raptop changed the topic of #KSPOfficial to: Kerbal Space Program official channel | versions: KSP1 1.11.0 | Rules: tinyurl.com/KSP-Rules | "modcall" to call ops | Δv maps: https://i.imgur.com/CHVnEeE.png https://i.imgur.com/gBoLsSt.png
<darsie> Bill is now on board.
<Alanonzander> Good, thein Nobody has to sen d you a Bill.
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<darsie> I left Kerbin's SOI, but only got fly by the Sun with 4 XP. Why not orbit for 6 XP?
<darsie> I have an EVA report while in space high over the Sun.
<darsie> Do I have to stay for some certain time or angle in orbit?
<packbart> did you have a planetary encounter right away? I also got some Kerbals that only got the "fly by the Sun" experience
<darsie> I turned back to Kerbin SOI after 15-30 min or so.
<flayer> probably always had a kerbin rendezvous
<darsie> I loaded and I'm in space high over the Sun. I have a maneuver ready to go back to Kerbin SOI.
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<darsie> They're sitting in command seats.
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<darsie> I did two orbits now and got 6 XP for it. That's too much, though, have to try again later.
<darsie> Instant upgrade didn't work.
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<Guest27158> Does anyone happen to know what mod Matt Lowne uses that shows clouds and aurora?
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<packbart> there's only one mod to do that. but no Guest2342 anymore
<packbart> satellite repair contract completed - only for the sat to eventually crash into the mun on its current trajectory m)
<packbart> I could move it. it's got RCS and some monoprop (and two fuel tanks but no engine)
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<Althego> the question is, should i buy dishonored
<raptop> Do you think you'd sufficiently enjoy it?
<Althego> just 21 euros for 2 games and some dlcs
<Althego> maybe an other time
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<flayer> i bought 'surviving mars'
<Althego> yay
<Althego> i xouldnt stop playing it for a month
<Althego> last year
<flayer> yeah it seems fun
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<Althego> i hope you got the dlcs especially the terraforming thing
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<Judge_Dedd> (local) leit time
<Althego> hehe
<Judge_Dedd> That's better
<Judge_Dedd> I always felt this channel was missing something
<Althego> why would you do that
<Judge_Dedd> We didn't have any operators with nicks beginning with A
<Judge_Dedd> In all seriousness, you've been so helpful for such a long time, and you are always available, so it seems like the natural thing to do.
Judge_Dedd changed the topic of #KSPOfficial to: Kerbal Space Program official channel | versions: KSP1 1.11.0 | Rules: tinyurl.com/KSP-Rules | "modcall" to call ops | Δv maps: https://i.imgur.com/CHVnEeE.png https://i.imgur.com/gBoLsSt.png | Welcome Althego, our new channel overlord :)
<Althego> lol
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<darsie> hi Althego
<darsie> Welcome to our channel :)
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<darsie> 1337
<Althego> nice that we have navigation lights now. but we still miss strobe lights :)
<Judge_Dedd> We have strobe lights
<Judge_Dedd> What do you think the flash function is for? ;)
<Althego> not bright enough
<Althego> you cant change the duty cycle either
<darsie> patterns
<Althego> but anyway it is lot better now
<Althego> i got almst everything now
<Althego> the robotics, the electri props, the lights
<Althego> and the fuel dump too
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<Judge_Dedd> Need EVA fuel lines for refuelling other craft without docking
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<Mat2ch> Althego: can you use a controller to control the lights?
<Mat2ch> I don't have the DLC, so I can't test.
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<Althego> i am too dumb to use the controller :)
<packbart> yes, you can control light color and on/off with the KAL
<packbart> oh, and Blink Period, too
<packbart> but that's probably just a 50% duty cycle, I guess
* packbart didn't have the time to play with all the new features, yet :)
<Mat2ch> .oO( Uhm, Tesla is going to build and sell HVACs now?! )
<Althego> heh finally i got to the point i could put it in the comntroller
<Althego> why is this so complicated
<Althego> anyway, no duty cycle, because that is not settable, other stuff looks changable
<packbart> yeah, so you'd need to set the duty cycle with the KAL curve
<packbart> and then vary the playback speed to change the period
<packbart> changing colors from red to green could make some nice traffic lights. I'll have to experiment with that
<Althego> freely settable color curves
<packbart> the repair job contract really was the first (and so far only) contact with new 1.11 features I had
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<Eddi|zuHause> repair jeb? :p
<packbart> Jeb is not qualified to use the repair kits, I'm afraid :) The code says so
<packbart> (or maybe he is? haven't tried that, actually. Bill went out to repair the solar panel)
<Althego> repair kits. what kind of animal is repair anyway? but obviously it has youngs
<packbart> "repair kittens" is a contradiction in terms
<Althego> i didnt know rabbits have kits too
<darsie> I stayed in solar orbit for a few h and got my 6 XP.
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<Althego> lol the timed out and didnt come back
<darsie> Building a good comet pusher is a lot of work: https://i.ibb.co/gR2TwBL/screenshot294.png
<Althego> bot
<Chemp> Nice! What version is that?
<darsie> Looking specs up, doing all the math, and hoping that the specs you pick (they disagree) are correct.
<darsie> 1.10.1
* darsie now gets to calculate the cooling need ...
<darsie> Pity I can't see the delta-v I get from the ore.
<darsie> Hmm, could I get more dv when using fuel cells instead of RTGs?
<darsie> Hmm, nah, I'll be pushing the comet with the ore I mine from it and want to preserve it as much as possible.
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<Chemp> Plus, you'd have to run one converter producing oxidizer
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