raptop changed the topic of #KSPOfficial to: Kerbal Space Program official channel | versions: KSP1 1.10.1 | Rules: tinyurl.com/KSP-Rules | "m odcall" to call ops | Δv maps: https://i.imgur.com/CHVnEeE.pnghttps://i.imgur.com/gBoLsSt.png | "chanlog" to see what people are talking about
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<kubi>
depends on the number of collisions on the way
<Qubyte>
lol
<darsie>
Qubyte: Do you have crew? They have 600 m/s in their jetpack and can carry data.
<darsie>
Stopping at Kerbin may be impossible, due to insufficient dv and aerobraking heat resistance, but at least you don't have to send your rescue mission to Duna, which is not that big a deal, though.
<darsie>
OTOH, 353 m/s just might be enough. Have you tried?
<darsie>
hmm
<Qubyte>
sending a rescue craft up to interplanetry speed and back down is only slightly better than acturally going to ike
<Qubyte>
and i'm not really confident in my jetpack and rendezvous abilities
<darsie>
ok
<Qubyte>
plus, i already launched the rescue craft
<darsie>
interplanetary jetpacking can be tricky. You have to eyeball thrust direction and you don't have maneuver nodes. You can plan the trip from your ship, but once you leave, you have to execute the plan by heart.
<Qubyte>
oh yeah no nodes or sas or anything else
<Qubyte>
i can barely rendezvous and dock and not having nodes or sas probably won't help
<Qubyte>
uh oh i just realized that i frogot to extend my solar panels on the rescue mission...
<Qubyte>
i do have a set of static panels but they aren't facing the right way...
<Qubyte>
i have a fuel cell but i can't turn it on
<darsie>
Kerbin orbit?
<Qubyte>
solar
<darsie>
dang
<darsie>
In LKO crafts turn during time warp.
<Qubyte>
yes
<Qubyte>
wish i packed a RTG
<Qubyte>
oh wait i think i installed hyperedit sometime
<darsie>
cheater
<darsie>
:)
<Qubyte>
i *was* going to use it for just testing craft
<Qubyte>
nobody is going to notice if i just drag the slider over a few pixles, right?
<darsie>
nm. I'm confused. Dunno hyperedit.
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<Jovian_Oracle>
So I returned my monitor and did a system restore, KSP and the other affected Unity titles still do not run.
<Qubyte>
how many gs can solar panels take? is it ok for me to leave them open during burns?
<Jovian_Oracle>
A lot
<Jovian_Oracle>
Just close them during atmospheric incursions.
<Qubyte>
ok, time to strap 1000 seperatons and an open solar panel together
<Qubyte>
whats going to break first, the solar panel or my laptop
<Jovian_Oracle>
Reality
<Jovian_Oracle>
Is it possible the next update to KSP might fix whatever Unity issue is causing KSP not to run?
<Qubyte>
prehaps. or the next update is going to cause even worse bugs
<Jovian_Oracle>
Bugs I can stand. A non-running game I cannot.
<Qubyte>
true
<Qubyte>
i don't think i'm supposed to have a 300 m/s radial out midcourse correction... i'm not very good at interplanetry transfers
<Jovian_Oracle>
Manual transfers are a pain.
<Jovian_Oracle>
Though it's common to have such high values if you're transferring to small worlds like Moho.
<Qubyte>
i'm going to duna
<Qubyte>
while duna is not large, it's not really small either
<Jovian_Oracle>
git gud
<Jovian_Oracle>
Duna and Eve are the two only planets I've manually transferred to before MechJeb introduced the feature.
<Jovian_Oracle>
Wait, I take that back. I did Jool too, which was the easiest if you have the poop.
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<Qubyte>
uh oh i messed up i think i lost probe control
<Qubyte>
time to randomly launch some relays and hope for the best
<darsie>
That was somewhat fortunate, as Duna is near it's Ap, but it's definitely possible to get back to Kerbin with 353 m/s. It may be quite tedious, though, to get an encounter with Kerbin if you need to be close to Duna's Ap.
<Qubyte>
nice
<darsie>
0.2 deg plane change not included. My Ike orbit is not exactly equatorial, maybe that's why it's not 0.1 deg.
<darsie>
Hmm, wait, that AN is at the Pe, so no plane change needed.
<darsie>
I'd just come in at some inclination.
<Qubyte>
oh jeez i think i didn't pack a good enough antenna on my rescue mission
<darsie>
You still have SAS controls.
<darsie>
But you can't change the thrust limiter.
<darsie>
So it's just full and no thrust.
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<elric_of_melnibone>
Hi sandbox and darsie
<darsie>
.
<sandbox>
hello
<Mod9000>
Hello, sandbox
<sandbox>
oh I see
<elric_of_melnibone>
See what, sandbox ?
<Mat2ch>
Mod9000 is a bot
<Mat2ch>
:D
<elric_of_melnibone>
Oh
<Mat2ch>
So if somebody joins and says Hi then there's an immidiate reaction to keep those people in here
<Mat2ch>
some thing a channel is abbandonded, because nobody is writing
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<darsie>
I wish I could tell KSP to rescan all saved ships so they have a preview pic.
<packbart>
"*collision with terrain is just a special kind of drag for that discussion" :)
<packbart>
darsie: I guess you could just delete all files in thumbs/ and then open and save each ship in the editor. sounds tedious, though
<darsie>
mhm
* darsie
should test the Juno at 12-14 km and 220-290 m/s or so. I was too fast and high, turned off the engine, ran out of EC, fell and slowed enough and ran the test - without EC.
<packbart>
stock KSP is very lenient in regards to EC
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<elric_of_melnibone>
Jovian_Oracle, the Great Red Spot has an immense hypnotic power
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<Jovian_Oracle>
Since the Great Red Spot is shrinking, I've officially petitioned to call it the Okay Red Spot
<Jovian_Oracle>
Or the Big-ish Red Spot.
<Althego>
diminishing red spot
<Jovian_Oracle>
But any game running Unity 5.4 on my computer will not run, while games with Unity 5.5 or versions before Unity 5.4 run as normal.
<elric_of_melnibone>
It naturally fixes your gaze toward the center, and hypnotizes you not by any calmness but rather by its manic, violent elemental intensity
<Jovian_Oracle>
It's also pretty silly that there are new games running on older versions of Unity.
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<elric_of_melnibone>
Stability and familiarity are greatly valued
<elric_of_melnibone>
But yes
<elric_of_melnibone>
The spot has a way of hypnotizing you with its manic, single minded violence
<Jovian_Oracle>
I don't look at the spot too long, because then it looks back and that makes me very uncomfortable.
<elric_of_melnibone>
It just has a way of fixing your gaze to its center
<Jovian_Oracle>
If worst comes to worst, I suppose I could just stick with KSP 1.7-ish, as most or all the mods I like have releases for that version.
<elric_of_melnibone>
And imparting you with a similar borderline dementedly manic and single minded violent hypnosis
<Jovian_Oracle>
So any mod released before October 16th of last year should work!
<Jovian_Oracle>
Coincidentally, almost all of the mods I already had their last releases before that time. I don't think 1.8 and beyond had much in the way of serious changes despite the newer version of Unity.
<Mat2ch>
.oO( or you install Linux and try that version ;)
<Jovian_Oracle>
I'm sorry, did you mean to say latest version of Windows 10?
* raptop
wonders how cursed installing KSP on WSL is
<Jovian_Oracle>
Regardless, it really seems most mods stopped updating before 1.8 was even a mote in the Kraken's eye, and I'm going to test if some of the post 1.8 releases will work.
<Jovian_Oracle>
Well I installed the latest version of Restock and it loaded.
<Jovian_Oracle>
And the parts work in the VAB.
<Mat2ch>
Jovian_Oracle: no, I was talking about a proper operating system ;)
<Jovian_Oracle>
I'm sorry, did you mean to say Windows 3.1?
<Mat2ch>
No, OS/400!
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<Jovian_Oracle>
I think I should be able to import the newest KSP release's parts into 1.7.3 without too many issues.
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<Jovian_Oracle>
Having gone over the version release history, there really don't appear to be many big changes with 1.8 and beyond despite upgrading to a newer version of Unity
<Jovian_Oracle>
And the performance issues are pretty irrelevant in my particular case
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<Qubyte>
hi
<Mod9000>
Hello, Qubyte
<raptop>
greetings
<Qubyte>
ugg i hate areobraking
<Qubyte>
4th try and i still haven't captured into a duna orbit
<Qubyte>
first 2 tries i blew up and these 2 i didn't slow down enough
<raptop>
insufficient ΔV for an atmo-skimming capture burn I assume
<FLHerne>
Heatshields help a bit :p
<Qubyte>
i'm areobraking with a 1.25 meter stack with a nerv facing into the airstream
<Qubyte>
i hope 14 km does it
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<Qubyte>
oh yay 14.7 km did do it. i'm slightly too low (wanted to go to ike), but at least i'm captured
<Qubyte>
and nothing blew up, which probably is a good thing
<FLHerne>
Jeb will be disappointed
<raptop>
Jeb can walk home then
* FLHerne
not sure if 'areobraking' is a typo or a reference to Ares :p
<Qubyte>
i did not pack a good enough antenna on my craft... no manuver nodes, and my engine is currently throttle locked at 70%
<Qubyte>
you know what would be embarrasing? having to send another rescue mission because your rescue mission failed
<Eddi|zuHause>
just send a commsat
<Eddi|zuHause>
or send over a pilot with EVA fuel
<Qubyte>
that is a very good idea. since this is an rescue mission, once i pick up val, she should be able to fly the rocket perfecty fine
<Qubyte>
right now, i need to get from my parking orbit around duna to an encounter with ike
<FLHerne>
Qubyte: recursive rescue missions: been there, done that
<Qubyte>
is there a caculator for leading angles for transfers around the same body
<Qubyte>
i need to get from a 834 km orbit around duna to an encounter with ike
<Qubyte>
wait nvm i think KER has a readout for that
<Qubyte>
oh great i'm going the wrong way around duna
<Qubyte>
descending node: 180
<Qubyte>
i assume i'm supposed to burn out to almost an escape trajectory and reverse my orbit there?
<packbart>
there's probably a sweet spot between dV needed to ellipsize/circularize and inclination change
<Qubyte>
i'm going to go and reverse my orbit
<Qubyte>
oh look, got a nice accidental gravity assist off of ike
<darsie>
Qubyte: That's Ike protecting Duna.
<darsie>
See the description of Ike in the infobox.
<Qubyte>
lol
<Qubyte>
ike wants me to go and rescue val because ike dosen't like her... :(
<Qubyte>
oh jeez my orbit around ike is going the wrong way around
<Qubyte>
and if i don't capture now, i'm going to be flung out of the duna system
<FLHerne>
Qubyte: Unless you're really close, just burn radially one way or the other?
<FLHerne>
I mean, it's not the most efficient thing ever
<FLHerne>
But you have a NERV, so who cares :p
<Qubyte>
yeah true
<Qubyte>
2.6 km 110 m/s rendevous acheived
<Qubyte>
i suck at docking, so i didn't bother packing a klaw, so i'm going to have val jetpack over
<darsie>
I rarely use the nerv. Usually just for tugging asteroids.
<Qubyte>
what's the chance she's going to go off flying into deep space and i'm going to have to send a second rescue mission to rescue her
<FLHerne>
Depends how much you suck at jetpacking
<darsie>
Qubyte: The jetpack is pretty maneuverable, but you may have to adjust attitude with LMB to grab the ladder.
<FLHerne>
I don't really see why jetpacking is easier than docking, anyway
<FLHerne>
Jetpacking *is* docking
<Qubyte>
i've done a bit of jetpacking before
<Qubyte>
hopefully this is all going to work out fine
<darsie>
Qubyte: There's an option to turn off the align jetpack attitude with camera.
<darsie>
sometimes I wish there was thrust limiting on the jetpack.
<Qubyte>
wait, if i click retrograde when i am in distance of a set target, will retrograde cancle out my velocity relative to my target?
<packbart>
if the navball is set to "Target", yes
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<Qubyte>
thanks
<Qubyte>
and i assume prograde is going to accreclate me towards my target?
<darsie>
no
<darsie>
It'll increase your velocity as you pass the target.
<Qubyte>
so if i want to get closer, i want just target
<darsie>
Find the pink target marker for that.
<Qubyte>
yep ok
<darsie>
Orbital mechanics may mess that up a bit.
<Qubyte>
yeah
<FLHerne>
Qubyte: Well, ideally you shouldn't burn directly toward the target either
<Qubyte>
you want the pink target marker to line up with the prograde marker, correct?
<FLHerne>
You should burn perpendicular to your current vector in the direction that swings it toward the target
<Qubyte>
yes
<FLHerne>
Yes
<Qubyte>
get the pink marker on a line between your pointer and the prograde and burn
<FLHerne>
yeah
<Qubyte>
45 meters and velocity cancled
<Qubyte>
time to quicksave, eva val, and try and bring her over
<Qubyte>
wish i packed some lights though...
<darsie>
Space suit has light.
<darsie>
Press U
<Qubyte>
yeah and i have the crew cabin window lights and the battery indicators
<darsie>
Use the suit for rendezvous. It's free fuel.
<Qubyte>
not idea, but will do
<Qubyte>
i'm already rendezvoused. just have to bring val over
<Qubyte>
i should probably review suit controls
<darsie>
Keep the door vertical, or Val may have trouble grabbing it.
<Qubyte>
yay i got in
<Qubyte>
i spammed down a few ladders around the hatch for that reason
<Qubyte>
time to go home. 4000 m/s of dv should be way more than adequate
<darsie>
lol
<Qubyte>
i might even be able to visit minimus if i areobrake into a high kerbin orbit and my NERV stage has enough twr
<darsie>
Nerv has 60 kN.
<Qubyte>
5.5 m/ss vs 0.5 m/ss of gravity
<Qubyte>
should be fine
<darsie>
post pic of your rocket.
<Qubyte>
heck, i might even be able to visit the mun
<Qubyte>
ok
<Qubyte>
how do i do that? i assume i have to use an external picture hosting service and copy and paste url in?
<Qubyte>
ok. i just see a oddly wide blank message on my side
<Qubyte>
the second stage has a terrier hidden in there
<darsie>
Ok. What's htat for?
<Qubyte>
a bit more dv if i really screwed something up really badly
<darsie>
Another fuel tank would have provided more dv.
<Qubyte>
*facepalm*
<Qubyte>
you're probably right
<darsie>
I guess. Staging has benefits, though. Not sure which would be better here.
<Qubyte>
might as well go to minimus. do you think i can do mun?
<Qubyte>
probably depends on if i have to leave my nerv stage behind on the surface of minmus
<darsie>
Not sure if your TWR is enough.
<darsie>
The terrier would work, but it has just enough dv to go down and back up.
<Qubyte>
the chemfuel stage defintely has enough dv, but i might not be able to go back home
<Qubyte>
oh well, i've been to the mun before. i can always do that later or something
<darsie>
Mun flyby or orbit will give experience.
<Qubyte>
sandbox save. i'm going to get a flag planted on every stock celestial body (except for the sun)
<Qubyte>
oh well, mun mission isn't too hard. might launch a rover up there for fun and drive around and plant the flag
<darsie>
You could deorbit with the nerv on Mun and if it's not sufficient, stage and finish with the terrier.
<darsie>
Then you may have enough dv to get back up and home.
<Qubyte>
i think my nerv stage might have enough TWR to land on the mun, but then i'm going to topple over because it's long and skinny
<darsie>
Or go to the VAB and check KER if you have enough TWR.
<Qubyte>
*has enough. 5 m/ss vs 1.8 m/ss of gravity
<darsie>
Yeah, that's quite possible. But you have a neat reaction wheel.
<Qubyte>
true. do you think it's powerful enough?
<darsie>
Do you have a computer on that rocket to keep it upright while you go on EVA?
<darsie>
Maybe.
<darsie>
The capsule has RW, too.
<Qubyte>
eh, guess i'll just go and land on the mun. abandoning the NERV stage just means i won't be able to do minmus, but minmus is way more fun, and can be done seperately
* flayer
tackles darsie
<darsie>
Go to Minmus first.
<Qubyte>
oh wait that is big brain
<darsie>
:)
<Qubyte>
actually, i think i'll just do mun. minmus is better for refueling stations, so i'll send one up to help refuel future missions, and just tell the enginner i send to plant a flag
<Qubyte>
i need to get this mission over with. must stop procrastinating on other stuff