00:00
<
Qubyte >
i think i want to eject into a very elipitcal orbit around duna where my pe is at the proper location for the ejection burn from duna
00:01
<
FLHerne >
Qubyte: You still have a NERV, and a bunch of tanks which you'll need to throw away anyway
00:01
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00:01
<
FLHerne >
Just do whatever the hell you like, it'll work
00:02
<
FLHerne >
(well, within reason)
00:02
<
darsie >
Cause from Ike the ideal take off moment is when Ike is kinda between Duna and the Sun. And Kerbin needs to be at the right phase so you meet it when you touch Kerbin's orbit.
00:03
<
darsie >
So instead of checking subsequent orbits of Duna for the best phase, on Ike you'd check subsequent orbits of Ike around Duna. It's a bit messy.
00:04
<
darsie >
So instead of checking subsequent orbits around Duna for the best phase, on Ike you'd check subsequent orbits of Ike around Duna. It's a bit messy.
00:05
<
darsie >
A lowish Duna orbit is probably the best for you.
00:06
<
Qubyte >
and i guess i have plenty of fuel that's going to have to be thrown away anyways
00:06
<
darsie >
With a high elliptic one, you're set on one ejection direction. You'd have to get that right for when Kerbin and Duna are at the right phase. Might be a bit tricky.
00:07
<
darsie >
On a circular orbit you just move your maneuver node around.
00:09
<
darsie >
Ahh, I even equipped my refuelling station wiht drills to refuel at Minmus :).
00:11
<
Qubyte >
uh oh i just timewarped right into the surface of ike while waiting for a transfer window
00:11
<
Qubyte >
lol unintentionally relevant
00:12
<
deadmind >
let's hope the real f9 doesn't do that
00:13
<
Qubyte >
it would be a shocking discovery but also extremely sad
00:14
<
Qubyte >
though it would lead to a bunch of finger pointing over "why the heck didn't you see the space rock until it was too late"
00:14
<
deadmind >
well if the dragon crew had access to a ksp timewarp button, they'd have already blown up on the pad
00:14
<
Qubyte >
kraken attack
00:14
<
Qubyte >
ok i'm going to go down to a low circular duna orbit to
00:15
<
Qubyte >
*eject to kerbin
00:15
<
darsie >
Lowish. Stay safe from Ike.
00:16
<
darsie >
Or really low, if you like. You can aerobrake. Not sure what is more efficient. Low orbit has more Oberth effect.
00:16
<
darsie >
You just need 250 m/s from LDO, IIRC.
00:18
<
Qubyte >
i'm areobraking into LDO
00:19
<
darsie >
Duna is aerobraking paradise :).
00:20
<
Qubyte >
unlike mars
00:20
<
Qubyte >
well, mars if you're landing
00:20
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00:20
<
Qubyte >
duna is draggy enough that you can acturally use parachutes
00:21
<
darsie >
Water coudl be liquid on Duna.
00:21
<
elric_of_melnibone >
Life is blood red
00:21
<
elric_of_melnibone >
Death is pale
00:21
<
elric_of_melnibone >
The white of bones
00:22
<
elric_of_melnibone >
blood and flesh dried away
00:22
<
FLHerne >
T-4-and-a-bit
00:22
<
elric_of_melnibone >
ksp and spacex are one and the same it seems
00:24
<
FLHerne >
Well, there's an obvious overlap in interests
00:26
<
Qubyte >
"who's holding the camera"
00:27
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00:29
<
Qubyte >
"is that a plane"
00:29
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00:29
<
Qubyte >
"oh no we on fire"
00:30
<
Qubyte >
the people in the comments are the funniest
00:30
<
Jovian_Oracle >
Their version of MechJeb is pretty good
00:31
<
Qubyte >
do they have FRMS installed?
00:31
<
Jovian_Oracle >
Why isn't their hull glowing red like mine does during launch?
00:31
<
Qubyte >
that is a pretty sweet emmisive on the engine bell
00:32
<
Qubyte >
very nice visual mods
00:32
<
Jovian_Oracle >
I don't know. SRBs would've made it a lot more exciting.
00:32
<
Jovian_Oracle >
I get this all done with two reusable stages with 2.5 meter parts anyway.
00:35
<
Qubyte >
those are really nice engine plumes
00:36
<
Qubyte >
whatever mod they're using for those even takes airspeed into account
00:36
<
Qubyte >
does realplumes do that? idk. my laptop would die if i even tried
00:38
<
Qubyte >
yeah their version of mechjeb is pretty nice
00:39
<
Jovian_Oracle >
I would've gone with the orange suits myself.
00:40
<
Qubyte >
the suits are still pretty nice though
00:40
<
Jovian_Oracle >
I'm not hearing the orbital music playing yet
00:40
<
deadmind >
yeah and the camera hasn't switched
00:41
<
Qubyte >
heck, the navball dosen't even say orbit
00:41
<
Jovian_Oracle >
It's because their version of RPM isn't supported.
00:42
<
Jovian_Oracle >
And why are they taking the long way to rendezvous? Scrubs.
00:42
<
Qubyte >
i'm going to stop watching. there's probably some mod incompatibilities that are causing lots of issues
00:43
<
Qubyte >
yeah why not just rendezvous as soon as possible?
00:44
<
Jovian_Oracle >
Soyuz go dock faster
00:44
<
Jovian_Oracle >
Not bad for a repurposed Lunar spacecraft.
00:45
<
Qubyte >
ok i suck at interplanetry transfers. 880 m/s duna to kerbin encounter
00:47
<
Jovian_Oracle >
Is that from low Kerbin orbit
00:47
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00:47
<
Qubyte >
low kerbin orbit
00:47
<
Jovian_Oracle >
Because it's about 1000 meters per second to do that from an 80 kilometer circular orbit.
00:47
<
Qubyte >
and it's not even that low
00:48
<
Jovian_Oracle >
Your trajectory sounds about right really
00:49
<
Qubyte >
it looks pretty bad on the map. my pe is pretty low. it's like halfway between kerbin and eve's orbits
00:50
<
Jovian_Oracle >
Just use your frameshift drive
00:51
<
Qubyte >
it's a NERV, not an orion or something
00:52
<
UmbralRaptop >
*Friendship Drive
00:52
<
Jovian_Oracle >
FRIENDSHIP DRIVE CHARGING
00:52
<
Jovian_Oracle >
It wants you to be friends with Thargoids
01:05
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01:13
<
darsie >
Qubyte: Zoom out till you see all of Duna's orbit around the sun. Then move your maneuver node around on LDO till you get the lowes Pe.
01:13
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<
elric_of_melnibone >
raptop, Gdansk
01:40
<
elric_of_melnibone >
I was reading stories raptop
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04:48
<
Althego >
so what happened to the rocketlab electron launch?
05:44
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10:02
<
packbart >
Althego: nothing ;)
10:03
<
Althego >
last tweet 13h ago count ing down. and they changed older tweets fort an update
10:04
<
Althego >
kind of dumb
10:04
<
Althego >
on twitter side too, an update should move them up
10:05
<
packbart >
I didn't know tweets were editable
10:06
<
Althego >
maybe they are not
10:10
<
Althego >
nextrocket marked electron as launched. it was not in the future
10:10
<
Althego >
the tweets were kind of strange
10:10
<
Althego >
i expected something like successful launch or standing down, sometihing like that
10:11
<
Althego >
the last one was counting down
10:11
<
Althego >
which looked like they are shortly before launch
10:11
<
Althego >
but it was not not
10:15
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11:51
<
Mat2ch >
hrm, Raptor SN42 at the launchpad, removed was SN32. I wonder what happend to SN33 to 41...
11:54
<
Althego >
they were never in numeric order
11:55
<
Althego >
probably used on other craft or undergoing testing
11:56
<
packbart >
SN33 to 41 were bad prints
11:57
<
Mat2ch >
I have a much better theory. The are used on secret projects!
11:58
<
Althego >
even if you treat the raptors as prototype there are close to 50. they cant be cheap
11:59
<
Althego >
meanwhile nasa is trying to use up old ssmes to reduce expenses
12:01
<
Althego >
so how come spacex can have around 20 of these just lying around
12:15
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12:19
<
Deddly >
They are churning them out as fast as they can.
12:20
<
Deddly >
Engine manufacture is projected by SpaceX to be the biggest bottleneck problem
12:20
<
Althego >
yes, lot of engines on the booster
12:20
<
Deddly >
They need so many for each vehicle, and they want to build a lot of vehicles
12:21
<
Althego >
but the engines look way more expensive than a few stainelss steel rings
12:22
<
Deddly >
If their goal is essentially mass production, I don't find that surprising at all
12:23
<
Althego >
ultimately probably price goes down simply because of economy of scale
12:29
<
Mat2ch >
that is probably the reason why there are so many failed raptors inbetween. They are already in the process of scaling the production up
12:29
<
Mat2ch >
and they are redesigning them from time to time and then test them till death
12:30
<
Mat2ch >
So SN42 could be slightly (or heavily) different than SN32
12:32
<
FLHerne >
Mat2ch: I think 38 and 40 were the other ones on SN8 already
12:32
<
FLHerne >
Also, 46 just showed up
12:33
<
FLHerne >
It has a Halloween pumpkin painted on
12:34
<
Mat2ch >
Yeah, I saw that. Funny :D
12:34
<
Althego >
yes i saw that too
12:37
<
Althego >
(local) leet time
13:04
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13:39
<
Tortoise767 >
anyone watching the launch rn? i dont remember the last time i've watched a launch where everything flowed so perfectly and there wasn't any worry about a scrub.
13:44
<
packbart >
uh. what launch?
13:59
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14:03
<
Mat2ch >
that is a good question!
14:12
<
Deddly >
Tortoise767, which launch?
14:19
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14:37
<
Deddly >
I can't see anything on the launch schedule for today apart from the SpaceX mission. I can only assume it's someone "livestreaming" an older launch, unless it is a launch not published on nextrocket.space
14:59
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15:08
<
Althego >
there should be a dokcing soon
15:08
<
Althego >
but no laujnch
15:08
<
Althego >
yhere is a spacex livestream
15:09
<
Althego >
but that is looping past events
15:10
<
Althego >
i think they are going to come back with live data around the wake up call
15:48
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15:59
<
Deddly >
Did we ever find out what Tortoise767's launch was? I logged off
16:37
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17:10
<
Mat2ch >
Maybe fell for some of those fake youtube streams
17:31
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18:10
<
Althego >
that was short
18:10
<
Althego >
docking in darkness. of course. kerbal style
18:10
<
Althego >
it is always dark
18:26
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19:10
<
Kerbot >
Althego => Primary; ; ; | Secondary; ; ; | Secondary; ; ;
19:10
<
Althego >
yes, it really is an empty tamble
19:17
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19:26
<
packbart >
will the Senate Launch System survive another change in presidential policy? I just read an article that NASA probably won't be ready to put boots and flagprints on the Moon in 2024
19:26
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19:26
<
Althego >
it has nothing to do with the president change
19:26
<
Althego >
already had the budget decreased before that
19:26
<
packbart >
well, I was wondering if a president Biden would continue Space Force and Artemis
19:27
<
Althego >
which means they cant pump as much money in sls, so later date
19:27
<
Althego >
yes that is an interesting question, even scott was thinking about it
19:28
<
Althego >
i watch angry astronaut and 2 the future with jixuan and sebastian. they often mock the waste of money that is the sls
19:28
<
Althego >
it is decades behind technologically and still costs more than anything else
19:28
<
packbart >
the purpose of the SLS is to funnel money into states, not sending rockets into space
19:28
<
Althego >
yes probably
19:28
<
Althego >
but why not funnel into something that is useful?
19:36
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20:51
<
Althego >
soon but i have to sleep
20:51
<
Althego >
i almost wrote have to space
20:52
<
raptop >
You will go to space tonight
20:57
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21:13
<
raptop >
huh, free game on gog (Butcher)
21:13
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21:13
<
raptop >
Also a Poland Stronk sale
21:20
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21:25
<
Mod9000 >
Hello, Qubyte
21:26
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21:29
<
Qubyte >
how hard is it to areobrake from interplanetry speed at kerbin
21:29
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21:29
<
Qubyte >
my craft does not have any heatsheilds nor is it designed to survive reentry, so i'm worried that i'm going to explode
21:31
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21:31
<
raptop >
hopefully it's very uh fluffy
21:34
<
Qubyte >
i'm going to go and try areobraking at 40 km and hope for the best
21:42
<
Qubyte >
ok lol the whole thing blew up but luckly none of the debris hit me
21:45
<
Qubyte >
hmm i just realized that i neglected to pack a parachute...
21:47
<
raptop >
uh, I guess pilots can bail out. Maybe high enough level engineers and/or scientists
21:47
<
Qubyte >
yeah val bailed out
21:48
<
Qubyte >
yay val safely made it back from duna and ike
21:48
<
raptop >
I guess val was unable to take the science with her?
21:49
<
Qubyte >
sandbox luckily
21:49
<
Qubyte >
where should i go next? dres? build a minmus refuling station?
21:54
<
raptop >
Hm. Minmus refuelling station as a staging area for Dres and outer system missions?
21:54
<
Qubyte >
yeah that's what i was thinking
21:55
<
Qubyte >
to reduce the amount of dockings i have to do, i was thinking of making single-peice tankers that land, make fuel, and dock directly with a target vessel
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22:25
<
darsie >
Qubyte: Fuelling stations in LKO are more useful.
22:25
<
darsie >
I don't use mine often, though.
22:30
<
darsie >
But you can refuel the refuelling stations on Minmus if they run dry.
22:31
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22:32
<
darsie >
It's usually less tedious to fly without refuelling. It does help if you have a low budget, though.
22:33
<
packbart >
I found a fuel station around the Mun useful for tourist landers. The rendezvous doesn't cost much more than the usual circularization and there they get the fuel for landing and return
22:33
<
packbart >
also including a lab to level up the crew is useful if you play with Kourages Tourists (only 1-star tourists may EVA on the Mun)
22:33
<
darsie >
For Mun landing trips?
22:34
<
packbart >
allows for smaller tanks on the vehicle
22:35
<
darsie >
If you want to go to Dres and stop at Minmus, you give up the Oberth effect of Kerbin.
22:36
<
darsie >
And interplanetary flight is awkward from Mun/Minmus.
22:36
<
darsie >
Just like going home from Ike to Kerbin.
22:37
<
darsie >
I got no comments for my LKO refuelling station.
*sniff*
22:38
<
Qubyte >
i guess i should just get moar boosters since im in sandbox anyways
22:38
<
darsie >
Go play career :).
22:40
<
packbart >
does the stock fuel production conserve mass? I'm never sure if its better to bring ore to orbit or refine it on the miner
22:40
<
darsie >
Not sure about monopropellant.
22:41
<
packbart >
modular fuel station
22:42
<
Qubyte >
hmm i guess i'm going to build a LKO fueling station or something then
22:42
<
darsie >
In career. In career. :)
22:42
<
Qubyte >
oh yeah in career
22:43
<
darsie >
Wait, do you already have a career game?
22:44
<
darsie >
Oh. What happened to it?
22:49
<
darsie >
MP only has 4 kg/unit.
22:49
<
packbart >
yeah, but a large monoprop tank is usually enough for many visiting vehicles
22:50
<
packbart >
I'm still playing with Kerbalism, so I don't have the stock ISRU processes, anyway
22:50
<
Qubyte >
my career save had like 50 mods installed and it's on a diffrent device
22:51
<
packbart >
(although I had to fudge Kerbalism's recipes quite a bit to be useful to me)
22:51
<
darsie >
Ahh, and I have a 2* engineer on my refuelling station: Bill.
22:52
<
Qubyte >
time to go to the most boring "planet" of them all: dres
22:55
<
Qubyte >
1 km/sec should be enough dv to go from dres orbit and back and rendevous, right?
22:55
<
darsie >
check the dv map in the topic.
22:55
<
darsie >
I prefer the latter one.
22:56
<
Qubyte >
the margins are a bit thin but it should be possible? i'm going to add some more fuel just in case
22:56
<
darsie >
Qubyte: There's a potentially large plane change dv.
22:56
<
Qubyte >
oh yeah good point
22:57
<
Qubyte >
oh wow the lander can is shockingly light
22:57
<
darsie >
The command seat is even lighter :).
22:58
<
Qubyte >
to command seat or not?
22:58
<
Qubyte >
eh why not command seat
22:58
<
darsie >
It's an ethical issue :)
22:58
<
darsie >
Or a matter of style :)
23:00
* raptop
remembers darsie's space stations that had only external seating
23:04
<
Qubyte >
that sounds like plenty of fun
23:09
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raptop >
The contractor delivered on their low bid
23:18
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Alanonzander >
mnost likley with cost overruns :P
23:19
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Qubyte >
i strapped 2 clysedales to a long NERV noodle and now i'm going to dres
23:20
<
Qubyte >
time to hope for the best
23:20
<
Qubyte >
KER reporting that first stage TWR on burnout of 7 is a bit worrying though
23:20
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darsie >
Never hurt to seriously overengineer rockets :)
23:21
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darsie >
Qubyte: You can change the thrust with RMB in the VAB.
23:23
<
Qubyte >
yeah i know
23:24
<
Qubyte >
takeoff twr is only 1.3
23:24
<
Qubyte >
eh let's bring that down just a bit more
23:25
<
packbart >
the RTG keeps them warm
23:25
<
Qubyte >
wait don't the orange suit kerbals respawn even if you have crew respawn off?
23:26
<
Qubyte >
jeb died in a BASE jumping accident
23:26
<
Qubyte >
:( very sad
23:27
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packbart >
I think they'll respwan if the Astronaut Complex reports them as "missing" instead of "killed"
23:27
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Qubyte >
it says KIA... RIP jeb
23:35
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darsie >
Qubyte: Can you load saved games?
23:41
<
Qubyte >
yes but the last save i have was after jeb died i think
23:44
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packbart >
well, you could replace "state = Dead" with "state = Available" if you really want him back ;)
23:46
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raptop >
Ah, yes. Jebediah Hotdogfingers
23:48
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Qubyte >
jebediah savemanipulation
23:50
sandbox has quit [Quit: Leaving]
23:58
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darsie >
Qubyte: Dated Quicksaves mod helps here. If you install it first.