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<Flayer>
ok, my attempt at a shuttle has settled on 'launch at 70%, don't touch anything until the solid fuel boosters are done, head up to 15 km trying to keep balance and then start turning'
<Flayer>
oh yeah, throttle up when the solid boosters are done
<UmbralRaptor>
obviously you should make a variant from a world where the STMEs reached production
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<Althego>
my first time seeing a pw domain
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<Flayer>
would closing intakes help with aerodynamics?
<Althego>
supposedly decreases drag
<Althego>
but at that altitude i never noticed any big effect
<Flayer>
it will give me more fuel to bring to orbit at any rate
<packbart>
Twitter's UI experiments are weird. Open the link in two tabs, I get two different styles
<packbart>
or maybe Firefox's dark theme support doesn't work every time
<Althego>
hehe the gifs
<Althego>
spacex is dr strange and we are dormammu :)
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<Althego>
80k people waiting for the stream to start :)
<Althego>
hah, stream on
<Althego>
if they dont do it now it has to be tomorrow, so they better do it
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<Althego>
t-30 sec
<Althego>
boom
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<Tank2333_>
anybody watched the crew dragon ?
<Althego>
landing just now
<Althego>
success, with the obligatory boom
<Tank2333>
im rewatching the stream
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<Tank2333>
too bad the weather was so cloudy
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<Azander>
If space travel is to become commonplace they need to overcome the high wind and choppy sea issues
<Althego>
the sea is easy. just do a normal landing instead of a splashdown
<Azander>
still have the high winds and low visibility issues
<Althego>
cant do much about that
<UmbralRaptor>
I guess a good question is what the limits are compared to aircraft
<Althego>
the sky is the limit :)
<Azander>
to make it viable.. .long term, schedules need to be predictable.
<Althego>
for aircraft
<Azander>
true :)
<Althego>
i dont believe the point to point travel scenario of starhsip
<Althego>
because you need perfect weather on the launch and landing sites
<Althego>
you cant realyl divert either
<Azander>
back in the early days of avaition they probably had to ficgure this same stuff out
<Azander>
(*figure
<FLHerne>
Azander: Propulsive landing should also reduce the wind issues
<FLHerne>
And something as big as Starship will be much less affected by the weather because square/cube law
<Althego>
except at thos speeds a windshear would just tear it apart
<Althego>
maybe when we build spaceships fron carbon nanotubes
<FLHerne>
I don't think that's accurate
<FLHerne>
Fuelled mass of Starship+SH is meant to be about 5000t
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<FLHerne>
Compared to 550t for Falcon 9
<FLHerne>
Stack height 120m compared to 70m
<FLHerne>
Side area (very approx.) 1000m² compared to 259m²
<FLHerne>
So it's less than double the height, and has less than four times the wind-loading area
<FLHerne>
While having structure to support >10x the mass
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<FLHerne>
Landing probably has more constraints
<FLHerne>
Needs higher precision /and/ has less mass so will be blown around a bit more
<Mat2ch>
Althego: we need spaceships that fly at low speeds through the atmosphere ;P
<Althego>
otherwise known as orbital elevator
<Mat2ch>
No
<Althego>
however it takes days with those, what a boring ride, like a cruiseboat
<Mat2ch>
I'm talking about 100 km/h and up
<Mat2ch>
but not too fast to get wind issues
<FLHerne>
Althego: I think the potential failure modes of a space elevator are considerably worse than anything a conventional rocket can come up with :P
<Althego>
true
<FLHerne>
(at least they're better than a space fountain...)
<Althego>
si that the building that shoots stuff down to stay upright?
<FLHerne>
I think the idea was that you have mass accelerators on the ground
<FLHerne>
Which launch projectiles up a flexible (or possibly non-existent) tube
<FLHerne>
To keep the top end of it elevated
<FLHerne>
s/up/around/
<FLHerne>
So, yes, it has the slight flaw that in case of a mechanical or power failure, the whole many-100-km structure goes *floomp*
<Althego>
space loops are also like this
<Althego>
lol i didnt know the atlas v has a user manual
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<packbart>
with the tech tree mostly complete (except for the aviation subtree) and a few probes en-route to Duna, Eva and Moho, I already have so many ideas how to restart the career. maybe with a different set of mods
<packbart>
the old dilemma. [C]ontinue or [R]estart. there seem to be sime bugs in Kerbalism's background processing that make time-warp >100 no fun becazse the Mun base always runs out of power
<packbart>
meh. typing typos.
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<transit>
bwoop
<transit>
im going to try to build an aircraft which has several modules that parachute down to take science readings, and/or alternately drop crew off at remote locations
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<Flayer>
build a large helicopter
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<transit>
i dont have those parts
<Flayer>
build a vertical lift off thingie with regular engines
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<transit>
i dont need it to land often
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<Flayer>
BUILD IT
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<transit>
water landing went -ok-, need to make the front end where the crew is connected to the carrying frame a bit more robust
<transit>
craft otherwise intact, only lost the one part
<packbart>
can't have been a critical part, then
<packbart>
dead weight ;)
<transit>
it was the main conection part between the two halves of the craft
<transit>
replaced with an adapter
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<transit>
hmm, seems really good after a few small changes
<transit>
watr landing test next
<transit>
airbrakes probably a good idea
<transit>
more lights too
<transit>
water landing capacity confirmed, no parts missing or separated
<transit>
screenshots inbound soon
<transit>
takeoff speed unladen is around 65 m/s
<transit>
51 and very slowly climbing in the water.. will it lift off?
<transit>
54 and climbing, i think it will lift off the water with no input
<transit>
57 m/s and climbing
<transit>
it got out of the water!
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