UmbralRaptop changed the topic of #KSPOfficial to: Kerbal Space Program official channel | Latest versions: 1.8.1, NaN | Rules: tinyurl.com/KSP-Rules | "modcall" to call ops | Δ🅅 maps: https://i.imgur.com/CHVnEeE.pnghttps://i.imgur.com/gBoLsSt.png | Type "chanlog" for logs
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<Althego>
for eve i usually build bomb like things. inflatable in front, some fins at the back behind the inflatable so they dont burn up but att stability
<Althego>
they do look activated
<hatrix>
when I click on them, the button is pushed but it's written "unactive"
<hatrix>
maybe they're doing it the other way around when they're not in orbit?
<hatrix>
oh, ok
<hatrix>
I'll try multiple aerobrakings on this one
<hatrix>
ok my relay around Eve desynchronized :(
<hatrix>
how do you keep them on the same period exactly?
<darsie>
hatrix: Multiple relays?
<hatrix>
6 around Eve
<darsie>
wow
<hatrix>
I'm atalking about # of satellites
<hatrix>
not number of networks
<packbart>
in stock? target the first relay and set up the orbits so that their approach markers form a regular triangle/hexagon
<packbart>
with KER: look at the orbital period of the "master", reduce thrust to minimal and adjust the other sats to within the same millisecond or so
<hatrix>
in stock I only have the period up to the second
<hatrix>
it's not enough apparently
<darsie>
I used KER to display orbital period to ms, adjusted the orbit and thus its period as good as possible with pro/retrograde burns, eventually at 0.5% thrust with fine thrust control. Then I turn slightly off normal/antinormal towards pro/retrograde and give tiny thrust again, which will change period very slightly. I've achieved synchronization to the ms this way.
<packbart>
I skip the last part and usually end up within a few ms. good enough
<hatrix>
looks like I really need this mod
<packbart>
or just send more sats on random orbits ;)
<darsie>
Or tune your arrival time to have a (possibly single) relay in position where needed.
<darsie>
In some cases using SAS buttons and full/no thrust without connection is sufficient. Adjusting thrust limiter in time may be necessary.
<packbart>
Kerbal Space Casino
<darsie>
And it's kinda realistic. At low data rate you can get away with a smaller antenna, e.g. the internal 500 km one. And without LOS we can execute programmed maneuvers.
<darsie>
IIRC the GPS signal is lower than noise and is only extracted statistically or so.
<hatrix>
yep, GPS signals are incredibly low
<packbart>
the thing I can't get my head around is the multi-path signal magic basically every modern wifi router uses
<packbart>
put a reflecting obstacle somewhere near both stations and the data rate improves
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