TheKosmonaut changed the topic of #KSPOfficial to: Kerbal Space Program official channel | KSP 1.⑨.1, NaN is doing | Rules: tinyurl.com/KSP-Rules | "modcall" to call ops | Δ🅅 maps: https://i.imgur.com/CHVnEeE.pnghttps://i.imgur.com/gBoLsSt.png | Type "chanlog" for logs | 2020 rover is Perseverance | Practice social distancing, join IRC TODAY!
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<Raikkappa23>
Didn't know there was a KSP IRC chat. Cool!
<JVFoxy>
yo
<Raikkappa23>
ey
<raptop>
hi
<Mod9000>
Hello, raptop
<raptop>
Oh, right
<JVFoxy>
heh
* raptop
slaps the bot around with an orca
<Raikkappa23>
makes sense
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* raptop
should probably figure out how to get less burned out on KSP
<raptop>
...caveman challenge?
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<hatrix>
thank you for the tuto darsie
<hatrix>
I like minimal stuff
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<darsie>
hatrix: :)
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<hatrix>
I'm quite bad at it but I like that
<hatrix>
I always end up having way too much Δv because I take huge margins to be safe
<hatrix>
at least 150m/s per stage
<darsie>
hatrix: Did you read all of it? Is it clear?
<hatrix>
I didn't, too many details :p
<hatrix>
I read the intro though
<darsie>
mhm
<darsie>
:)
<hatrix>
I've got measurements to analyse rn
<hatrix>
I'll see tonight
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<hatrix>
I want to have a dockable ground base, should I use wheels for that?
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<hatrix>
I want to be sure the next crafts will be able to dock
<darsie>
That's a good idea. I did just that.
<darsie>
A fuel truck with refinery an drills.
<darsie>
On Minmus
<darsie>
Can dock wiht a rocket and refuel it.
<hatrix>
that's nice
<darsie>
Can even fly around.
<hatrix>
ok so let's make a base on Duna that we can dock with and a fuel truck :)
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<hatrix>
I have a contract to expand a station on Ike but the docking port is at the top of the rocket…
<hatrix>
I don't want to make the same mistake again
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<darsie>
Can you fly to orbit, dock there and then land?
<hatrix>
that would be a really funny and unstable base
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<hatrix>
some of my rovers don't turn as well as others, why?
<lordcirth_>
So probably just persistent.sfs got corrupted
<Althego>
then copy the latest persistent over the damaged one with the name persistent.sfs
<Althego>
or latest quicksave
<Althego>
whichever is later
<Wastl4>
Before you overwrite or delete anything, make another copy of the career.
<hatrix>
yep :)
<hatrix>
wouhou, got my career back
<hatrix>
thanks
<lordcirth_>
I have found it useful to track the save in git. A bit overkill, but it works well
<lordcirth_>
And you can back it up offsite with a simple "git push"!
<Althego>
some people also kept the gamedata dir in git
<hatrix>
I might start doing that
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<lordcirth_>
I find that tracking gamedata makes commits take too long
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<raptop>
commit -am "Add boosters"
<raptop>
er
<raptop>
git commit -am "Add boosters"
<packbart>
it does have some benefits. I use it to sync my GameData between computers and I can also switch between branches with different module combinations
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<packbart>
now that I think about it, exluding Squad* from git might be a good idea. Steam updates those on all my computers, anyway
<kmath>
<coastal8049> Well folks, here's what appears to be a new ZOMBIE SAT! ⏎ ⏎ LES-5 [2866, 1967-066E] in a GEO graveyard orbit. ⏎ ⏎ Confir… https://t.co/FE5lHxLvFT