umbralraptop changed the topic of #KSPOfficial to: Kerbal Space Program official channel | versions: KSP1 1.10.1 | Rules: tinyurl.com/KSP-Rules | "modcall" to call ops | Δv maps: https://i.imgur.com/CHVnEeE.pnghttps://i.imgur.com/gBoLsSt.png | < packbart> I hope their sample isn't contaminated by the lunar tardigrade colony
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<darsie>
Qubyte: With a Terrier? Pic?
* darsie
is a bot.
<FLHerne>
;outcome add You can't prove you aren't a chatbot.
<LunchBot>
FLHerne: Added outcome: You can't prove you aren't a chatbot.
<darsie>
;mission
<LunchBot>
darsie: You taunt Scott Manley. You match your target orbit, only to find that you're going in the wrong direction.
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<umbralraptop>
;mission add You liven up your mod mix by installing Atom instead of RSS.
<LunchBot>
umbralraptop: Added mission: You liven up your mod mix by installing Atom instead of RSS.
<Mat2ch>
!mission
<LunchBot>
Mat2ch: You accelerate John Cena to 0.999c. You are bored to death.
* umbralraptop
presses F to pay respects for Google Reader
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<darsie>
My second flight to orbit video was deleted from reddit cause it's hosted on the piratebay :(.
<kubi>
lol
<Neal>
ksp shouldn't lose much performance going from 1080p to 4k right?
<Neal>
since its cpu-bound
<Althego>
by the sound of the card horizon zero dawn taxes the gpu less than ksp
<Althego>
so i wouldnt be so sure
<Neal>
the ui looks tiny argh
<Neal>
seems to be running fine
<Neal>
about the same fps as 1080p on my ryzen 7 1700
<kubi>
yes, it works fine in 4K
<kubi>
the GUI elements can be scaled
<kubi>
but there is a bug in Linux that they have nto fixed yet (maybe now?!) that requires you to go to the config menu and just press accept to scale
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* darsie
reposted his video with a DHT hash and magnet link.
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<Neal>
I'm not seeing any ui scaling options
<Neal>
oh its under general not graphics(where it should be)
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<kubi>
yes
<kubi>
it helps
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<FLHerne>
Is that enough margin for error for bad flying?
<FLHerne>
People who need a going-to-orbit tutorial aren't going to gravity-turn and circularise perfectly
<darsie>
Not much. I had other designs first, and improved on them. That would be part of the tutorial.
<FLHerne>
90km leaves plenty of margin for 90x71 or whatever
<darsie>
First one used FL-200 and Terrier.
<FLHerne>
tbh, I like the rocket, but I'm not sure it's optimized for the right thing :p
<FLHerne>
FL-200 + Terrier is better for a tutorial because it carries over to career games
<darsie>
Yeah, it's somewhat advanced. But I had other verisons first, which are better for newbies. The optimization steps woud be part of the tutorial.
<FLHerne>
And removing all unnecessary margin is just aggravating when you're trying to learn the basics
<darsie>
true
<FLHerne>
If you mean "ok, so we orbited -- but look, we can build a smaller and more efficient rocket", then that sounds ok
<darsie>
Well, they can fly the more forgiving designs first, and then go for optimization, if they want.
<darsie>
Maybe I shouldn't go for 71 km first, yes.