umaxtu: it's usually just spings doing that
<darsie>
Attaching a chute broke the station.
<packbart>
but... why would a space station need parachutes?
<Althego>
hehe
<Mat2ch>
packbart: is it a Kerbal space station?
<packbart>
it's a Darsie Kerman station, I think
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<Mat2ch>
there's your answer...
<sandbox>
!mission
<LunchBot>
You activate the engines on full thrust while still docked to the station. Hawking radiation. Hawking radiation everywhere.
<raptop>
In which LunchBot leaves out an entire universe of intermediate steps
<Althego>
well somehow you had a black hole on the ship, and that powered the engines
<darsie>
packbart: The spare part vessle needs a chute for return, but rn it needs a docking port, so I tried putting the chute on the station.
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<FLHerne>
raptop: ship powered by directional Hawking radiation
<raptop>
aaaaaaa
<Mat2ch>
!mission
<LunchBot>
Your rocket makes an emergency "landing" in Detroit. suclearnub explodes, emitting all kinds of deadly ICBMs.
<raptop>
Things escalated
<Mat2ch>
yes, inter-continentally
<darsie>
I can't relocate picoports on EVA.
<Azander>
!mission
<LunchBot>
You throw a fit about not having the same privileges as your siblings, leading to interstellar war. Your crew is delaminated.
<Azander>
what siblings?
<packbart>
darsie: are they too heavy? :)
<darsie>
too small to grab, I guess.
<packbart>
hm. I like to combine KIS/KAS and the stock EVA construction. they complement each other in some ways
<darsie>
siriusly, they're mod parts, so I guess they lack something.
<Mat2ch>
probably the line saying that they can be moved around.
<darsie>
How can I add that?
<Mat2ch>
Maybe by adding a MODULE section and adding name = ModuleCargoPart
<Mat2ch>
look at the last lines of Decoupler_0.cfg
<Mat2ch>
But I guss there's still #kspmodders?
<Mat2ch>
But since you have an active savegame you just don't have to change it in the Parts file, but also everywhere in the savegame where it is used.
<Mat2ch>
KSP is a bit weird here, because it just copies the whole part file into the save, not just a reference to it.
<darsie>
The last picoport version includes MODULE { name = ModuleCargoPart packedVolume = 11 }
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<darsie>
Yes, I can move them now :)).
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<darsie>
Now the station breaks up when I move some picoport.
<darsie>
Or move other things.
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<Azander>
!mission
<LunchBot>
You hatch a magnificent plan to secretly build a Scott Manley Memorial Monument on the Mun's dark side. You were curious to see what would happen. Now you know.
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<funkenstein>
I did actually look at that and think, "that's a mission." then add the corresponding outcome as a mission to keep with the theme.