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01:39
<
Izaya >
Is there a trick to placing radially attached parts on top of stacking ones?
01:40
<
raptop >
like pressing alt to turn on node attachement mode, or?
01:42
<
Izaya >
does that work with nodeless parts?
01:54
<
raptop >
hrm, that wouldn't
01:55
<
raptop >
something with holding shift or changing the snaps?
01:55
<
Izaya >
present strategy is just to eyeball it until it rotates if I move it any further from the edge
01:56
<
Izaya >
still off centre enough to throw off thrust though x_x
02:26
<
raptop >
I guess there are those location tools
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13:17
<
Mat2ch >
Static fire test today? Who wants to bet? ;)
13:19
<
Althego >
i dont think so
13:19
<
Althego >
seems to be unlikely, even for spacex
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17:08
<
Althego >
he mentioned a catcher mechanism once
17:08
<
Althego >
because then you can get rid of the kanding legs
17:08
<
Althego >
lot of weight
17:08
<
Althego >
and also a really hard engineering problem
17:08
<
Althego >
no it was replaced by an other really hard enginering problem
17:08
<
Althego >
but less weight on the rocket
17:09
<
FLHerne >
But then you're putting the entire weight of the booster, multiplied by the dynamic forces, through load paths that don't exist otherwise
17:09
<
FLHerne >
The rocket already has to stand up when supported from the base
17:09
<
Althego >
the grid fin is a new info
17:09
<
Althego >
i thought they might try to hold it by the trust puck
17:10
<
Althego >
the grid fins obviously can take some forces, but the whole weight o a super heavy booster? that alone needs a separate reinforcement
17:10
<
Mat2ch >
It sounds crazy
17:10
<
Mat2ch >
but could work
17:11
<
Mat2ch >
FLHerne: and the landing legs are in addition to a structure that can hold itself up
17:11
<
Mat2ch >
you can see that on starship very well
17:11
<
Mat2ch >
Althego: also you need some catching thing, that closes around the falling booster
17:11
<
Mat2ch >
or you have to aim very very carefully
17:11
<
darsie >
Catch SH with a helicopter.
17:11
<
Mat2ch >
and if it ever fails, you need a new launch tower
17:12
<
Althego >
yes, the aim is really problematic, especially with something this big
17:12
<
Althego >
but maybe it helps
17:12
<
Althego >
less thrust on the engines
17:12
<
Althego >
it could maube almost hover
17:12
<
Althego >
a helicopter?
17:12
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17:12
<
darsie >
Like electron.
17:12
<
Althego >
i dont think thre exist a plane that could take it, aside from the an 225
17:13
<
darsie >
Use 20 helicopters :)
17:13
<
Althego >
think of it, the starship alone is over 100 t
17:13
<
Althego >
i guess the booster will be above 200
17:14
<
Althego >
ok, the masses are going to change, because currently they are made of the same thickness plate
17:14
<
darsie >
Upper tanks will become lighter?
17:15
<
Althego >
i am not sure it means the starship will use thinner, or the thivkness would change according to calculated loads, or both
17:17
<
darsie >
Will they have emergency repair kits in case a micrometeorid punches a hole in the hull or a window?
17:17
<
Althego >
for the pressurized parts
17:17
<
darsie >
Or sections with air locks?
17:17
<
Althego >
or rather human parts
17:18
<
Althego >
we know nothing of the internals
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18:34
<
Althego >
elon is tweeting about the legless booster
18:38
<
sandbox_ >
drunk booster?
18:39
<
Althego >
what shall we do with the drunken booster
18:39
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18:39
<
Althego >
early in the morning
18:39
<
Althego >
it is not even running on alcohol
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18:52
<
raptop >
metro last light giveaway on gog (and of course epic is continuing to do that 1 game/day thing)
19:02
<
umaxtu >
let me know if anyone wants to play some TL2
19:03
<
umaxtu >
thats what epic is giving away today
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23:30
<
Neal >
uhhhhhh the graphics resolution option doesn't work
23:30
<
Neal >
I set it to 1080p... set apply... works for a second
23:31
<
Neal >
when I load a save and start playing it goes back to 4k
23:54
* raptop
throws a dart at a file getting set to read only or something